
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.9M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have mixed feelings about this game. Mostly because of the generational mechanics. I do think that timeskip -> next gen is an interesting concept that shows the progression of time after various story missions is an interesting one. But when they make it so that the death of the MC or a party wipe also triggers the reset loop I do find that the sheer volume of resets does take away from my ability to get attached to the characters. While it is a viable alternative to a game over the fact that I can die at a pivotal moment and not get punished by a Game Over and then redo the mission 100 years later with a new MC just feels off. In either event the game is good and I do recommend it if you find it interesting. I do keep coming back to it every few weeks since I haven't finished it yet. But the lack of character attachment makes me struggle with engaging in trying to finish the game in one go. 7/10
幅広い行動範囲、初心者から上級者まで楽しめる多くの難易度が用意されており、おすすめできるゲームだと言えます。システムやUIも分かりやすく、親切な設計になっていると感じました。 キャラクターグラフィックも可愛らしかったり、艶やかだったり、体型もグラマラスだったり、魅力的で見ていて楽しいです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.2K | 84% | $29.99 | |
| $1.9M | 10.4K | 97% | $5.59 | |
| $1.9M | 28.1K | 77% | $4.99 | |
| $1.9M | 8.8K | 69% | $7.99 | |
| $1.9M | 4K | 94% | $19.99 | |
| $1.9M | 1.4K | 97% | $26.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.2K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.6M | 2.9K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.1K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原作未プレイ。 ラスボス高難易度といった情報でサガ2はなかなか手が出なかったが、今作は超オススメ。 サガという癖のあるシステムをかなり丁寧にリメイクされている。 極端に言えばPT組んでダンジョン潜ってバトルするだけではあるが、 クエスト管理、レベルデザイン誘導、成長を感じられるシステムなどなど。 (原作プレイ者はもしかしたら甘やかすなと思っているかもしれない) 1点だけ上げるなら皇帝退位と陣形周りの説明がもうちょい欲しい。 皇帝退位にすごい抵抗がある。
女の子がかわいい
스퀘어의 구작들은 좋다. 그들은 훌륭히 리메이크도 완성시켰다. JRPG의 은근한 향수를 느끼며...
Very weird RPG but it is just very polished, gameplay smooth as butter. Just addictive!
良リメイク。 原作が好きだった人は、やる価値あり。特に難しくてクリアできなかった人は、難易度選べるからぜひやってほしい。 自分もクイックタイム使わずにクリアできて嬉しい。
