
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了一下下
코삼시리즈가 이거 이후로 14도 망하고 8은 뭐 말할것도 없어서..... 그나마 할만하게 이거 뿐이라 코삼시리즈 할거면 이거하라고 하고싶음 아 물론 애초에 삼국지겜 할거면 코에이 삼국지에 발들이지 말고, 걍 개발하다 중단했어도 모드로 먹여살리는 토탈워 삼국지나 하러가는게 훨 나음
Good game to play when retired
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
어디서 동백썰 보고 오신분들에게 알려드립니다 썰과 게임간의 괴리가 많이 큽니다.. 저는 재밌게 즐겼지만 그게 보편적일 거라고 생각하지 않습니다 게임 자체가 그다지 정교하지 않습니다 그래도 굳이 구매하시겠다면 반값 이상 세일 가끔 하니 그 때 구매하시는걸 추천드립니다
The last of the best ROT3K available. Anything after this so far isnt ideal. I guess its the end of the Koei era. Or rather.. the end of the Kou Shibusawa era. RIP uncharted waters IP.
游戏时数可以说明一切
세일할때 사라 세일안하면 쳐다도보지마라
11支持2K分辨率,从12开始就不支持了,13也不支持?是我不会设置还是就是没有,请大神指导。14支持2K以上分辨率吗?看着很难受啊
Why does Koei suck so bad at capitalizing on their IP? ROTK was the first strategy game I ever played on the NES. It will always hold a special place in my mind as it started me on my video game journey. But, fast forward to the 2010's and now, why can't Koei make an amazing ROTK game? Why are they quite possibly one of the worst game developers of all time?
多種多様な職業を選択でき、イベント作成で自分なりのストーリーや初期ゲーム条件も設定作成できる神ゲーですね (^^♪
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $478.6K | 692 | 83% | $29.99 | |
| $417.8K | 453 | 74% | $39.99 | |
| $110.1K | 148 | 74% | $29.99 | |
| $6.8M | 3.1K | 50% | $59.99 | |
| $3.2M | 3.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 157.3K | 98% | $4.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.6M | 71K | 91% | $14.99 | |
| $16.9M | 22.7K | 87% | $39.99 |