
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.9M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ラスボス討伐実績が45%(2025/10時点) ピンとこない人は手持ちのゲームの実績と比べてみよう。 お話も良いし戦闘・育成もがっつり楽しめるし、前述の通りクリアまでしっかりサポートしてくれる。 かといってヌルくもなく、初見難易度ノーマル稼ぎ無しではザコ戦で1回、ボスで数回死に、ラスボス攻略で2時間以上はかかった。 ここ数年のJRPGで一番の推しです。 #初見でヒリつきたい方は難易度オリジナルがオススメ。いつでも下げられます。
10時間ほどプレイしたが、原作よりもゲラが綺麗、敵(特に雑魚)が弱くなったのと、ダンジョンから町に飛べる、技の派生表など遊びやすく改善されています。セールで半額で買いましたが十分お得な内容のゲームです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.2K | 84% | $29.99 | |
| $1.9M | 10.3K | 97% | $5.59 | |
| $1.9M | 28.1K | 77% | $4.99 | |
| $1.9M | 8.8K | 69% | $7.99 | |
| $1.9M | 4K | 94% | $19.99 | |
| $1.9M | 1.4K | 97% | $26.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.2K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.9M | 3.8K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.1K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
良リメイク。 原作が好きだった人は、やる価値あり。特に難しくてクリアできなかった人は、難易度選べるからぜひやってほしい。 自分もクイックタイム使わずにクリアできて嬉しい。
評判が高いのも頷けるゲームでした。敵キャラにも感情移入できますし、もはや敵キャラを主人公にしたゲームもやってみたいと思える。 全滅すると操作するキャラが変わるのも新鮮でしたが、個人的には嫌ではありませんでした。ENDでは感動を覚えました。素晴らしいゲームを制作してくださった制作陣に感謝したいです。
Great game. Finally square remakes a nice game.
这是一款优点和缺点都极其鲜明的硬核JRPG,如果你能对上它的电波,就会获得一段无可替代的“浪漫”体验。 许多玩家评价它为“最古怪朋友最喜欢的RPG”,它不是那种讨好所有人的大众情人,而是为特定爱好者精心准备的礼物。 👍 让人上头的“浪漫”之处 战斗“爽”,系统有深度:核心是“闪悟”(战斗中习得新技能)和职业自由搭配。加上连携和阵型系统,一旦上手就“很有意思容易上头”。有玩家用“战斗爽”来概括。 重制良心,视听进化:从2D像素进化为全3D,场景宏大、压迫感强。游戏体验流畅,战斗后自动回满状态、随时传送等优化好评如潮。 自由度高,玩法独特:以“皇帝继承制”展开跨越千年的故事,帝国发展和任务路线非常自由。能体验到“国王与美人鱼”这样令人印象深刻的支线。 👎 让部分玩家“劝退”的“粗糙” 剧情单薄,角色塑造弱:剧情是为玩法服务的工具,非常普通。队友大多只是战斗工具人,七英雄的背景补完也评价不一。 难度硬核,引导欠缺:非线性的高自由度意味着引导不细致。“浪漫”难度下路边野狗也能教你做人。加上“闪悟”看脸、系统机制晦涩等,对新手有门槛。 部分设计略显过时:比如折磨人的“大学答题”小游戏,以及为拿成就需要“让皇帝不停自杀”的无趣设计。 📝 通关心得 遇到卡关,先逛完地图或去做其他任务,别死磕。 找到全部45位老师,多一个连携技能对打Boss很有帮助。 强力队员推荐忍者和军师。 皇帝继位时记得多选不同职业的角色,可以解锁新阵型。 总而言之,这是一款优缺点分明的作品。如果你追求宏大剧情和角色代入感,可能会失望。但如果你是硬核RPG爱好者,喜欢钻研系统和享受高自由度挑战,那么它很可能成为让你废寝忘食的好游戏。
스퀘어의 구작들은 좋다. 그들은 훌륭히 리메이크도 완성시켰다. JRPG의 은근한 향수를 느끼며...
復活邪神2是我最愛的RPG遊戲 這重製版太感人了
idk how they made Final Fantasy II's progression system so addicting and satisfying. but they did.
近年稀にみるリメイク作品の中でも大成功な作品。 予定どおりじゃおじさんもちゃんといたし満足です。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.