
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.7M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
삼국지 14는 하는 사람만 하는거 같긴한데 왜 이렇게 평가가 박하지?
我就草泥马戈壁,我是傻呗,买之前思考下自己是不是傻呗
治好我电子阳痿的一款游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #24, worst CN #82 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
시간잘가네
Meh.... I've been a loyal RoTK player since the 1st in the 80's. At this point I feel RoTK has run its course with the "historical" scenario's, with nearly every game being identical. It has grown stale. I would love to see a scenario builder that offers the player the ability to choose what factions are located where, and what officers those factions start with. Give us the ability to play a "more fair and balanced" game of our own design! Imagine starting in any year with only a handful of rulers each with only a handful of officers, allowing a competitive grow of your own design! Sadly, this is yet another RoTK that failed to deliver something new.
跟10比起来,就是个。。。
이미 시즌패스2까지 구매한 사람을 바보로 만드는 CE 출시 진짜 열받는다... 그럼에도 사는 나한테
下班後玩了一陣子,安裝好已經是9點了,開玩幾個小時,我是會繼續玩下去的. 整體的感覺還不錯. 對我來說頗多新機制,滿有挑戰的;不僅是新的名勝、諜報等,對於初次踏入SAN14的玩家而言,踩格子的模式,特別是斷兵糧,維持兵站,都頗為吸引我. 休閒打發時間,忘卻上班時的煩惱. 消磨時間的精神時光屋之一.
好玩
脑残粉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.8M | 25.6K | 65% | $39.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.8M | 47.2K | 90% | $20.99 | |
| $22.8M | 12.4K | 62% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 7.6K | 58% | $17.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |