
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Routine was an.. Experience. A good one at that. I'd say its one of the scariest games I have ever played but I thoroughly enjoyed it all the way to the end. If its possible, start this going in completely blind. I only recently heard about this game, watched the trailer and was invested. My wife bought me Routine because she knows I like horror and didn't want me to see anything other than the trailer. I thank her for that. Outside of the story and horror, the game ran smoothly, looks really good, and sound design was phenomenal and lead to a fantastic, immersive experience. With this review, I intended not to spoil anything. If you like horror, please, invest in this game. It is 100% worth it.
короче смысл игры такой: человечество зародилось на луне. однажды, во время лунотрясения, 2,5 метра беременный гуль оттолкнулась двумя ногами и улетела в космос в сторону земли. сама гуль естественно погибла, но плод пережил путешествие, потому что он же ну как в батискафе же типа. ну и родился он уже на земле короче. вот так и получились люди. держите это в голове во время прохождения.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the atmosphere but the puzzles and overall gameplay is rather monotonous. It has similarities with Alien Isolation but the robot enemies in ROUTINE don't pose any real threat because they're dumb and easy to avoid, therefore you don't get that sense of dread like you did in Alien Isolation.
10/10 horror survival game with genuinely stunning visuals and an incredible art style incredibly well optimised and never a dull moment with genuinely challenging puzzles and a truly unique take on the genre
I've played for about one hour, and I hate my experience. The controls are awkward for example what's the point of programming a double crouch with control + space + S. This is so wired that the game start with an annoying confusing tutorial to check if the players understand it. The rest is as terrible, and the tool that sparkles usage is so counter intuitive that there is an OTHER well hidden tutorial that explain how to use it. Developpers : if your game need a tuto for walking and interacting, and if this tuto is mandatory to play this game, this is a RED FLAG about how messed up your gameplay is. Consider making it more simple. So the main gameplay functionality is walking in long corridors where nothing happens, and a part as simple as this one is a mess. Your character can walk but the corridors are too long and the walk to slow, so you want to run 100% of the time. Good news you can run. Bad news : you need to keep the finger on the shift key all the time which makes it painfull AND there is an anoying zoom animation every time you start running that will make you sick. Devs, if the player always need to run, just increase the walking speed or make the corridors shorter, or make the run the default and press shift for walking. The second gameplay functionality of this game is retro menus printed on 3D surfaces. It's just basically text that's painfull to navigate and hard to read. Seriously, if you want do a text-based game, write a visual novel, there are plenty of awesome (free) tools that make is pleasant to use. Plus the consoles content is not intresting at all, and can be summarize as : 7"you need a code to open the next door", and you must type the code with a crappy interface. For the story, it's summarized this way : I got no idea who am I, I got no idea what I'm doing here, I only know that I'm on the moon and that I shoud fix some random-thing elsewhere behind a locked door. This is NOT intresting at all. This is even not a story. A story need at least a character and a plot. So in conclusion, you may buy this game, if you think that there will be better content latter on, and if you're well motivated to spend money for a headache and a bet. Or you can spend time on the other well made horror games that exists. There are tons of them. Ohh and extra crap, the game doesn't properly quit on exit.... when closed, it still run in background, consuming ressources, and accumulating play time for steam.
아이템 표시가 미묘하고 길찾기가 어려워서 좀 헤맸다, 스토리가 좀 신기함.
ROUTINE is beautiful horror. I have played other scary games before. I'm not sure I've ever played another scary game this lovely. The art direction and visual execution are top-notch, perfectly nailing the look and feel of a lived-in, retro-future lunar station. Believable architectural design, well-lit and accented by subtle atmospherics and tasteful post-processing effects, goes a long way, and the developers of ROUTINE wield those visual tools masterfully. I appreciated that there is a believable "weight" to everything in ROUTINE, from the realistic movement of your character, to the clunky heft of the Cosmonaut Assistance Tool (C.A.T.) in your hand and the resonant footsteps of the security robots occasionally roaming the halls. One can't mention those robotic footsteps without also praising the game's sound design, which is excellent across the board. With a good set of headphones or speakers, you may find yourself delighted by the punchy, techy pulsing sound of an enemy, even as your character cowers under a table like a child waiting for the threat to pass. One of my favorite design decisions in ROUTINE was the choice on the developers' part to forgo any traditional video-game-style Heads Up Display. This lack of HUD, along with the ability to observe your own body and the subtle framing of your view within the borders of your character's helmet visor, combine to make the player feel very "present," which, in a horror game, heightens the immediacy of the unfortunate situation you find yourself in. My final compliment is for the way the game's challenge consistently manages to evolve to avoid ever feeling stale. Just when you start to feel comfortable, some new wrinkle adds another dimension to the experience. Though I frequently experienced dread (and occasionally a burst of adrenaline and racing heart rate) I remained compelled to see the story through to its completion. If sci-fi horror is a genre which interests you, I believe ROUTINE is worth your attention.
[h1] Mega inmersivo, aterrador y totalmente increíble [/h1] Hace muchos años que un juego de terror no me hacía saltar de la silla pero al mismo tiempo querer seguir jugándolo. Me hace recordar a sagas míticas como Silent Hill o Resident Evil en sus inicios, donde todo era incertidumbre y ningún espacio te hacía sentir totalmente seguro. El arte y la estética en general son increíbles, de lo mejor del juego. La jugabilidad no se queda atrás, es innovadora y me encantó desde el minuto 1. Algo que sí me hubiera gustado es que los módulos del HAC se utilizaran en todo el juego para resolver puzzles, ya que, por ejemplo, a partir del capitulo 4 creo, no se usa el módulo de sobrecarga, pero son detalles que no cambian mi visión de este juego. [h2] Puntaje final: 9/10 [/h2] [b] Si te gusta el terror, vale totalmente la pena. [/b]
9/10. Это то, что ты ожидаешь от слова хоррор. Антуражные локации, реально интересные загадки, интересное управление и механика ИПК, а так же практически полное отсутствие гайдов, что тоже добавляет реализма. Первые 3 главы враги немного менее интересные, но начиная с 4 главы начинается настоящий ужас, в прямом смысле. 10 не поставлю из за большого количества бэктрэкинга в последних главах и достаточно тупого ИИ. Крупные студии, берите рутин на заметку
Visuals, audio and atmosphere is top tier in this game. Those alone being so good are the reason I recommend this game, because the rest of this review is me pointing out negatives. If you're not a fan of invulnerable enemies chasing you, I'd recommend staying away, especially when for whatever stupid reason, this game doesn't let you pause. Plus I encountered some bugs like one of the enemies is stuck standing still forever with their head clipping through a wall, never moving or roaming around. This wasn't one of the earlier enemies that normally stand very still periodically, this one was supposed to be walking around making noise. Another one was where only way out of an area was through a vent and an enemy was standing right in front of it, refusing to move and just staring at me no matter how long I waited. I decided to then just exit the vent and accept my fate, except I simply went through said enemy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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