
Coordinate your team of first responders in the anniversary edition of EMERGENCY! Featuring 10 remastered classic EMERGENCY missions and three full campaigns, EMERGENCY 20 is the complete package for both experienced and new rescue commanders!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich spiele es mit der Emergency Lüdenscheid mod und es macht einfach sehr viel Spaß, es gibt viele Realistische Einsätze und einen wie ich finde Spannenden Kampangen Modus
The question I am asked is: "Do you recommend this game?" The short answer is: "No!" The long answer is: "Well, I do find it somewhat enjoyable. I sort of dig the non-combative aspect of this real-time strategy game. But, it just feels lacking in so much..." So, why don't I recommend it? Simple. If I recommend something to someone else, it's because I find it really good. It has depth, something to really dig you teeth in. Something that I would be proud to tell a friend about, going into detail about such and such mechanic, or such and such strategy. Unfortunately, in Emergency 20, I don't feel like I could tell someone else how great this game is. It's very superficial, lacks depth and strategy. Sure, I may at time enjoy it for an hour, here or there, but I quickly come to realize it feels like a shell of a game. This feels more like a mobile game, than it does a PC game that can make use of more depth and strategy. Sure, I can look beyond some of the somewhat janky pathfinding. I've played much junkier games that I've recommended on many occasions, simply because they had substance. The issue here, is that the game offers up no real feeling of choice/consequence. I really wish this game had some sort of economy. Something to need to worry and think about. Give me a city budget and let me figure out how many units of each department I would like to have. Let me have officers, firefighters and medics with different levels of experience, that also come with higher wages. Make me make tough calls and deal with those consequences. Have a building on fire and you have too many people you may have to rescue. You can try your best, but you might have to prioritize WHO you save. Let there be consequences to failure, and also just make me feel the pressure and stress of these intense situations. Let me post police patrols in various sectors of the city, so they can bring a different type of mission (speeding tickets, undercover police, sector patrols).. which can also be used to be quicker at accessing areas. Let me choose what kind of fire trucks I have in my firehouse. Maybe I cheap out on having the modern stuff and I keep older trucks that just don't perform as well. I'm not saying my ideas are the best. What I am saying is, I wish the game challenged me more in feeling some kind of management pressure. As it stands, the game plays like a very simple arcade game. You have fire, you call the same units every time. Hey, you can even use the helicopter to move injured people around the place. There is no worry about how expensive using a helicopter would actually be. No consideration of the repercussions on your career in city management. To be frank, I would find more depth in playing a city builder, just for the thought you put into how you place your police/firefighters/first responders. Now, I realize this game recreates small sections of real cities. I don't live in those cities, so I can't claim to know how accurate these are. But, for all the "realism" the buildings, roads and all that has, it makes no sense to have a singular HQ out of which EVERY unit comes out from. I really want to like this. I would really want to suggest this game. I just can't. It feels lackluster and basic (too basic). I really wish we had this exact type of first responders game, but with depth.
Sehr geiles Spiel und mit der Lüdenscheid mod noch besser
sehr tolles spiel macht viel spas was aber ein wenig schade ist ist das es für mac spieler keine lüdenscheid version gibt ansich ist das spiel sehr toll
So ein altes Spiel aber Grundmechaniken der KI funktionieren nicht. Weder das sie irgendwas sinnvolles mit aktivierter Automatisierung machen, noch das sie den Weg sinnvoll finden. Oft genug spawned im Endlos etwas auf einer Brücke und die Einheiten laufen durch die ganze Stadt und kommen trotzdem nicht hin. So schade. Und nein, Mods (in denen man kompletter Blaulicht Nerd sein muss) sind keine Lösung.
amazing game love the micro management part of it love the missions and the campaigns especially the 2017 campaign and the missions. In the free play missions are divers and easy to complete (most of the time) it get's harder over time as you have less units to respond with causing you to have to prioritize emergency's
einfach alles ich bin selbst bei der jugendfeuerwehr und jugendrotkreuz deshalb ist diese Modifikation so realistisch
het is een leuk spel als je de wuppertal mod heb
Good game without mods, amazing game with mods. The sad part about this game is that the player base isn't that big, but it is a good playerbase. While this game has potential to be like the previous Emergency, It for some reason doesn't want to be and there aren't that many mods as the previous Emergency which is sad. The devs of the game quit development for the game a long time ago (as of my knowledge) and aren't doing bugfixes anymore. There are more downsides to this game like: the movement of the vehicles, attention to detail for the vehicles and it just doesn't feel like a finished game at all. As normal modders come to the rescue...
Good game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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