
Romancing SaGa -Minstrel Song- returns as a stunning remastered edition, with new gameplay elements and quality of life features! Get ready for an even deeper story and an even more thrilling adventure!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Writing this review after having played through the game once as Albert. The game was very fun. I liked the complexity present in the combat system and the general game layout, but it wasn't so complex that I wasn't able to figure things out well enough to beat the final boss in one try. And from what I'm seeing, there's plenty of challenges that I can take on with the game if I am so inclined. At this point, I want to play some other games, but I do definitely intend on returning here to do another play-through at some point. And at about 30 hours for the first run, that would honestly be a good enough length to justify even if I wasn't planning to play through with another character at some point.
おもろい
Sinceramente non saprei se consigliarlo o no. Dopo 10 ore senza avere molto chiaro l'obbiettivo della trama del personaggio selezionato, ciò che mi è rimasto è un esperienza confusa e ingombrata da un'infinità di scontri con nemici inevitabili in dungeon dai corridoi stretti che hanno reso l'esplorazione davvero frustrante e per nulla appagante. L'ossatura in se del gioco è molto interessante perché presenta una piacevole personalizzazione del team sotto tanti aspetti, cosa rara nel piattume che i jrpg odierni propongono oggi. Tuttavia, per quanto mi riguarda, qualcosa andava ritoccato nel ritmo di gioco, magari dando la libertà di scegliere ad inizio partita. Spero un domani di poterlo apprezzare ma, per il momento, per me questo gioco rimane una grande delusione.
Played this on the PS2, again during COVID, and am now playing on Steam here with the QoL improvements, and I appreciate this game more each time. Ever since I played SaGa Frontier on the PS1, I always hoped that other titles in the series would be similar, and I would say that RS: Minstrel's Song is probably the closest (the biggest difference being the shift from sci-fi to more traditional fantasy) The story is simple, no long-winded back stories or friendship monologues, the towns and dungeons are just the right size and variety- large enough to give you a sense of scale, but your destination is still within a minute's stroll. The enemy encounter dodging/chaining system is intuitive and engaging, easy to master without getting dull. You can equip and use proficiencies like Climb, Pick Locks, etc which make each dungeon more distinct and interactive The game operates on a hidden "Event Rank" system - fighting battles causes time to pass, and, likewise, enemy difficulty scales with ER. These elements stress people out, but it's all in their heads. You can complete the game through grinding and persistence without mastering or monitoring all of the game's systems. For example, the crafting system was something I almost completely ignored when I played this on the PS2 because it takes so much time and attention to detail to actually level up your weapons, but now that you can carry equipment over in NG+, it's perfect. The battle and party mechanics layer several very simple systems to make something unique. Each character levels their skill in any number of weapons and magic schools to unlock Classes, who each have a Passive benefit. Besides increasing damage and sparking techniques more often, it reduces the Cost of skills, which includes BP (which resets each battle and accumulates each turn) and DP (your weapon's durability). There is a balance of incentives: you want your characters to be able to use their strongest skills without breaking their weapons, but you're not strictly limited to the weapons and spells within one class, so grabbing off-brand stuff to make wacky hybrids is also worthwhile. You have a lot of control over the game's difficulty. If you think you invested your Jewels poorly and are getting overwhelmed by random encounters, you can go to any field or dungeon map and use Lurk and/or Move