
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.1Kreviews | 63% | — | $22.7M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1045 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中国人的性情是总喜欢调和折中的。 譬如你说,想匡扶汉室,要买暗耻家大几百的正版《三国志14》,大家可能会觉得你是个SB。 但如果你主张要去玩《三国杀》大力氪金并打好评,他们就来调和,觉得买《三国志14》也没那么SB了。
光荣是最大的黑店,以后它出的任何游戏,至少也要等个5、6年后再买,等它出什么DX版、传承版之类的时候再买来收藏。
ゲーム内容自体は面白い 評価が低いのはDLC商法がえげつないからだと思う
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #20, worst CN #67 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
÷生东西,先是说8重置没加强版,结果还是出了加强版,现在又整出个传承版,光荣我真是曹寺你的马
光荣的游戏以后得绕着走,至少玩几代盗版才能消气
买这个游戏前后花了差不多RMB900,现在200多,为情怀买单,但不会有下次了。这么多年了炒冷饭,不做下一代,做8的remake,吃相太难看。
这不能说是个很差的游戏,但它最多值20块钱。剩下的500多块钱就当我为三国志11补票了。
感觉还挺耐玩的 但是为什么不重置三国志11 明明11才是神作
ゲーム自体の構成はいいと思いますが、頻繁に発生するバグなど報告してもコーエーは何ら対応してくれないのでストレスばかりが募ります。 ここ数年のコーエー製の製品は強く買わないことをお勧めします
你要不要看看你这军情机制有多恶心,对面跟我关系是交恶,然后我过去打他,他强制跟我同盟,即便我把军情拉到100%,他反手给拉回20%,就这20的概率竟然是100%跟我强制同盟,周围一圈都跟我强制同盟,然后军情也不能从盟友里获得,就是个恶性死循环,盟友强制跟我结盟,然后无法从盟友获取军情,即便剩一点军情,对面可以无限循环强制结盟,如果背离同盟,己方武将会大范围下野,这机制如果不改,你跟我说怎么玩?!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.8M | 36.1K | 79% | $29.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.8M | 27.3K | 91% | $49.99 | |
| $22.5M | 12.1K | 62% | $39.99 | |
| $22.5M | 21.6K | 80% | $29.99 |