
A simple RPG game, telling a story about overturn the government’s wrong decision.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese
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被內建中文和遊戲介紹吸引 然後就笑著把這遊戲打完了XD [h1]優點[/h1] [list] [*]非常有趣的對話,各種穿越各種婊,時常令人會心一笑 [*]頗有意思的戰鬥模式,不過需要花點時間熟悉 [*]敵我雙方的角色都相當可愛 [/list] [h1]缺點[/h1] [list] [*]沒有感人肺腑的灑狗血劇情 [*]沒有要東跑西跑才能收集到的神裝 [*]沒有課金系統(X [*]敵方都是麵包造型打著打著肚子就餓了 [/list] [h1]結語[/h1] 進入遊戲看到手遊的既視感我真的嚇了一跳 尤其是各種吃卡強化和選關介面完全就是手遊 我還試著找過有沒有課金按鈕XD 如同遊戲介紹,這是很簡單很輕鬆的RPG遊戲 以輕鬆的心情來遊玩才是正確的心態 雖然輕鬆,遊戲有提供各種戰鬥中的限制來提高難度 想看劇情又想自虐的完全不用擔心 以內容來說定價算是很合理的 非常值得推薦的一款好遊戲 !!!
I am overhauling my review since beating the game. First - this is a JRPG with a unique combat sytem. In many ways the combat system makes the game and ButterChain has done a great job on the pacing. Its loads of fun, well worth the price, and extremely engaging. Gameplay - Gameplay consist of story, followed travelling across overhead map (more on that in a sec), followed by a boss fight and then more story (with story potentially pushed in at any point in a stage). Overhead map - Each stage consist of overhead map with various routes (all leading left). Each of these routes has various sprites distributed on it. These can signify battles, money, items, traps, etc. The arrows along the bottom of the screen choose your route. Along with the arrows are various other effects that are only good when used in battle such as special attacks and health recovery. This is interesting as it introduces an element of resource management into each stage. As you use an arrow or item the remaining tiles will slide to the right and a new tile will show up at the end of the line. Some of the arrows allow you to go more than one direction and you get to choose which one. If you choose an item that is not an arrow it sends you in a random direction. Once you reach the far left hand of the stage you have a boss fight. Combat - the arena is broken up into three different areas. You are controlling three characters (fighter, general, magician) that share a health bar. So its all or nothing for everybody. The enemies will attack by moving from left to right towards you. The fighter is the one you will controll the most and who is in the main portion of the arena. You attack by click into empty space in the arena and your fighter will do a dash attack to the place that you clicked. The fighters attack power will go down over time but can be recovered by standing still (but this opens her up to attack), The General controlls a line of troops that are protecting your magician. They do this by firing projectile weapons and bouncing the enemy back, The magician fires projectiles across the screen with more damage being done the closer the enemy gets. Additionally attacks can be pulled off by using any of the arrows or items on the row at bottom of the screen. Those arrows now literally fire lasers across the screen. The main attack area is split into three lanes, so if the enemies are up top it helps to send a laser down the top lane and so on. Its always awesome to have a laser that fires down all three lanes at once. This is where the resource management comes into the game by controlling the row of tiles on the bottom of the screen - because you need a balance of health by holding on to hearts, choices of where to move on the map by holding onto arrows, and choices of attack by holding onto anything else. One strategy I would often use is barrelling through as many of my attacks as possible in an attempt to load up on hearts right before the boss battles. The combat continues to grow and evolve througout the game - I could cover it detail but it would only detract from the experience. Needless to say there is a rudimentary elemental system to the attacks but it soon becomes easy enough to switch that up to suit the needs of the indvidual stage. ButterChain did a great job of introducing new gameplay elements/mechanics all the way up to the end. This really helps keep the player engaged and stops the game from becoming what might otherwise become a tiresome experience. Music - Great, fits the mood. Graphics - very entertaining, lots of small details kepts making me smile Story - cute in a way that makes you like the characters but without being sappy or filled with sexual innuendo (but warning the english is very broken - to the point that there is an apology for it from at the beginning of the game - but its serviceable and eventually grows into part of the game's charm). Overall I say Overwhelmingly positive for my review. Supposedly all created by one guy... maybe 2? Maybe a girl, not a guy? I don't know. Props either way - beautiful, engaging, JRPG with a unique battle system. TL:DR - You get to fight pastries who charge at you carrying bibles, crucifixes, and lots of jam. Play it, good luck.
