
Create the ultimate Fantasy character by rolling dice, building attributes, purchasing weapons, gaining skills, and discovering character traits in Roll Player, a digital adaptation of a popular board game of dice manipulation and strategy!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great Boardgame, love the theme of rpg char creation, I only wish they implemented the expansions as well
Enjoyed a couple of hours in the game, I just wish that we could take our character on some sort of an adventure afterwards.
This is a good game for what it is, but it wasn't what I expected when I bought it. Its my fault though for not watching the video. Watch the video. I expected an interesting dice game with an interactive story. What I got was themed Yahtzee. There are also class/background combos that makes achieving a goal or two impossible, so be aware when choosing "random". Replayability is low, outside of the "try again for high score" type mechanics.
Fun little game that keeps you engaged for D6 hours. Some of the achievements didn't seem to work though.
Just completed the tutorial. Bought the game in a bundle but wasn't expecting much. After working through the tutorial I'm looking forward to putting more time into the different characters and challenges, but the Dragonkin Monk example was so well rounded and I found myself really trying to min-max a character (which I never actually do in RPG's), so the game really gets its hooks into you. There are so many mini-goals to go for and choices on how to use your rolled die to modify your character stats, off-set them with item cards from the market place as well as how those purchases modify your alignment and trying to get the bonus points from that. I'll update once I've tried a few more solo games with other race/class combinations but it has made me put the physical copy of the game on my Kris Kringle/Secret Santa list this year after just the tutorial =) I did feel the tutorial was throwing a lot at me at the start that wasn't too clear - because there was no overview of the game/turn/phases structure before throwing you right in but after the first couple of turns it clicked and I got really into it. There is a link on the main menu to the physical game instruction book in .pdf - I guess I could have read that first, but really basic game structure and goals should be part of the tutorial or a separate 'How to Play' menu. Absorbing, and promises a lot of options. We'll see. I see on the forums lots of requests for DLC for some of the physical expansions so maybe there is less to the initial impression than I have right now. But definitely an easy recommend if you see it on a sale or it meets your price. I think the physical version will be easier to get friends/family into playing it with me but having this digital version has helped learning the rules.. so far.. tutorial only so far so I digress.
If you’re anything like a Dungeons & Dragons fan — someone who enjoys rolling for stats, building characters, and optimizing their fantasy hero — Roll Player on Steam is an absolute must-have for your digital collection. This adaptation captures the heart of its tabletop counterpart while leveraging the strengths of a digital platform. At its core, Roll Player on Steam stays amazingly true to the beloved board game, where your goal is to create the most impressive fantasy character possible through smart dice rolling, drafting, and resource management. The board game’s turn structure — typically a sequence of phases where you roll dice, select them in initiative order, place them on your character sheet, gain gold, and then visit the market to buy gear and traits — is faithfully recreated and streamlined for digital play. The board game’s turn structure — typically a sequence of phases where you roll dice, select them in initiative order, place them on your character sheet, gain gold, and then visit the market to buy gear and traits — is faithfully recreated and streamlined for digital play. Importantly, the game retains that puzzle-like brain-teasing feel: