
BLASTRONAUT is a mining game in a procedural alien world. Explore, extract and profit.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems to be abandoned....no updates since March. There should be auto-refunds for abandoned early access scams.
Game appears to be abandoned. No updates since last August. Needs more work before it is worth it.
Multiple contradictory game design decisions add up to make a boring and frustrating game. All resources, health, and fuel (which you need to do anything) are limited. The world is infinite, so you must keep exploring and mining to make progress. It seems like a very exploration/survival game, except that it has a large focus on base building. You need to build these expensive immovable buildings to progress, but there is no fast travel and traveling through caves is dangerous and expensive. Did i mention that dying DELETES your items? You can store your items in chests, but oh wait actually you need all of them to interact with structures that spawn randomly in the world to get weapons and complete quests. Even if you did wanna store your items in the chests, you will have to travel increasingly longer distances as you explore farther out. But talking so many unnecessary trips only increases your chances of killing yourself, because the most dangerous enemy in this game is your own mining tools! The game seems to WANT you to die and lose all the resources that you spent hours mining that you can't get back. The game is also not finished, but don't get your hopes up. No amount of new content will fix bad game design.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun concept but got very annoyed at the controls, still in early access and no updates for who knows how long? take your 15$ elsewhere.
Abandoned. It's a shame. Had a lot of potential. Left in a broken state, too.
I ♥♥♥♥♥♥♥ loved this when it was released into EA, but it was really bare bones. The mechanics are a lot of fun but there is not a lot of game in it. Sadly, it seems to have been abandoned...
While this game is charming, it lacks flexibility to fit most demographics. No drop on death would be the basic, reduced self splash damage, reduced upgrade cost would allow casual players to enjoy the game. Higher spawn rate of enemies and larger variety as well as traps and rewards would be ideal for high skill players. This game makes me think of noita to an extremely primitive degree.
Really good game but after losing all my game progress to a bug with dropped item disappearing. also not having save files to back up from. i cant recommend this game.
abandoware?
разочарован игрой. сюжетка никчемная ее еще и запороть можно, ну как можно почти наверняка она будет запорота. 2 раза начинал оба раза запорол. если пройти квест заранее капут, если случайно разрушить квестовую постройку капут. после прохождения никчемной сюжетки которая состоит из поди нафарми то, поди нафарми се и проходится за ~4 часа, делать по сути в игре нечего, развлекайся как хочешь. копай ресы хрен его знает зачем. обычно там боссы какие то есть которых можно победить только с хорошим снаряжением которое крафтиш из этих ресов а тут нихрена нет. обновлений тоже нихрена нет уже почти год как.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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