
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.7M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
내가 이건안쓸라햇는데 컴플리트에디션 잘만나오면 떡상가능, 사실 8리메이크 이후로 슬럼프에빠져있엇는데 컴플리트 기대해본다 제발 AI좀 업그레이드 시켜줘 너무 멍청해...
メッセージ更新がいらいらします。
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #24, worst CN #82 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
遊戲好玩,吃相難看
최고
bb
三国志やそれ以前の中国の戦記物を観たり読んだりすると、ドはまりする作りになっていると強く思いました。 軍を展開させておく、〇〇方面の攻略や守備に長期間就いていて、本国に戻らない将軍みたいなことができます。 内政でやれることに不満はありません。 ただ、内政の効果がなかなかでないので、後方の城から前線の城へ物資を輸送する必要などがあり、面白いものの、速攻で終わらせるようなことはできません。
自軍勢力の一部を軍団に分けるとポンコツムーブをかましだす。 ・後方領地の軍団Aに対して、前線軍団Bの「支援」を指示すると、 AはBに対してずっと兵士を送り続ける(あふれた兵士はロスト扱い) 多分お金や食料もそうなる仕様なんじゃないかな・・・? ・味方軍団Cに劉禅(残り1城しかない)への出征を指示したら、破った勢いを維持したまま 劉禅の後ろにあった孫権へそのまま走り出す暴走機関車トーマス達(全部隊)。 せめて占領した城くらい寄れ(笑) そもそも孫権への侵攻なんて頼んでいない謎。 ・出征を指示した味方軍団DもCと同じように、曹操の一番手前の城を落城させた後 曹操の次の城に走り出す。 ショッピングモールに来たキッズかよ。 PS版三國志13無印から10年ぶりでSteamの14PKCEをしたが、 一人の武将として遊ぶことができない様なので、すごく残念に思う 主君としてしか遊べないっぽい? 13だと、在野武将とかでブラブラしてたら、 あまりにも有能な在野の俺に、しつこく領主がスカウトに来るわけよ。 「闇バイトしない?給料弾むよ?」(-_-メ) 「ああ…俺一匹オオカミなんで。」( ゚Д゚)y-゜゜゜ 放浪先の色々な武将たちと徹夜桃鉄で仲良くなった数年後、 満を持して俺が旗揚げした時に、そいつらが急に 「磯野ぉ~野球しようぜ~!」(/・ω・)ノ 的なノリで配下武将になってくれる友情システムが割と好きだったのになぁ。 「お前…!来てくれたのか!!!」( ;∀;) この時ばかりは、『うはw 薄っぺらい絆w』(;^ω^) と思ってたEXILEをちょっとだけ許せた。 何はともあれ、君主ばっかの視点だと飽きるんだよね 前作の様な自由度が欲しい。 せめて最初に書いたバグみたいな挙動は本当にいただけない。
军情系统真的让人觉得恶心
光荣为了卖新作在每代都故意留一些缺憾,始终不打造完美的三国志,但本作在我心目中倒也算最好的三国游戏,首先对内政基建的高度减法打在了我的好球区,其次虽然很大程度建立在V大的基础上,但无论怎么说,高自由度的自定义带来了最大限度的代入感,特征强且大部分画风统一精美的立绘也是其他系列的三国游戏无法逾越的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.8M | 25.6K | 65% | $39.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.8M | 47.2K | 90% | $20.99 | |
| $22.8M | 12.4K | 62% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 7.6K | 58% | $17.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |