
Houdini Indie's procedural node-based workflow offers a smarter way to create high quality game art. Houdini technology is used by AAA studios to take their games to the next level and now this procedural power is also available to indie game devs around the world.
Modeled estimate, not a reported figure. How we estimate →
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As an indie game dev you are faced with the challenge of building bigger and richer worlds with smaller teams and limited resources. Houdini Indie’s procedural workflow can help you keep up as you automate repetitive tasks, making it easier to quickly generate larger amounts of high quality content.
PROCEDURAL WORKFLOW
Houdini Indie provides you with a procedural pipeline-in-a-box where all the steps needed to set up a model or game level are represented by networks of nodes. These nodes can be maintained deep into production, making last minute creative decisions easy.
SHAREABLE ASSETS
Networks can be wrapped up into Digital Assets which can be loaded into the Unity® or Unreal Engine® game engines using the Houdini Engine plug-ins. There is also Houdini Engine plug-ins for Autodesk® Maya® and Autodesk® 3ds Max.® Your Houdini Indie license will let you work with these plug-ins on your computer while your teammates use the free Houdini Engine Indie to load Houdini Digital Assets into host applications.
SIDEFX LABS TOOLS
Houdini Indie gives you access to SideFX Labs, a collection of shelf tools and assets designed to speed up game dev workflows. Developed by expert Technical Artists at SideFX, these tools range from managing LOD creation, UV mapping, and texture baking to generating vertex animation textures for a wide range of FX.
MODELING
Whether you are modeling by hand or working procedurally, Houdini Indie helps you create large models faster than ever before. The modeling tools in Houdini Indie make it easier to create good surface topology for use in games and VR, and can be used interactively in the viewport or procedurally in the Network editor. Choose from a wide variety of polygon, NURBS, and Subdivision Surface modeling tools and use procedural techniques to set up instancing that ensures an efficient deployment of geometry in your game.
TERRAINS
The terrain system in Houdini Indie lets you layer and edit terrain easily with tools such as procedural noise, heightfields, erosion, and paint and mask out areas directly. The operations are very similar to image compositing, so terrain artists will find the Houdini Indie workflow familiar.
VFX
From Bullet Rigid Body destruction, to Pyro FX fire and smoke, to sand and snow, to FLIP fluid liquids, Houdini Indie empowers you to create bigger, more explosive visual effects. Using the same tools deployed by top film and game studios, you can simulate a wide range of natural effects. Use the game dev tools to convert simulations into runtime FX for use in-game.
LIGHTING, TEXTURING, & RENDERING
Houdini Indie’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders, and defining the look of a scene. With Houdini Indie, you can rely on a built-in, physically-based rendering solution called Mantra to render out cinematics or to bake out texture maps from high-res to low-res meshes.
CHARACTER RIGGING & ANIMATION
Houdini Indie offers a complete solution for rigging and animating characters and creatures for your games. These tools include Auto-rigging, Muscle and Flesh, Cloth, Hair and Fur, Crowd tools and more.
INDIE LICENSE
The annual gross revenue of commercial entities and contracting entities does not exceed $100K USD
Houdini Indie cannot be used in the same pipeline as commercial versions of Houdini
Houdini Indie uses its own file format for saving scenes and assets
Houdini Indie works with the following third party renderers: RenderMan, Arnold, Redshift and OctaneRender. V-ray and Maxwell Render will be supported in the future
Please refer to the EULA for a complete description of Indie License restrictions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the product, and use it everyday, but it lack the linux support, and the app don't even work with proton. Would have understood if there wasn't any linux version of it, but i know there is one, but you have to get it throught the sidefx website to get it, brought 2y, now i'm stuck with it, please sidefx team consider giving us a linux branch, doesn't need to be as updated <3 Update : i tinkered a bit, and version 20.0.653 work with some version of proton, had to try for multiple hours before comming up with that, and some feature are kinda glichy
Донатная помойка! Платят мне, чтобы я в нее играл
Just finished making a donut and now I have put sprinkles on it. Just got to figure out what the hell an orient is - shouldn't be to hard !
AXyЕTЬ КАК НAXyЙ КРУТООООООООО CyKAAAAAAA EБAHУТЫE ♥♥♥♥♥ ЛЮДИ СДЕЛАЛИ ЭТО
Случайно купил!
I don't know, everything works just fine. Took my houdini20.5 config folder without any problems, all plugins are working, sidefx labs installed without a hassle into C:\Program Files (x86)\Steam\steamapps\common\Houdini Indie\packages If you're from the country with a regional price, this is a win win
мне нравится
Houdini: A Powerhouse with a Steep Price for Newcomers Houdini remains the undisputed king of procedural workflows, but its value proposition for new artists is becoming harder to justify. Its core strength—a deep, node-based system—delivers incredibly polished results. However, this power comes with costs. In complex scenes, stability can be an issue, with unusual bugs often requiring a full restart to fix. A more significant barrier is the recent removal of localized pricing, which has made the software prohibitively expensive for many freelancers and independent artists. The learning curve is another major factor. While SideFX has made the basics easier, mastering complex setups remains a monumental task. This is where the comparison to Blender becomes stark. AI assistants can dramatically accelerate learning in Blender, but they offer little help for Houdini's unique complexities. For a new artist today, Blender's powerful (and free) toolset, combined with a supportive AI learning ecosystem, is a far more practical choice. As a professional already invested, I will continue to use Houdini; the time required to master a new DCC isn't feasible. But my recommendation for those starting out is different. Consider your needs carefully: Houdini is the most powerful tool on the market, but be prepared for the steep investment of time and money it demands (relatively expensive).
Houdiniは良いソフトなのですが、steamで購入すると面倒くさい事になる点がいくつかあります。 1. バージョンが固定される。 様々なプラグイン、特にRedshfitなどのサードパーティ製レンダラーを使用する際に面倒くさいことになります。 普通に使えなくなったりします。 2. 1マシンでしか起動できなくなる Houdini indieをsideFXで契約するとマシン2台まで使用できますが、Steamで購入すると起動できるのは1台のみとなります。ただ、Houdini engineは変わらず複数ライセンス使えるのでシムやレンダリングを投げたいだけとかの場合は大丈夫です。(ただUEとかMayaへの連携はなんかうまくいきません。) 他にもSteam版ば特有のパス構成になっているのでDeadlineやHQueueを構築するときには色々うまくいきませんし、たまにライセンスの関係なのかシミュレーションも落ちたりします。私は2年買っちゃったので使いますが、これが終わったらsideFXから買うと思います。
easy to use
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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