
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한줄평:한번 맛들리면 재밌지만 남들에게 추천은 하지않게되는 게임.
굿굿
BUG一大堆,动不动就不能进入游戏。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 54.7K | 91% | $9.99 | |
| $16.8M | 16.8K | 94% | $29.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
조조 밑에서 천통하기
兴复汉室 还于旧都
Stupid Windows Anti Virus kills the game at launch.
三国志シリーズは飛び石でやってるけど、個人的に一番の駄作な気がしました。 重いとかバグが、AIがとかのプレイ上の不満は一切感じず、単調な作業を不愉快な形で堰き止められ、また単調な作業を…と延々やらされてる感覚にされる。 私は武将プレイや在野プレイで史実武将と絡むのが好きだったはずなんだけど、武将と仲良くして縁を作る為のシステムが凝り過ぎてて、そこが面白いというより、工数や求められる要素多すぎて面倒でつまらないと感じてしまった。 武将と親密になるには時間や金が膨大に必要で、一騎打ちや舌戦も絡むから、スムーズなプレイをする為には仲良くなりたい名将を上回る武力や知力が必須で、主人公は名将を上回る能力にして特技もつけて…ってこれじゃもう主人公を育てる意味ないじゃん、ってなる。そもそも舌戦も一騎打ちも面白くないうえ、カットする事も出来ないからテンポ悪いし。 恐らくもう、国盗りゲーとして過去に面白い事はやりつくしてて、これ以上面白くするのは無理なんだと思う、今やろうとしても余計な要素や工数を増やしてつまらなくするしか手段が思いつかないのだろうし、これならシヴィライゼーションとかのが億万倍面白いもん だからさっさと太閤立志伝シリーズとか独自のものを復活させたらいい、伊忍道でもいいよ、信長の野望Online VRとかでも構いません。過去の面白かったコンテンツに目を向けてくれ。
그냥 짜장면같은 게임이다 엄청재밌냐?? 그렇진않지만 우리가 아는 삼국지의 맛을 제공한다 할거없을때 이만한게 없다
good game
슴슴 하다 나는 나만의 등록무장으로 컨셉플레이를 해보고 싶었는데 식탁에 이것저것 먹어봐라 반찬은 여러 가지 차려놨는데 맛이 너무 슴슴 하다 내가 원하는대로 이야기를 구성해나가기가 어렵다 게임 자체적으로도 금방 템포가 루즈해지고 활동이 반복적이게 된다 삼국지 세계관을 좋아하는 사람들은 좋아하는 삼국지 이야기를 다시 훑어보는 느낌으로 슴슴하게 즐길만 할 것
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.