
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nb
非常不推荐,除了地块有一点创新外,其他各项相对于前作(9,10,11,12,13)都有不同程度的简化,内政等于没有。而且更新版本后非常卡,让本来就不好玩的游戏更玩不下去了。是不是不想继续这个系列了打算最后捞一笔?
good就是太贵了
这代结合了很多9代和11代的特点.半即时制加上走格子,让游戏既有9代运筹帷幄的感觉,又比9代更有操作空间.AI也比9代和11代好,城市间懂得相互支援.但是感觉设计上有很多不完善,甚至相互矛盾的地方. 蹲点式内政本身应该是为了简化操作,减少无聊的重复劳作,但是实际上却是必须重复调整与开关(例如训练),否则城会亏钱.结果是不但没有减少操作,反而增加了玩家犯错的可能. 地图非常大,有很多非主城区域.但是部队移动非常慢,而区域不像9代可以建造驻兵点.结果就是出兵以后可能6个回合以上也还没到敌城,玩起来割裂感很重. UI上缺乏足够反馈.例如游戏有大量的武将特性和战法,本来有助于增加武将个性,但是实际上不少时候缺乏浮窗说明这些特性与战法的效果,要反复查询,玩起来十分不方便. 城市的钱粮是不互通的,需要相互输送.但是几乎所有花钱的操作都只从主公所在的主城扣钱.很容易出现其他城有钱,但是主城没钱就什么都做不到的情况. 游戏经常能在探索时拿到技能书,能让玩家加强本身技能可能有缺陷的武将.但是同时学技能书又是赚施政经验的重要途径,结果就是即使没有要给武将增强的需求,也还是被迫要重复给武将学技能书,增加大量繁琐操作. 如果能够适应游戏缺乏打磨的地方,这代玩起来还是不错的.但是考虑到游戏的价格,个人很难说推荐这游戏,感觉9代和11代也能提供相似的乐趣,更便宜,也更完善.
Game is a fun remake. Very enjoyable but you cant micro manage your armies like the original.
很不错的!
与 38re 比这简直是神作
战略类的游戏一直是爱好,欢迎一同讨论。
지루해..
合战攻城战不如信长16 大合战没有 游戏比较费时间 整体不如信长16
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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