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今天刚知道这款游戏是华人制作的0 0买的时候还以为是日本人制作的呢~
An amazing, and truly unique RPG experience that I haven't had anywhere else, the complexity will take some time to get used to, as you'll feel like you're overwhelmed by all the details, info and chunks of graphics thrown upon you all over the screen, the complexity is one of the reasons I really enjoy playing this game, makes it much more fun and a ton of hours worth being put into this, with an amazing story, charming music and easy on the eye graphics, I wouldn't think twice about jumping in for another turn.
还可以,是一个挺不错的音游,如果有简体中文就好了,非常好玩的一个RPG游戏,而且是国人做的一款游戏。对了,顺便说一句,这个游戏的徽章真的特别特别好看,特别特别可爱,赛博猫猫,谁不喜欢呢?
[h1] Rotation Phonology: Break - 𝑨 𝒘𝒐𝒏𝒅𝒆𝒓𝒇𝒖𝒍 𝒔𝒘𝒆𝒆𝒕 𝒂𝒇𝒕𝒆𝒓𝒏𝒐𝒐𝒏 [/h1] [b] 引言 [/b] 一个个美好的下午,我打开了我的电脑准备开始一场怪诞的电子RPG探险。这款游戏让我沉浸在一个梦幻般的虚拟世界中,体验着可爱和谐的探险旅程。这款游戏充满了上世纪的怀旧色彩,让我感到轻松而又略带迷茫。正是这种特殊的情绪让我的心情变得格外愉快,仿佛回到了欢乐的暑假时光。 [spoiler] 游戏的奇妙世界 [/spoiler] 我进入游戏后,立即被游戏的美好画面所吸引。整个游戏世界充满了梦幻般的色彩,仿佛置身于一个童话故事中。我控制着一个可爱的角色,开始了我的探险之旅。 这个世界中有各种奇妙的生物,它们既可爱又独特。有一只梦核,它拥有强大的力量,可以为我提供支持和帮助。还有一只梦幻怪兽,它虽然看起来可怕,但实际上非常友善,我可以与它成为好朋友。这些生物都有自己的特殊能力,帮助我在探险中取得胜利。 [b] 探险的旅程 [/b] [hr][/hr] 我在游戏中穿越了一个个美丽的场景,每个场景都令我惊叹不已。我遇到了许多挑战,需要解决各种谜题和战斗敌人。有时候,我会遇到一些难题,让我感到迷茫,但我从不放弃,继续努力寻找答案。 在探险的过程中,我结识了很多其他玩家。牛油子结识了死猫,共同克服困难。大家在游戏中互相帮助,共同进步。这种和谐的氛围让我感到非常温暖和幸福。 [b] ℂ𝕠𝕟𝕔𝕝𝕦𝕤𝕚𝕠𝕟 [/b] 在这个美好的下午,我度过了一场令人难以忘怀的探险之旅。这款怪诞的电子RPG游戏带给了我许多快乐和欢乐。我感激这个虚拟世界中的每一个美好时刻,仿佛回到了童年里的美好下午时光。
El juego presenta una historia interesante, con al menos dos personajes protagonistas (al menos, lo que he podido ver en el Prologo). El modo de combate es muy distinto a otros rpg, uno de los personajes es mago, y atacara a los enemigos desde la distancia, y otro es un luchador, que se teleporta y hace daño en linea a los enemigos. Muy interesante :) A ver como continua. Una pena que no esté en español, pero aun asi el nivel de ingles que he podido percibir es asequible(yo he entendido casi todo y eso que tengo un nivel de bachillerato)
?
An extremely underrated awesome game that slipped through the cracks of steams massive library. Its a crime this game never got any attention at all and was forgotten.
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