
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아직 배워야할게 많은 게임인것 같아요. 플레이를 꽤 오래 했는데도, 늘 새롭습니다. 느린 전투의 재미가 솔솔합니다. 빈틈을 치고, 동맹을 맺고, 항복을 받아내고, 재미있는 요소가 있습니다. 이벤트도 자신이 설정해서 추가할 수 있고, 신무장을 추가할수도 있지만, 오리지널로 즐기시는 편을 추천합니다. 너무 화려하면 쉽게 질리더라고요. 즐거운 삼국지 되십쇼!!
The maximum resolution is 1080p and maximum *framerate* is 30fps. It literally gives me nausea.🤮 Too bad, seems like a very interesting game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了20小時之後編輯評論:比想像中耐玩,代入感比三國志14更好。現在的版本也基本沒bug了。買三國志13感覺比當前的三國志8R還要值得。 三國志13強制鎖30幀是很多人感覺畫面卡卡的主因。可去搜索Lossless Scaling、LSFG等關鍵字。我就是這樣實現2K解析度120fps遊玩的。
8 리메이크 상태를 보니까 13이 선녀로 보인다고 리뷰 작성하러 왔는데... 나만 그렇게 생각한 게 아니었구나.
가격은 그렇다 치는데 해상도가 왜... "사 준다, 사 줘 에휴" 하는 사람도 "에휴" 하고 환불하게 만드는 놈들
삼국지8리메이크 보다 이게 더 괜찮은거 같다!
삼국지 버전중에 제일임
8re를 해보고 추천을 누르지 않을수가 없었습니다
삼국지는 장수제 시리즈가 정답이다
현재 게임 내에서 한글 자체가 사용이 불가능한 현상이 지속 중 1년 정도 지났음에도 여전히 방치 중 임. 걍 하지마셈.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $417.8K | 453 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 3.1K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 157.4K | 98% | $4.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.6M | 71K | 91% | $14.99 | |
| $16.9M | 22.8K | 87% | $39.99 |