
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
换个头像之后爽
Good
還不錯,但是君主制11代還是最喜歡的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $16.6M | 14.2K | 88% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 16.2K | 63% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
200小时大部分剧本通关,全事件、证明解锁+全威名结局存档 除了第一个本《黄巾之乱》开的顶级难度,其他都是中等 最折磨的两个档一个是《潼关之战》马超,开局没等打下长安,直接跳剧情把基本盘弄没了,五城君主马超直接变张鲁旗下小兵。下野之后马岱和庞德两个魂淡还不跟我,搞得我带着杨氏、马云禄自理打天下,一打就是几十小时,直接从西北杀到东北,打到建业的时候马超还病死了。后续靠着杨氏打的天下 吕玲绮党也是顶级折磨,狗屎吕布四处树敌,被袁绍、曹操、刘备追着打,好容易单人突突到襄平和北平,狗屎君主还不杀俘虏,还特么乱动我的钱粮,只能说打工死路一条,搞得我80+武力的吕玲绮硬生生靠着单挑打到120武力。 威名线感觉蛮实用的是飞将军,地图跑得快还不掉士气,万夫莫敌就是单挑,玩的最爽的就是《吕玲绮斩杀了关羽》。其他的商人和侠客感觉一般般,尤其是暗杀者,每次都得准备,太傻了 跟10代比起来某些方面差了点意思,比如拿城池的钱还要威名才行,舌战也差了点意思,战斗也是,你不压着对面打,对面分分钟爆一堆兵。这游戏我说实在,真不建议开顶级难度,顶级难度就代表顶级折磨,打打中等就行,压力有但不大 就这样,剩下的就等打折入手其他英杰传dlc了 三国志14,启动!
삼국지 좋아하시는분들은 강추합니다.삼국지 시리즈 물 중 최상위권이라고 느껴집니다
可以特價入手 身為三國迷的我是原價入手 不過還是覺得11比較好玩
骨灰级玩家和粉丝
抛开定价和情怀不谈,还是挺好的。
6만원짜리 똥(13번째)
就那么回事吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.