
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
굿굿굿
歴史上の人物に交換を抱けない……
就是喜欢
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
삼국지 14 보단 확실히 인물에 대한 집중도가 높아요. 많은 분들의 평가 처럼 엄청 재밌진 않은데 가끔 손이 가는 게임인 거 같네요. 나이를 먹어서 그런지 토탈워 삼국보단 이 게임 플레이 시간이 더 길기도 하구요. 구매한지 2년 가까이 지났지만 생각 날때 가끔 키곤 합니다. 그런 것 까지 고려하면 세일 때 구매하시는 걸 추천 드려요.
재미 있습니다
This is genuinely one of the funniest games I’ve ever played. You have so many options for campaigns with established characters or your own created characters. If that doesn’t tickle your fancy nearly everything is editable in game if one really wants to go wild and create their own fictional timeline. Something I do have to critical on is the AI. It’s pretty dumb even on higher difficulty for both enemies and allies. You can crush battle after battle abusing the AI with your formations, tactics, etc but unless your a ruler or a top advisor you’re at the mercy of the very AI you slap around in battle. This isn’t to say the battles aren’t fun or engaging. As the real time aspect of battles encourages you to win as fast as possible if you don’t want to get hit with waves of reinforcements. You better have pre sent some other detachments if you plan on taking control since you have no way (to my knowledge) of going back to look at the campaign map to call for reinforcements yourself. As for the graphics and event scenes both are good and visually pleasing but it’s nothing spectacular. I’d almost have rather watched scenes from the most recent ROTK tv series akin to ROTK 4 but it would have been jarring. Overall I think this game is a nice hidden gem for those who stumble upon it. I recommend getting it on sale though even though it’s an amazing game I would want a few things like having every event be animated, battlefield models updated, and improved AI to make it really worth paying at full price.
its a great game
光荣的三国志系列从来不会让人失望
재밌음
[b] 光荣的策略游戏还是顶啊 [/b] 不知不觉玩三国志13也有一百多个小时了,简单来写写我对这款游戏的一些看法吧。 首先,在玩法上,三国志13是角色扮演而非势力扮演,这在一定程度上提高了游戏的代入感。虽然没有像太阁立志传一样的人物独立剧情,但对于角色关系的拿捏还是很准确的。也算是满足了我想在三国时代里游侠一次的愿望吧。 在剧本的设置上,虽然13代还是被很多人诟病,但是我个人感觉还是可以接受的。几个幻想剧本的设置也很优秀,比如华容道之变、魔王复返等等,但是汉室三分为什么袁术也算成一个“汉”了,有点让人意外。我个人比较可惜的一点是没有什么后期的剧本,这让很多后期的角色都没有登场空间。我玩了这么长时间,也玩了不好剧本,除了被我逮住宰了之外,吴国基本没有孙权之后的事情,甚至称帝都只有寥寥几次。 另外,对于势力继承也有一点问题,有时候角色明明有旁系血脉,但是国家却被其他人继承了,这就很奇怪。当然,对于我而言,这些问题依旧瑕不掩瑜。三国志13是我玩的第一款光荣的游戏,它确实很好玩,但就是太贵了!(虽然日厂在未来也不大可能降价就是了)。 最后,期待三国志8重制版吧,希望新的角色扮演类历史扮演游戏可以做得更好吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 16.2K | 63% | $59.99 | |
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| $454.7K | 493 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 4K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 54.7K | 91% | $9.99 | |
| $16.7M | 45.6K | 95% | $24.99 | |
| $16.8M | 16.8K | 94% | $29.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 71.2K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 |