
Join Max or Anne in Latin House for their first college year! They'll juggle classes, jobs, and social life with four dorm mates, potentially sparking some extracurricular fun. As Anne you can romance Max, Isabella, Dominic and Rakesh. As Max, romance Anne, Isabella, Sally and Rakesh.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Blunt and oversimplified with choices. Also, look close and you will notice that all characters in the game wear same faces, it is like you decide should your character date himself or someone else. But this negative review is for auto button missing, it should be in all games that have such dialog system.
bütün karakterler çok sıkıcı, hiç biri ile romantik ilişki yaşamak istemiyom uzak dursunlar benden
I love Winter Wolves Games, but this game is broken. Its got the schedule planning mini game within the VN like they do, except none of the scoring works right. Whether you play and event or not, its random if it will charge you money for things you don't get points for or add a few more points on top. You can't really plan the calendar. On easy mode you can't get the 600 to get the best ending. Do yourself a favor and stick to the shop or other WinterWolves games on steam. This one definitely isn't worth the time and frustration for nothing.
Don't understand the high ratings. The visuals are as uncreative as can be, characters are cliché and boring, there's barely a story to speak of and why would I want to date any of these people again? One of the popular tags says humor but I didn't read anything humorous. When this game released there weren't as many visual novels on steam as there are now but now there are so many, many, better options.
Played this game out of steam over a decade ago. Just chill slice of life XP
Just good game +++
I am not a fan of the character art or the writing.
Wow... seven hours? Oops. So before I go into pros and cons, I want to say that I enjoyed this game so far and I will be checking out other options and play routes in the future. :) Pros: - LGBT OPTIONS - Vegan, Bisexual, Pansexual, Indian and Mexican characters. - There is a puppy. - Colourful, relaxing and the soundtrack is used quite well. - Enjoyable system and gameplay (stats are well implemented) - Most of the characters are interesting - Does have 'laugh out loud' moments. (He has Tenure don't you know :P) - Can go back and re-do decisions if necessary using autosave - Short enough to run through a few times for each romance. (My 7 hours was in one romance but I took my time a little) Cons: - Repetitive artwork (both characters and places) - Misspelled 'Coffee" on the Coffee shop artwork - Needed a longer campaign option. The time goes by too fast for one year so you can't play around with multiple options in one play through very well. (Especially playing in anything other than easy mode). Good for playing with a romance in mind, not so good for trying it out and seeing where you want to go. - Hard to schedule time for the best result if not on easy mode (best result is just a dialogue change though) - Some of the writing feels juvenile - Not enough focus on balancing studies with romance. (Not sure if there is any major consequence for not studying enough. I will have to check this out). - Side characters could have done with more fleshing out. Overall, a good little all rounder and I will definitely be playing this again to check out the other options. It will be a downtime kind of game from this point on though. Enjoyable, ridiculous fun.
Played this on phone and it was so good i had to buy it lol
Reviewing positively for the tangy soundtrack from the ever-delicious L33tstreet Boys. But otherwise, oooooh, baby… here we go. Roommates is like that meal you thought was gonna hit the spot, but when you finally take a bite? It’s like biting into a stale, rubbery piece of bread. You know when you’re at a diner and you order the special, thinking it’s gonna be fresh and satisfying, but it turns out to be some canned soup dumped into a bowl with a slice of processed cheese on top? Roommates is that bowl of mystery soup. It looks good on the menu, but when you dig in, you’re left wondering, ‘Where’s the flavor?’ Gameplay: Alright, let’s talk gameplay. Now, Roommates is supposed to be a dating sim, right? A hearty, fulfilling meal of character interaction and decision-making. But what you get? It’s like ordering a gourmet steak, and instead, you’re served a microwaved frozen dinner. The gameplay is boring. Choices? Sure, they exist—but they don’t stick to your ribs, ya know? It’s like picking out toppings for a pizza and ending up with just plain cheese. No sauce. No flair. No zest. You get a little nibble here and there, but it doesn’t leave you satisfied. It’s more like you’re chewing on a tasteless cracker instead of digging into a juicy, flavorful roast. No real depth. No real complexity. Just one bland bite after another. And let’s not even talk about the repetition. You’re gonna be stuck with the same old ‘wake up, talk to a roommate, maybe make a decision’ routine, like a bowl of cereal every single morning. Sure, it’s easy to swallow, but there’s no variety, no excitement—just dry oats with zero sweetness. It’s like expecting a delicious cake and getting a tasteless, soggy muffin that you can barely choke down. Characters: Now, let’s look at the characters, and oh boy, talk about a mishmash of ingredients. You’ve got your standard trope-laden roommates: the shy one, the party animal, the brooding loner. It’s like ordering a salad that’s got lettuce, tomatoes, and cucumbers—but no dressing. No crunch, no excitement, just limp leaves. The characters don’t come together as a flavorful dish; instead, it’s like a buffet of bland ingredients that don’t complement each other. You know when you go to a restaurant and you order a pasta, but it’s just noodles with no sauce? Yeah, that’s this. You can tell they were trying to make something, but they forgot to add any spice or substance to make it pop. And speaking of ‘popping,’ where’s the personality? It’s like someone took a basic cheeseburger and forgot to throw on the lettuce, pickles, or any of the things that make it a real burger. These characters don’t have layers. You’ve got the quiet one, the party-loving one, the sarcastic one—but it’s all surface-level. No seasoning, no real connection. They’re like pre-packaged deli meats: you’ll eat them, sure, but you’re not coming back for more. They’re like cold, sad leftovers sitting in the back of the fridge waiting to be thrown out. Story & Writing: And here’s the thing about the story. Roommates is supposed to be a slice-of-life, character-driven game, but it’s like a slice of bread with no spread—just dry, boring, and flat. The writing is like a weak soup. You know, the kind that’s watered down with no richness? You sip at it and just think, ‘Why did I bother?’ You get a little bit of flavor here and there, but it’s mostly bland broth. The dialogue feels forced, like someone just threw a bunch of random ingredients together and hoped they’d make a dish. But they didn’t. It’s like making spaghetti and forgetting to add the marinara sauce. You’re just left with naked noodles. Where’s the zing, the sizzle? Where’s the flavor explosion? The whole plot is like a microwaved frozen pizza. It’s so predictable it might as well be a bland cheese sandwich. It’s safe, it’s boring, and it’s definitely forgettable. There’s no kick, no spice, no sizzle to the story. It’s just... eh. A soggy slice of bread that you force yourself to finish because you don’t want to waste food. You go through the motions and just wait for something interesting to happen. But nothing does. It’s a dish that should’ve been left off the menu. Visuals & Aesthetics: Let’s talk visuals for a second. It’s like looking at a plate of food that’s been sitting out for too long—everything looks kind of lifeless. The character sprites? Flat, like the bread at a low-quality deli sandwich. The backgrounds are uninspired. It’s like someone put the same picture on the wall of every restaurant. The graphics are as bland as a fast food burger without any toppings. It’s all fine, but it’s not anything special. I’m not getting that ‘wow’ factor, you know? It’s like biting into a piece of pizza and realizing it has no cheese, no toppings, just dough. The art could’ve been the secret sauce, but instead, it’s just a bunch of dry, unseasoned ingredients slapped together. Overall: So, here’s the deal. Roommates is like a meal you were hoping would be filling, but it’s really just a snack—one that doesn’t leave you satisfied. It’s the type of game that promises you a five-star dining experience, but instead serves you a frozen TV dinner. It looks good from a distance, but once you start eating, it’s just bland, unseasoned food that you quickly lose interest in. It’s not the worst, but it’s certainly not worth the time. It’s like a frozen pizza that’s been sitting in the back of the freezer for months—nobody wants to eat that. Joey wrote this by the way and asked me to post it because he doesn't own the game, I do, but we have shared libraries. I’m giving Roommates a 1.5 out of 5 stars. I wouldn’t even serve this at a family dinner. It’s a disappointing plate of nothing—like eating a bland, soggy cracker when you’re starving. I recommend you pass on this one and look for a game that actually brings the heat, the flavor, and the substance. Roommates? It’s just leftovers. And honestly? It’s not even good leftovers.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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