51h,一周目,全老师+差1宝箱(下周目才能拿亡国限定),刚看完通关千年帝国记 先放结论:超五星推荐⭐⭐⭐⭐⭐,但挑JRPG体质 0. 一般都有先白金再评价的习惯,如果没白金就来评价,要么是白金条件太苛刻,比如丝之歌刚魂通关这种;要么是太烂Break不玩,明末这种;今天《沙加2》是第三种:玩的太感动了,想记录一下此刻心情 先说优点: 1. 久违的【感动】:刚通关,还没打恐惧蚁后,看完帝国千年记,好久没有这么感动了;虽然只不过是一段播片,却把1周目里,从雷昂开始,你打过的所有皇帝事迹一一呈现,回忆就这样被调动了。这是一部有别其他JRPG的游戏,主题就是横跨千年的故事,这么一搞,情绪哇哇的,只要是认真打过这个游戏的人,相信很难不被感动。 而这之后,是“陛下”所有收服的同伴过场,不是随意编排,而是依据个性做的,看了非常自然,完全不做作,情绪再次被助推 本来反传统的BOSS 七英雄故事,就很吸引人,通关图的奥艾薇,在新世界共和国某片草原里,独自祭奠她的7个曾经伙伴的侧写,完完全全的把我击中,千年的等待和思念,就这么安静而有力的传达给了玩家吗,恢弘平静而又震撼 然后回想故事的开展,最后到玩家看完前面说的播片,游玩过程中情不自禁的就融入到游戏和世界观里了,是最顶级的叙事,带来的就是长久的回味,真的非常非常棒,已经好久没有这种感动的感觉了。可能是由于这个跨越千年的历代传承,过于真实而,无论类似的XB也好,还是33,那些着墨于有限几个主角的游戏世界观和故事,都没有过这样的感动和冲击 这就是好的游戏带来的最好的正反馈,系统、故事、玩法、叙事,无一不是为了这个服务 2. 【玩法】,战斗方面。传统回合制,把技能拆分了主动和被动,和魔法一起,结合世界观融入到了训练所和魔法研究院当中,随着年代和游玩进程不断推进,非常真实和有代入感,就是操作比较繁琐,每一代改个技能排序半小时就没了,老游戏毛病没办法。还有阵型,也是挺有意思的,这个因为才一周目,玩的阵型不多 然后虽然强势角色、职业、技能就那么几个,但是好在丰富,而且动画简洁明快。除了闪悟痛苦,其他都OK,只有道具是鸡肋的 主线推进方面。可能经费问题(下面说到),大地图其实没法有探索,(类似33那种进入不同小地图之前的大地图),只能直接选择小地图进入攻略,略微遗憾。不过另一个好处就是变相加快了游戏速度,毕竟大地图虽然能增加探索感,但是也就打打怪,开开宝箱,其实就是小地图的放大版 队伍构成方面。非常创新的结合代际,每个队友其实都有8代,对应不同职业,各有个的特色。这还好,主要是每个都有各自的故事,写的都还不错,这是最吸引人的,只要认真玩过,肯定会被人鱼和石舟斋触动过 3. 【BD】,结合玩法,上面已经说了,量大管饱说不上,丰富还是有的。已经比较有深度了,weak如果做成元素和武器之间还有相互克制关系的话,就更深了。但是也不是全都好。比如道具系统就比较鸡肋。而且融合法术其实有用的不多,就那么几个强力常用的,其他的辛辛苦苦找到了反而用不上(等下周目开了冥术,不知道会不会好点) 再说缺点吧: 4. 【美术建模】,无功无过,有时候还有些违和。但总体是OK的。有些像诺维尔的霸气帅气,完全展示出来了,可以说是有限的资金都用在刀刃上了。我一直在幻想,要是这部的资金充足,能有GBR Relink的制作水准,换皮怪再少点,地图和建筑建模再精细一些,再补上大地图探索,故事再讲的细致一些,把目前的坑补上,这是不是就是顶级JRPG了? 5. 【故事表现】,整体前面已经说了,框架OK,但是总经不起细细推敲,每个大模块深入,细节都有缺失,比如万恶的大祭司后面就查无此人了,还有双子塔的秘密是啥,也没说。一些任务的交代,就很唐突的让你做了,前因后果不能说没有,但是非常粗糙。总之,如果不是很用心的去玩,自己脑补,那观感上就是缺失的,可惜了 说到底,都是【资金不够】,但是这个项目的制作人,已经非常非常优秀了,能在这么有限的资源下,把核心建模、核心故事框架、核心游戏玩法、核心主线叙事,都做的不错,那么无疑这就是成功的 如果这游戏,能有XB3的资源来做,哎,不敢想 如果这游戏,还能有后续,搞个前作仔细讲讲、玩玩7英雄,还有白蚁的故事,还有他们去了异空间的故事,都是很好的题材,哎,不敢想 后记: 只能说,在1992年那个年代,就能有如此成熟的游戏框架和制作理念,不得不说,河津秋敏,无敌 玩完肯定还是要打2周目白金,只能说希望有生之年,希望把3也重置了,或者再出2的衍生作吧。 目前看这销量,再看看现在的SE,也只能做做梦了
オリジナル版のSFCはリアルタイムで遊び尽くした世代ですが、本作のリメイクも非常に良く出来ています。 ロマサガ2らしさを全く損なう事なく、それでいて現代の遊びやすさを見事に両立しています。 これだけのリメイクを見てしまうと、ロマサガ3にも期待してしまいたくなります。 不覚にもエンディングでは号泣してしまいましたw 自信を持っておススメ出来る作品です。
Truly a great JRPG. It's just fun to play. I thought I'd really hate the generation shift mechanic but ended up loving it as you can retool your party and keep the experience fresh. constantly learning new skills and building a stronger empire is really fun as well. The story was interesting. If I had to compare it to anything in terms of game feel it'd be as if it's a TBC version of Trials of Mana. It just took all the fun stuff about those classic JRPGs and held them intact while adding much needed QOL and graphical improvements. I had an absolute blast with the game. 100% recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.