you’re not just rolling randomly — you need to balance attributes like strength, intelligence, and dexterity to match your class and backstory for maximum Reputation. While not a full Dungeons & Dragons RPG, Roll Player leans heavily into classic tabletop RPG flavor. Choosing your character’s race, class, alignment, and backstory gives a narrative hook that feels reminiscent of building a D&D character sheet — complete with flavor, goals, and strategic trade-offs. As you roll dice and place them across your character’s attribute grid, you feel like you’re designing an adventurer ready to face whatever fantasy threats exist in your mind’s eye. It scratches that character-building itch beautifully. The gameplay revolves around two main systems: Dice Drafting & Placement — Dice are rolled and then drafted based on initiative value. Players place them on their character boards, where placement affects gold gain and attribute progression and Market & Cards — Between dice rounds, you spend gold to buy weapons, armor, skills, and traits — each card offering strategic bonuses or scoring opportunities. This mix keeps every game interesting, as you weigh short-term gains against long-term build synergies. Just like the board game, Roll Player uses a clear turn-based structure that is easy to pick up but rewards thoughtful planning. Each round feels like a satisfying decision tree: what die do I pick, where do I place it, and what should I buy next? It’s turn-based bliss for strategy lovers. This makes it ideal whether you’re playing solo against AI, passing the controller with friends locally, or playing online. There there are dozens of them (nearly 90 listed), rewarding you for reaching levels, winning games, and accumulating Reputation — giving the game great long-term replay value. These digital incentives elevate Roll Player beyond “a one-and-done board game port” into something you’ll revisit again and again. Visually, the game opts for a clean and functional design rather than flashy graphics, which suits this kind of strategic tabletop experience perfectly. UI elements are crisp, dice glow satisfyingly when selected, and screens are intuitive — all of which lets you focus on strategy, not fiddling with menus. Sound effects — the clatter of dice, the tune that underscores your market browsing — are subtle but effective. They add atmosphere without overwhelming the thoughtful, contemplative mood that Roll Player thrives on. All in all, great value for money, and catch it on a bargain event for the ultimate reward
一个比谁最后结算总分最高的桌游,有联机模式,没玩过,单人模式连AI对手也没有,只能自娱自乐。 所以不知道游戏性到底怎么样。 没中文。 本来想说价格偏贵,但是一看新出的一众卡牌游戏都是差不多这个价格,这个打完折还便宜5-10块钱。 可能联机好玩吧,不知道。 单机没有闯关和AI对手,竞技性和游戏性就少了,但也因为如此没什么压力,适合不想动脑子的玩家。虽然有更好的替代品就是了。
Игра довольно специфическая. В целом, она попадает в ощущение настольной игры, правда предмет для игры выбран довольно специфический - генерация персонажа. Мы кидаем кубики, набираем бонусные задания по ходу игры, но все это крутится именно вокруг создания персонажа, подбора его характеристик. По сути тут происходит деконструкция этого процесса, поэтому ощущения очень мутные. Вроде, музыка хорошая, портреты ничего такие, игромеханики замечательные. Но для победы я иногда вынужден, например, создать слабого, глупого и отвратительного персонажа со статами, с которыми гуманойд не очень может существовать, не говоря уже о том, чтобы быть приключенцем. Весело ли это? Временами да. Также огорчает, что в любых соревновательных играх, даже в PvE, каждой расе на выбор дают только два класса, а предыстория и мировоззрение вообще выдаются рандомно. Конечно, все можно выбрать в любых соотношениях при соло-игре. Но соло игра не особенно как игра воспринимается - ты просто получаешь итоговый счет и все. Кроме того, стоит отметить скорость партий. Они быстрые. В этом и плюс, и минус, как водится. Удобно и весело сделать быструю катку. Однако, игра довольно быстро приедается. Если кратко резюмировать: для любителей настолок игра скорее всего отличная, для ролевиков - берите на свой страх и риск. Рекомендую пробовать во время скидок.
