
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.9M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak Fiction
I haven't 100%'d the game, and I'm probably gonna do a couple more playthroughs, but I figured I'd give my initial thoughts after finishing it for the first time. I haven't played the original, so I don't know how true it is to the source material, but I still think it's pretty good. The good first: I love a good turn-based RPG, but I think the formations really add a fresh take on the typical formula. It can have additional effects, allow certain units to attack first before others, and protect squishier units from all attacks. Turns aren't solely dependent on some arbitrary speed stat, which adds another layer of strategy, and you can switch it up at any time, allowing you to experiment in each area. I also love the inheritance mechanic, something I've never seen before, but I think was implemented really well, allowing for lots of versatility in the protagonist and meaning that dying in combat isn't the end. Mechanics aside, I like the character designs. Obviously, they can't all be winners, but a lot of them look pretty unique to their region, and I like that some original races were used as well. The different regions differ enough so that they don't feel just copy-paste'd, and the overall game looks nice enough. The "bad": Of course, having such a diverse cast of characters means there's plenty of overlap, and I'd be lying if I said I didn't neglect a few units. Same thing with a lot of the enemies. It's not nearly as bad as a game like Dragon Quest 11, some of the enemies do have slight design differences between iterations, but some are literally just recolors with a different name. Like I said, they can't all be winners, but a little more variety would've been nice. However, I think the biggest issue I had was the ending. The final location before the final boss is a multiple layer dungeon literally exploding with enemies that weren't necessarily difficult, just tedious, making it a real slog to get through. Overall, I think it's a solid game with lots of interesting mechanics. The story is alright, the combat feels good, and the gameplay is enough to keep me engaged.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ラスボス討伐実績が45%(2025/10時点) ピンとこない人は手持ちのゲームの実績と比べてみよう。 お話も良いし戦闘・育成もがっつり楽しめるし、前述の通りクリアまでしっかりサポートしてくれる。 かといってヌルくもなく、初見難易度ノーマル稼ぎ無しではザコ戦で1回、ボスで数回死に、ラスボス攻略で2時間以上はかかった。 ここ数年のJRPGで一番の推しです。 #初見でヒリつきたい方は難易度オリジナルがオススメ。いつでも下げられます。
近年稀にみるリメイク作品の中でも大成功な作品。 予定どおりじゃおじさんもちゃんといたし満足です。
I have mixed feelings about this game. Mostly because of the generational mechanics. I do think that timeskip -> next gen is an interesting concept that shows the progression of time after various story missions is an interesting one. But when they make it so that the death of the MC or a party wipe also triggers the reset loop I do find that the sheer volume of resets does take away from my ability to get attached to the characters. While it is a viable alternative to a game over the fact that I can die at a pivotal moment and not get punished by a Game Over and then redo the mission 100 years later with a new MC just feels off. In either event the game is good and I do recommend it if you find it interesting. I do keep coming back to it every few weeks since I haven't finished it yet. But the lack of character attachment makes me struggle with engaging in trying to finish the game in one go. 7/10
스퀘어의 구작들은 좋다. 그들은 훌륭히 리메이크도 완성시켰다. JRPG의 은근한 향수를 느끼며...
Very weird RPG but it is just very polished, gameplay smooth as butter. Just addictive!
良リメイク。 原作が好きだった人は、やる価値あり。特に難しくてクリアできなかった人は、難易度選べるからぜひやってほしい。 自分もクイックタイム使わずにクリアできて嬉しい。
オリジナル版のSFCはリアルタイムで遊び尽くした世代ですが、本作のリメイクも非常に良く出来ています。 ロマサガ2らしさを全く損なう事なく、それでいて現代の遊びやすさを見事に両立しています。 これだけのリメイクを見てしまうと、ロマサガ3にも期待してしまいたくなります。 不覚にもエンディングでは号泣してしまいましたw 自信を持っておススメ出来る作品です。
攻略情報はあまり見ずにやっているが、いきなり世代ジャンプが発生するのでびっくりする。そしていろいろなシステムやルートを見逃して進んでいる気がするが楽しいから良し。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.2K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.9M | 3.8K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.1K | 95% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.2K | 84% | $29.99 | |
| $1.9M | 10.3K | 97% | $5.59 | |
| $1.9M | 28.1K | 77% | $4.99 | |
| $1.9M | 8.8K | 69% | $7.99 | |
| $1.9M | 4K | 94% | $19.99 | |
| $1.9M | 1.4K | 97% | $26.24 |