
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我居然能在這ppt遊戲上面玩253小時,看來我真的是真三國志腦粉 ! 等明年pk版出了。
업뎃아닌 업뎃 찔끔하더니 결국 유기함 사지마셈 븅신겜임
冷饭还得把功能藏一半卖半成品搞PK版是吧😓
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的出PK版
내 플레이 시간의 절반 이상은 켜놓고 잔 시간이다. 주기적으로 반복되는 의미없고 어색한 이벤트(딱히 필요도 없는), 전략게임임에도 전략없는 전투, 싸우지 않는 ai..... 모든게 엉망이다. 심지어 역사이벤트는 오히려 퇴보했다. 13은 그래도 나레이션 풀 더빙도 해줬었다. 이건 도대체 무슨 괴작이냐.....
With the PUK, this is a really good game. The weakest part, imo, is probably the domestic parts of the game in between parliaments when you're mostly just grinding out officer relationships and contributing to city development, so the PUK adding long term character progression to these periods, along with other strategic level events, the game goes from just okay to really fun. PUK aside, 8 Remake is one of the better entries in the series, still. On top of what the box says you get, you also get one of the more fun tactical battle systems these games have to offer and a strategic layer that is far more dynamic than 13 or 14 which often turned into steam rolls when there was a faction as big as the Duchy of Wei. In 8 Remake its not a death sentence for other rulers just when the north or the south east get unified, its just a challenge that you can overcome with luck and good strategy, which makes more of the challenging starts and fictional scenarios fun.
실제로 중간에 지루해서 켜두고 안한경우가 대부분임 켜놓고 잔다거나 켜놓기만하고 게임을 진행안하는경우가 대부분입니다 한마디로 중간에 지루해져요 ai의 적은 플레이어뿐임 지들끼리 안싸움 특히 조조 원소 이새끼들은 그냥 가만히있음 눈치를보는것도아님 어디를 쳐들어가든가해야하는데 쳐들어가지도않고 가만히 가만히... 그리고 ai도 정해놓은 대본같이 움직임 극호전이여도 이건 변하질않음 그냥 눈치를보는것마냥 움직임이 이상함 패턴이 항상 같아서 문제임 멍청한것도 정도가있어야하는데 왜 전작들보다 너무 멍청함 싸우지도않고 행여 싸운다하더라도 멍청해서 망루와같이싸운다거나 지원군오면 같이 덤벼들어도될텐데 그게없고 그냥 바보같이 뒤에서 가만히있다가 옹기종기모여있어서 죽이기도쉬움 그리고 ai 가 스킬을 좀 배웠으면 좋겠음 서로 연계도터지고그래야하는데 플레이어만 배우니 뭐 재미가 완전 반감 시간이흐를수록 같이 강해져야하는데 혼자강해지고 혼자플레이하고 삼국지세계에 혼자있음 나혼자 왕따임 왕따인데 적들은 왕따인 나만때리고 전투를하더라도 나를이기지를못함 ㅋㅋㅋㅋㅋㅋ 품관낮을때만 힘들지 높아지고 스킬들도 배우고그러면 절대 못이김 한방에 다 죽이거나 사르르녹여버릴수가있음 중반부터 진짜 재미없어서 중간에 의자에서 잠들정도였으니 코에이삼국지팀들 정신차리시길 시급한 패치가 무엇인지를 빨리 깨달았으면 좋겠는데 이상한 디엘시나 내놓고있으니 어휴
Used to play RMOTK 8 on the PS2 like a mad man, This really scratches that itch.
三国说日语有人会买?
威力加强版一直仔闪退,闪退闪退
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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