
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.6M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Editor DLC for Specaility Items does not work.
씹노잼
3부터 모든 시리즈를 해봤지만, 가장 재밌는 삼국지임. 초보자에게 최고의 삼국지 시리즈일듯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #25, worst CN #72 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
传承版的功劳系统真的想吐槽,手下的降将兢兢业业干了12000功劳,不能增加带兵数量,也不能增加蹲坑位置,好奇这是bug还是什么,如果是为了限制玩家的方策系统那也真是煞费苦心。代入三国演义的视角,张辽一届降将在曹营干到高位,只能说这个系统做的一坨。
我是sb
光荣啊,你们是真没出息,做事小气,让人看不起。三国志8重制版就是一坨狗屎,以后不会再买光荣任何游戏。除非你认真做个三国志15,不过我认为是不可能的,你光荣本国的信长之野望革新以后的作品都是垃圾,14代引擎用到了新生,真特么不要脸。你新生做的像页游,地图上的城池就是一堆旗帜,部队模型正常距离观看就是凸凸凸的符号,真够抽象的,06年玩的革新,没想到就是系列巅峰了,哎,真是没出息,大失所望!
The game is challenging - extreme mode is extreme and is unique in the difficulty - need a well balanced temperament and out of the box thinking to beat this earlier computer AI.
是真的不把老玩家当人,你出传承版拉新就算了,接受价格背刺,可已经有全dlc的老玩家不给个单独升级包,还得他妈的买一次dlc???我还都是史低6折买的全dlc,加强套装豪华版本体+季票一368.4+季票二111+政史13.2共492.6,还得再花128共计620.6,等于多花了332.6,都够买艾尔登了,草你妈的垃圾特库摩
老玩家不是人呗???你真给我当煞笔啊 换个方式搞永降就不说啥了利好新人,毕竟老游戏 但是你全dlc打包卖128不让单买传承新要素啥意思??? 必须要把买过的再多买一次真踏马牛逼啊你
没完没了了,真尼玛恶心
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.5M | 21.6K | 80% | $29.99 | |
| $22.8M | 47.1K | 90% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |