
Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
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Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
In Romestead, the dead walk at night and the gods have gone silent. Explore, gather, build, and slowly turn a camp into a working settlement.

Romestead scales in difficulty depending on how many players are in the world. Play solo or multiplayer with up to eight players. Host your own server or connect peer to peer.

Heavy resources are physical objects in the world. Gather rocks, ores, and logs, and carry them one at a time back to your town. Or make a cart train to haul them all at once. An enemy closing in? Chuck a boulder in its face.

Search the world for survivors to recruit as artisans, keep your people happy, and turn your towns into hubs for crafting, farming, and automated production. As you discover more biomes you can build more specialized settlements and even set up trade routes between them.

Make offerings and sacrifices to awaken the gods. Restore their connection to the world, earn their favor, and unlock technologies, buffs, and upgrades that will help you rebuild Rome.

The world of Romestead is procedurally generated and filled with handcrafted places and secrets. Explore unique dungeons filled with enemies and puzzles that reward you with gear, trinkets, citizens and more.

Epic bosses stand between you and a glorious empire. Gather your strength, upgrade your gear, and prepare to face them. Defeat the enemies of Rome and the gods will reward you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Turkish +2 more
Engagement
Hours played at review time, across 133 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genuinely one of the most fun games I've ever played. I needed something like this. The combination of a survival game with a town builder is just so pleasing.
not nearly enough to do and game is unbalanced and unoptimized
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still lack of content, enemy start getting more annoying and too much of them overall its just good at first impression but in long term its not that fun and get quite bored so easily in my opinion
This is not Early Access, in my day we would call this Alpha. Great concept but not at all fleshed out and should not be pushed on a consumer with hopeful intent. I think the idea is promising and the game has a potential future but as it stands its going to be nothing but disappointing to a large percentage of gamers. Im not going to request a refund because i believe in this developer creating a full game experience and hopefully every dollar they earn can help them get closer to that goal. Its a promising game from some people who know what they are doing with these genres so buy now if you want to watch it grow and support the Dev Team.
Rome has fallen billions must do mundane tasks
God... this game is one of those games where the beautiful pixel graphics do a fantastic job of making a rough experience look far better than it actually is. The art is genuinely great, but it can't hide the fact that this game feels unfinished, clunky, and nowhere near worth its $14 price tag right now. The biggest issue is just how unpolished everything feels. Bugs are everywhere. Objects glitch out, systems don't always work properly, and even basic building actions can become frustrating because clicks don't register consistently. There were times where removing or placing things felt like I was fighting the interface more than actually playing the ♥♥♥♥♥♥ game. Movement and combat aren't much better. Half the challenge comes from getting caught on terrain, awkward pathing, or environmental objects rather than dealing with enemies themselves. Exploration eventually turns into a marathon of running across huge distances, revisiting similar-looking locations, and hoping you stumble into whatever item or quest trigger the game wants next. Progression is also confusing and poorly balanced. You'll unlock research options and buildings long before you can actually use them, while quests often provide little direction on how to continue. The settlement-building side feels surprisingly shallow too. Many systems seem underdeveloped, building options are limited, and what should be a major feature often feels like an afterthought. What frustrates me most is that this game clearly needed more time in the oven. It feels like players are being asked to pay to beta test an unfinished product while dealing with a mountain of bugs and design issues. The phrase "it has potential" gets thrown around a lot, but potential isn't what you're buying—you're buying the game as it exists today. And today, Romestead feels like an early-access project that accidentally wandered into a full release. The pixel art is lovely, but that's not enough to justify the price or the current state of the game.
Mesmo em versão demo, o jogo já oferece uma quantidade impressionante de conteúdo. Tenho certeza de que é possível aproveitar pelo menos 60 horas de gameplay com muita diversão. Aos desenvolvedores: continuem com esse projeto! Vocês têm um excelente jogo em mãos, com um enorme potencial e muito espaço para adicionar ainda mais conteúdo no futuro. Parabéns pelo trabalho, e estou ansioso para acompanhar a evolução do jogo!
When you reach mid-game you will realize that you want to rebuild every town. 8/10 This game have more depth than you think. It will surprise you.
Great to play with your partner :)
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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