
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Together... We begin anew...
Buen juego, me esta gustando mucho :D
The visual and audio aesthetics of this game are polished and very pleasing. It’s a delightful retrofuture design. Cathode Ray Tube computer terminal screens with monocolour displays that typically only render text and have load times that are long enough to feel authentic. The sound or appearance of spinning drive platters. Chunky mainframe computers and more. You’re given a special tool to interact with many things in the environment called the “Cosmonaut Assistance Tool” or just “CAT”. It resembles a chunky looking ray gun with a full colour viewfinder display for precise aim with a really slow smeary refresh rate and poor screen resolution. The limited output of the viewfinder makes precise aim in a hurry a very tense experience. The CAT has many modes of interaction which you select by physically bringing up the device to look at it and then clicking on the module which will give you the mode of interaction you want. This can lead to some tense moments where you know you need to change to a specific mode fast because your life depends on it but the method of changing the mode requires some doing. I did have some issues with the layout of the environments. I found that I got lost many times where I knew the name of the place I needed to go to but was having trouble finding it. I think that the somewhat labyrinthine layout of the environment was a deliberate design to make it so that you’ll panic when being pursued by things that will do you harm. But I found it frustrating sometimes. Note that the escape menu does NOT pause the game. I was flipping through menus at one point when all of the sudden I heard the footfalls of a pursuer and it scared the daylights out of me. I kind of like this choice. You can’t just hit escape and make the horror stop, you’re always vulnerable. I did not understand the story but that’s OK, it was compelling enough to keep me intrigued throughout playing. Perhaps when I play it again in the future I’ll understand the meaning of it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a Puzzler
Great game, with fun puzzles (idk if could call them puzzles, but is fun to see how to move trhough the station)
[h1] 비추천 [/h1] [h3] 호러SF 취향인 분만 하세요 [/h3] 데드스페이스 시리즈 사놓고 무서워서 못하고잇습니다 근데 루틴은? 이것도 꽤 무서워요 그래도 꾸역꾸역 입에 넣엇습니다 일단 스토리는 나중에 얘기하고 그래픽, 사운드나 몰입감등 거의 모든 요소들이 훌륭햇습니다 하지만 이 게임의 가장 특징정인 요소 [h2] 불친절한 퍼즐 및 튜토리얼 [strike] (안알려줌) [/strike] [/h2] 여러분은 간혹 그런 경험을 해보신적 잇습니까? 집에서 휴대폰이나 리모컨 따위를 잃어버려서 '아씨어딧지' 하고 답답하고 초조한 기분에 온집안을 샅샅이 뒤지다가 마지막의 마지막에 찾은 장소가 결국 내 손/ 냉장고 안/ 이불 안/ 화장실 등등 에서 발견한 다행이긴한데 한층 피로해지고 허탈한 기분을 말이죠. 이게임을 하시면 여러분도 이 유사 조울 증세를 닥치는대로 경험하실수 잇을겁니다. 제작자분이 불편한 경험을 일부러 디자인하셧다고 한거같은데 저의 대답은 비직관적이고 지루하며 답답한 경험이엇다고 말하고싶습니다 잠입/추격전에서는 심장쫄릴맛이 잇는데 괴물을 따돌리고 난다음 도착한 곳에서 [b] '무엇을 해야 다음으로 진행되는건지 한창을 해매는' [/b] [b] 시간. [/b] 플탐 10시간중 6시간을 왓던데 또 와보고 또 체크해보고 이것저것 눌러보고 총도 쏴보고 사진도 찍고 ㅈ랄생쑈를 하는시간이 6시간이라는 말입니다 제가 유난히 목표를 부여해주지 않는 게임이나 이런장르랑 안친해서 더 그럴수도 잇겟습니다만 이렇게까지 거부반응이 일어날줄 몰랏습니다 후반구성이 이럴줄알앗다면 진즉에 환불햇을겁니다 뭐.. 그래도 이 한가지 단점을 감내할수잇으면 취향인분은 미식으로 즐길수는 잇겟네요 개인적으론 [b] 비추천 [/b] SF호러 유저에겐 추천 ------------------------------------------------------------------------------------------------------ [h3] 엔딩에 관해서 스포일러 포함주의 스포일러 포함주의 스포일러 포함주의 스포일러 포함주의 스포일러 포함주의 스포일러 포함주의 [/h3] ------------------------------------------------------------------------------------------------------ 게임 중간중간에 개기일식이 되는듯한 장면을 반복/점진적으로 보여줍니다 모든 행성은 정해진 경로를 따라 공전하는 일정한 패턴을 반복하는데(루틴) 우연히 확률적으로 해와 달이 일직선상이 되는 드물게 일어나는 특이점이 잇습니다 인류가 하는 일련의 행동들 (새로운 땅을 탐사하고 건물을 세워 터를 잡고 ) 이 루틴인데 그중에 우연히 달기지가 미지의 식물에 침식당하고 새로운 생명체가 발견되는 일들. 반복되는 패턴(루틴) 속에 새로운 일(특이점)이 일어난다 라고 말하고 싶은걸까요? 결론이라기엔 조금 부족하네요 [spoiler]표유류라고 정의한 개체 B는 사과를 먹다 목에 걸려 질식사 한것으로 추정되며 이 새로운 종이 사과를 소화할수 없을거라고도 햇습니다 [/spoiler] 이 기록에서는 에덴의 선악과가 연상되고 [spoiler]엔딩장면중 알형체에서 인간형체가 깨어나 사람과 오버랩되는 표현도 보여주는데 [/spoiler] 여기선 박혁거세를 떠올렷습니다 [spoiler]수컷개체가 주인공을 내팽개치고 죽어가는 암컷개체가 상영되는 모니터에 손을올리는데 감정[/spoiler]또한 가졋음을 보여줍니다 이쯤되면 사실상[spoiler] [b] 신인류 [/b]라고 봐야겟죠 [/spoiler] 엔딩과 게임 타이틀과 챕터의 제목들을 나열해놓고 음미하고 잇자면 굉장히 거대한 스케일이 느껴지는데 아까 처음에 반복되는 패턴(루틴)속에서 새로운 일(특이점)이 일어난다고 햇엇죠? 하지만 다시 해석하자면 특이점이라는 표현은 틀리게 되는군요 새롭게 일어나는 일조차 루틴의 일부인겁니다 유인원 입장에서 우리가 신인류이듯이 [spoiler] 우리 입장에서 달에서 발견한 생명체를 신인류라 부를수 잇듯 [/spoiler] 역사가 반복되는 패턴이다 그래서 이 게임의 제목인 [b] 루틴 [/b]
Эта игра даёт невероятное чувство погружения в процесс. Впервые за последние пару лет я смог почувствовать своё нежелание продолжать играть из-за страха. Ближе к концу игры, атмосфера становится слишком жуткой и реалистичной. Она стоит всех своих денег и времени.
Una gran ambiente inmersivo. escala con el tiempo. Routine en reflejo a la vida humana con la naturaleza sigue el patron y lo desarrolla en una historia linea de suspenso. Referencias de juegos parecidos (Alien insolation, Mouthwashing, Outlast).
I'm so used to skipping cutscenes and reading lore but this game fixed all that more me, once I started I had to finish.
muy bueno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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