Roll Player, developed and published by Mipmap Digital, stands out immediately because it treats character creation not as a preliminary step, but as the entire point of play. Instead of dropping players into quests, dungeons, or combat scenarios, it invites them to live in the space that most RPGs rush through—the slow, meticulous construction of a hero. In doing so, it transforms what is traditionally bookkeeping into a full strategic experience, framing dice selection, attribute balancing, and talent acquisition as meaningful, competitive decisions rather than administrative chores. The game understands the satisfaction of shaping a character’s identity, and it builds a full tactical ecosystem around that idea. What could have felt niche becomes unexpectedly engaging, especially for players who appreciate thoughtful planning and controlled improvisation. The core loop centers on collecting dice and assigning them to the character sheet, with each placement affecting strength, intelligence, dexterity, charisma, and other familiar RPG attributes. But the numbers alone aren’t enough—every class has specific statistical benchmarks that must be reached for optimal scoring, turning each roll into a careful negotiation between probability, risk, and long-term ambition. Market cards—representing weapons, skills, backgrounds, traits, and armor—expand the decision space by offering passive bonuses or ways to manipulate dice after placement. This level of control ensures that randomness never becomes oppressive. A poor roll may still be valuable if it triggers the right ability or supports a secondary objective such as color matching or alignment positioning. Instead of simply hoping for high numbers, players must constantly weigh whether to adapt, mitigate, or gamble, and that ongoing tension gives the game its strategic personality. What makes the digital version particularly successful is how cleanly Mipmap Digital translates the mechanical logic of a physical tabletop game into screen-friendly readability. The interface feels deliberately constructed to preserve tactile intuitiveness—dice snap into place satisfyingly, tooltips clarify effects instantly, and visual hierarchies make it easy to understand how every card and ability interacts with the rest of the build. The art style remains faithful to the board game’s fantasy aesthetic, offering parchment textures, ornate class emblems, and richly illustrated marketplace items that reinforce the illusion of sitting at a gaming table surrounded by character sheets and reference cards. The audio design stays minimal but purposeful, using subtle cues to mark important decisions and prevent the experience from becoming sterile. Even players unfamiliar with the physical game can learn the systems fluidly, thanks to approachable tutorials and UI elegance. Replayability becomes the game’s quiet strength. Although the premise never changes, the variables shift constantly—different races alter attribute expectations, different classes reward entirely new decision paths, and randomized shop offerings push players toward unexpected synergy discoveries. A run built around precise dice manipulation feels dramatically different from one focused on equipment stacking or alignment tuning. Because scoring is multifaceted, success never depends on a single strategy but on juggling numerous constraints simultaneously. This ensures that even experienced players can’t simply repeat a solved approach; adaptability remains essential. The result is a game that rewards long-term learning rather than grinding for external unlocks, making improvement feel earned and personal. At the same time, Roll Player’s design philosophy inevitably narrows its audience. Players who expect narrative progression, animated battles, exploration, or cinematic fantasy moments may find the experience static. It never evolves into a traditional RPG and makes no attempt to replicate one. Its drama unfolds mathematically rather than emotionally, and enjoyment depends on the player’s appetite for planning, probability management, and optimization. Those who dislike dice-driven uncertainty—even mitigated uncertainty—may find the premise stressful rather than stimulating. And while the digital adaptation is polished, it does not reinvent or expand upon the original board game in ambitious directions; its strength lies in faithful execution rather than reinvention. Nonetheless, Roll Player occupies a refreshing creative space within digital board game adaptations. It respects the intelligence of its players, trusting them to enjoy slow, deliberate decision-making rather than chasing instant gratification. It turns character-building into a form of storytelling—not through dialogue or cutscenes, but through the emergent emotional investment formed when a sheet of numbers slowly becomes a coherent, believable hero. Even without battles or quests, players finish with the satisfying feeling that they have shaped someone with purpose, strengths, weaknesses, personality, and destiny. That transformation gives the experience narrative weight despite the absence of traditional plot. For strategy enthusiasts, tabletop hobbyists, or anyone who finds joy in the quiet art of assembling a character piece by piece, Roll Player offers a rich, replayable, and deeply considered game that rewards attention and thoughtfulness. It proves that fantasy role-playing isn’t defined solely by swords and monsters—it begins long before the adventure starts, with a handful of dice, a blank sheet, and the imagination required to bring a hero into being. Rating: 8/10
И лучшие комиксы, и лучшие видеоигры - определённо из Хорватии. Мне ОЧЕНЬ понравилась наглость этой идеи - сделать из генератора персонажей полноценную самостоятельную видеоигру на манер Саграды. Казалось бы, геймплей прост и примитивен. Но вот мелкие и казалось бы незначительные фишечки (типа привязки применения умений к сдвигам мировоззрения) делают из этого примитива неожиданно глубокую и многогранную игру. И делают жизнеспособными довольно неожиданные тактики и стратегии. Жаль, даже кастомные портреты нельзя импортировать. Не говоря уже о каких-то подкастомленных картах. Ну... мы верим в издателя и автора. Если не получится у них - не беда. Главное, что вот прям перед нами живое подтверждение: Эта Идея Жизнеспособна. Так держать!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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