Silently to grind for Jewels without fighting enemies. I like to use this method early to get characters the first couple levels of skills since they only cost 10/25 jewels. If your entire party's Covert levels is 0, it is much faster. I leveled up the Minstrel's Covert because you can just have him leave if you want to use this trick again later (if you level up your main character's Covert, then you'll have to do something else) The music is wonderful. Very orchestral soundtracks usually lose the melodic charm that sets Golden Era FF apart from other JRPGs, but here you get the best of both worlds. I wish there were more songs. The different instrumentation to set different areas apart is really effective, but it's still a bummer that a dozen towns are sharing one melody despite being so visually and culturally distinct. The main/common dungeon theme is very lame and cheesy, but it only stands out as so bad because every other track in the game is 10/10, especially the battle themes, ESPECIALLY the Skorn battles Visually, this game has aged so well. They made some daring choices and committed to them. Maybe it's offputting at first, but you don't even remember "getting used to it" because it's too easy to love The final fight with Saruin is one of my favorite JRPG boss battles, and he's a favorite villain overall. He's just a big horrible evil bastard, and that's all that matters. No matter how cheesy and sweaty you are, he is always cheesier and sweatier. It really encapsulates the thing that makes the SaGa franchise great: they have a "show don't tell" approach to drama- we didn't unravel multiple amnesia plots and pour over hours of deep lore to understand that he's evil and want him stopped, he's a massive horrible demon god that just picked up your party member and crushed them with his hand. The game doesn't really care if the hero knows or understands that they're part of a story, and why would they? Everything's just laid out and allowed to speak for itself, whether it speaks to you or not Overall, the game gives you just enough of everything you would expect from a SaGa title and with confidence. You could imagine this game with more characters, more quests, more variety in how your choices impact quests, and more distinction between the scenarios of the main characters, but, for the most part, it's really not so obvious that any of this would actually make this game better. If you don't like incremental stat growth, open-ended/thread-bare stories, or any number of other systems that set SaGa apart (HP/LP, Sparks, Combos, Power-scaling, and group Healing is rare/non-existent). Some of these can be deal-breakers or really ruin the experience if you have specific expectations, but if you love JRPGs, this is a great entry into SaGa that stands alone well. Fine at full price, at 50%+ off a no-brainer
El juego de mi infancia, para algunos los FF, para mi SA GA. no puedo creer que el remaster agregara tanta calidad de vida para el juego, soy muy feliz (:
geile mucke
畫面不好看就算了,最恐怖的是城鎮迷宮移動時畫面轉來轉去,你上下左右都不知道怎麼走,看著地圖都很難找到方向,控制性非常差
〇初見なのに知っているネタ帳 騎士ではありませんが、 レビューして宜しいかしら? SFCで出たロマサガ1をPS2でリメイク …したものの一部調整 リマスター品 戦闘で[b]勝利[/b]する度に進行度が増え それによりイベント出たり消えたりー 最終的にラスボス出て倒すのが目的な WP/JPの代わりにターン回復のBPと 武器毎の耐久度消費する戦闘システム 独特の頭身とゲームらしからぬボイス 戦闘による技習得やステータス向上 キャラ勧誘や会話で目的地発見など 独自性の高いクセが賛否両論な点です あと固定カメラぐるぐるします つらい (マップ移動後 来た道によく戻る 初見は最初こそ進行度急速に進みがちで ボス戦厳しく一見詰んでいそうになるものの オート クイック どこでもセーブの手厚さに 進行度50%あたりからシステムに慣れ 増えたステータスと期限のない一部イベ 進行度頭打ちの後は戦闘し放題なのもあり ラスボス撃破できるぐらいなりますの …そんな1週目は文字通りチュートリアル 知識と成長をもって新たな旅へ参りましょ またクリア後からは旅の途中であっても 引継ぎニューゲームできるようなる…ものの 個人的には 最初から使えても よかったやも
戦闘、音楽、世界観、ストーリーどれも高水準で楽しいです。 適当にプレイしても案外楽しいです。
このゲームは「何をすればいいか不明」「適当にやると詰む」という感想を多々見かけることがありますが結論から言えば後者は間違いです。 確かにゲーム内で進め方のガイドが一切ないので「何をすればいいかわからない」は本当です。そこは不親切な自由さを楽しむゲームだと割り切るしかありません。 ただ、「適当にやると詰む」なんてことはありません。 このゲームの戦闘を重ねると敵がどんどん強くなるシステムばかり注目されますが当然戦えばこっちも強くなります。極端な話イベントを完全に無視して雑魚戦だけしてランクを上げまくってもそのままラスボス戦には行けますしそのままなぎ倒せるくらいのバランスです。 世間で言われるほどシビアなゲームじゃないので迷っているならとりあえず触ってみてほしい名作です。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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