
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我草泥马流浪军团系统诗人玩的吗,尼玛的为了娶妻下野加了刘焉,然后关羽跑到陈皮竟然不能加回去???竟然不许!我真是吃屎大王吃了光荣家这么多大粪,今天第一次玩三国志系列他们的作为玄德连老子二弟都叫不回来真是你麻痹吃屎了
[h1]《三国志8REMAKE威力加强版》:一场横跨百年的乱世英雄梦[/h1] 对于很多像我这样刚刚接触《三国志》系列的新玩家来说,面对这种有着几十年底蕴的IP,往往会有一种既好奇又怕门槛太高的纠结感。这次的《三国志8REMAKE威力加强版》不仅复刻了老玩家心中的经典,更像是为我们这些后来者准备的一张通往乱世的入门券。它在保留原作经典玩法的同时,通过全新的系统修补了玩法上的重复感,让每个人都能在东汉末年的硝烟中,找寻到属于自己的那段演义。 [h2]乱世之下的自由人生轨迹[/h2] 本作最吸引我的地方,在于它采用了“武将视角”的RPG养成路线,而不是那种只能统筹全局的“君主视角”。游戏中我们可以从1000名武将中任选其一,或者利用高自由度的编辑系统直接自定义一名武将。作为一个CK3玩家,我很享受这种从步兵、弓兵做起,慢慢积累文名、武名或恶名,逐渐发展势力的奋斗历程。在这个过程中,我们可以通过每个月的内政行动找心仪的武将聊天、送礼,触发共鸣并结为金兰或配偶。这种关系网非常实用,比如义兄弟会在战斗中帮你群殴敌人,配偶还能在休息时为你增加额外的行动力,极大缓解了我在复杂政局中摸爬滚打的孤独感。 [h2]宝珠与奇才:打破身份枷锁[/h2] 虽然我没有玩过原版,不过据我了解,原版游戏存在一个很大的痛点:武将的成长和身份加成绑定太深,导致在野武将基本没法玩。而威力加强版推出的“宝珠”系统恰好突破了这份限制。你可以把它当成一个天赋树,分为共通、君主和辅助三大类,玩家可以通过消耗“胆识”来点亮节点获得各种加成。最妙的是宝珠系统是可以随时根据当前局势更换的,无论是在舌战、单挑还是行恶时,配合上突显武将个性的“奇才”系统,角色的养成反馈变得十分扎实,让各种身份的开局都充满了可玩性。 [h2]亲手导演历史的波澜起伏[/h2] 为了减少中后期的重复感,游戏巧妙地引入了“转运”与“转机”机制。游戏每个月会累积时运值,在三个月后进行结算,如果机运值达到100满值,下个季度就必定会发生特定转机。这些随机事件可能带来“兵击乱舞”这种大幅提升战斗效率的好事,也可能触发“疑神疑鬼”导致武将忠诚度下降——当然,这反而成了我们趁机离间、招揽敌将的绝佳时机。此外,“演义传”系统更是赋予了我们如同编剧般的体验。游戏涵盖了长达百年的历史,包含上百个大大小小的事件,玩家可以在关键时刻选择顺应史实或逆天改命,这种亲手导演历史走向的参与感真的让我爱不释手。 [h2]视听体验与小缺憾[/h2] 威力加强版中的中配的回归绝对是一大加分项。不仅配音质量棒、不同年龄角色的声音力度有区分,还有小玲和小玉两位可爱妹子帮忙解说引导。当然,游戏也并非完美无缺,比如部分素材还是有些新瓶装老酒的感觉,立绘动画偶尔也会导致卡顿。而且完整游玩一局确实非常杀时间,对于现在大多数人只有碎片化的时间玩游戏还是不太友好。 [h2]总结[/h2] 总体来说,《三国志8REMAKE威力加强版》是一部非常适合新玩家入坑的诚意之作。它用宝珠、转机和奇才等新系统成功修补了原版玩法同质化与身份限制的弊病,让策略博弈更加深化。如果你也想体验一段高自由度、充满随机性与热血感的三国人生,这款游戏绝对值得一试。如果你也想体验一段既热血又自由的三国人生,那么这款游戏绝对值得你用心去感受。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
Media

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| $6.8M | 5K | 78% | $29.99 | |
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| $454.7K | 493 | 74% | $39.99 | |
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| $22.6M | 16.2K | 63% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is ok, a bit repetitive and feels like doing chores after a few hours.
Great game not sure why got so many negative reviews the only thing that bad about this game is 3D characters model during dueling and debating that use the same models.
과거의 향수도 지워버리는 핵폐기물 사지마라
이걸 돈 주고 샀다는 게 너무 억울하다 역대 삼국지 중 최악!
所谓威力加强版dlc,无非是证明之前的游戏只是个半成品就敢拿出来卖。首发原价买的豪华版,也只是希望这个系列不要断掉
파워업키트가 없으면 반쪽도 안되는 한줌짜리 게임.
威力加強版
Sentimental issue. Not bad with new dlc.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.