
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately doesn’t work well on steamdeck. Sub 30fps at 720p with all graphics at minimum unless you crank the rendering right down. So disappointed I can’t play this one.
Very good take on the "Space Horror" genre. The gameplay is fresh, the story is well told and the game is scary especially during the second half of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible atmosphere, sound design and set design Great puzzles Minimal back-tracking Intriguing story
You can feel something playing it. Atmospheric.
This is a fantastic game of the 80s vision of the future. The second half of the game was probably one of the most terrifying experiences I have ever tried, and I find it hard to compare it to any horror game I have played before. It's definitely worth purchasing if you're into horror games. Great game. I won't put myself through that nightmare again, though, so I'm not going to replay it ever.
[h1] 9/10 [/h1] This game knows exactly how to build tension. It also ranks among the very best when it comes to sound design. There is also not much hand-holding when it comes to puzzles, which deepens the sense of dread. Only two minor complaints: Noticeable image distortion while playing on 32:9 ultrawide & enemy AI can be easily avoided through the tunnels.
Атмосфера - кинематографичная, работа со звуком - шикарная, дизайн уровней - космический. какишей я оставил знатно, кабуто в алиен изалейшен сыграл
vasat
love this game
One of the most unintuitive games ever made and I played original monkey island back in a days and I love the system shock and alien isolation. Graphics are ok but the fish eye effect is nauseating. You can switch it off via mods which is especially a must do for VR. It’s not alien isolation as there’s no map nor anything helping you in a maze also enemies are pretty dumb. Switching modules is a bit annoying, using a flashlight is a pain which is particularly annoying given how dark this game is and why am I not able to shoot while crouching? You can have flashlight but only if you aim so no running when it’s actually needed. The biggest puzzle requires the mechanic that the game is teaching you NOT to use for the whole duration of several hours prior. It’s dumb, the whole experience is just a massive pain. I don’t like the hand holding one bit but this is the complete opposite end of a spectrum with very little environmental clues of what to do and how to progress next. It’s a half baked product by the team that have no experience in delivering a smooth gameplay. If I could give it a neutral I would but it’s hard to recommend it in the current state. And you know what were the coolest moments in AI and SS? That you could see and feel the space. Here you are on the moon but see it just at the beginning through 2 windows and after that you might as well be at the bottom of the ocean or underground because nobody can tell otherwise. I can see the idea but execution of this game is pretty poor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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