
Swiping puzzle meets dungeon-crawler in Rogueslide, a casual strategy game from Beep Yeah!
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Languages: English
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[i][url=https://steamcommunity.com/groups/noPROblemscommunity]no.PROblems* [/url] presenta...[/i] [h1]DESLIZasinos ⭐⭐⭐[/h1] [b]✅ Curioso puzzle con mecanicas roguelite ✅ El conjunto grafico es mas que suficiente ❌ Pocas alternativas en las mecanicas jugables ❌ No hay sensacion de desarrollo ❌ Curva dificulta entre endiablada e injusta [/b] Este puzzle, de bajo presupuesto, coge la tipica mecanica de los puzzles que deslizan casillas, y lo “eleva” con un sistema de combates, en el que debemos de pensar mucho cada movimiento. Lastima que la dificultad endiablada, la poca variedad y la total ausencia de mejoras o desarrollos en los personajes, lo lleven a un nivel superior. Por lo que cuesta merece la prueba, pero a mi personalmente no me ha “encajado” [b] 📱 Funciona con Gráficas Integradas 🎮 ⌨️ Tanto de teclado como de mando 🔵 Steam Deck Compatible 🔧60FPS | 3WAT | 800GPU [/b] [i] Síguenos [url=https://store.steampowered.com/curator/2535301/]aquí[/url] y ayúdanos con nuestro mentor 🤟 Valora para que llegue a más gente, gracias! 👍 [/i]
[quote]This review is provided by [url=https://store.steampowered.com/curator/41901794/]The Gilded Maw[/url] - A Dungeon Crawling steam group, and this video game was provided for free through the Steam Curator program.[/quote] [h1]Simple and Casual[/h1] Rogueslide is a highly casual, sliding puzzle game that tests your forethought and positioning in a simplistic and hand-drawn world. When you move, the enemy follows, each according to their own designs with item and hazards frequently spawning in to keep the player moving around the arena in a risk vs reward system. Utilizing enemy positioning to harm each other, clear hazards, abusing rocky terrain and positioning for the best possible use of each spell is the name of the game. And it's best to not linger, as a mini-boss like opponent will appear to force you down to the next level. It's a fairly simple game, with a simple premise and a clean execution. However, as a rogue-lite, I do wish there was some form of progression, but what you buy is exactly what the game advertises. It's fun for awhile, and while it does well enough on PC, it does feel like the kind of game you would play on the go. The developer does say a mobile version is coming soon, so if you're interested, I'd recommend waiting until then. I think the game will need additional depth or steam-specific unlocks before I would wholeheartedly recommend it for this platform. However, I still recommend it to anyone that wants a quick and easy-to-learn game, with just enough complexity to keep you playing!
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Hours played at review time, across 33 reviews with recorded playtime.
It's 2048 + a dungeon crawler. I'm going to be playing this one for a while.
A very nice, well designed and aesthetic little game. Fun gameplay. I wish it had more content. However. I have to post a negative review because I thought i was buying a rouge-like, but it isn't one in any way shape or form. Edit: fine, fine.
Le concept est simple, le jeu est très dynamique et cela le rend très addictif. Le design, les sons, la musique et le gameplay s'accordent parfaitement. Un super jeu.
[h1]A Competent Combat-Puzzler[/h1] Let's get this out of the way: Rogueslide ain't exactly a looker. But the same could be said of Slay the Spire. Like Slay the Spire, Rogueslide skirts the fine line between challenge and BS in terms of what it throws at you, and your primary concern will be limiting HP loss, since recovery is hard to come by. But while there are no shortage of deck-building rogue-lites nowadays, Rogueslide is quite novel in terms of its mechanics. It feels more tactile, somehow, to send every piece on the board careening in a given direction, slamming into and destroying each other. I had a - barely - successful run on my first try, scraping by with single-digit HP. At one hour logged, I [i]could[/i] ignore the extra modes this unlocked and just refund the game, but it was an interesting and fulfilling enough experience that I don't plan to. That said, even if a successful run only takes an hour, the lack of a mid-run save+quit function is unacceptable. I'll give a thumbs-up for now in hopes that the developers add one ASAP, but I may revise that later if they won't. Recommended - provided you have an uninterrupted full hour for a run attempt.
Simple yet strategic games are always entertaining and this one really nails it.
Quick Description: -RogueSlide is a dungeon crawling puzzler that is simple to learn and quite fun to play. This game kind of feels like a cross between Keen and Meteorfall. It's a turn based puzzler that offers a good amount challenge and variety in each dungeon. It's quick, fluid, and just about anyone can become a master w/ enough time and practice. What's Good: -This is such a simple game to learn how to play, but offers many levels of challenge of complexity. The only thing you do is decide which direction your tile is going to move/slide, and that is it. You can pick up some powerups and health, but otherwise, your goal is to kill as many enemy tiles as possible, and get out of the dungeon alive. Some of the late stage dungeons are pretty challenging, forcing you to think several moves ahead. -You will be able to unlock several different characters, each one w/ a unique playstyle that changes how you experience this game. This is the only form of meta progression, but it's a pretty cool thing to unlock. I always enjoyed unlocking new characters and experiencing the game in a new and unique way. -I love how fast, fluid, and smooth the movement and transitions are. This is a turn based game, but it happens so fast, which I love. It's always easy to understand what is going on, and what your goal is. Could Use Some Changes: -This is a very simple gaming experience. I don't even remember what the soundtrack was, that's how unmemorable it was. The visual style has some charm, but is not going to win any awards. The biggest drawback is probably the lack of game modes. You can replay the main mode on harder difficulties and try it w/ other characters and then there is a daily run mode, and that is pretty much it. -I would love to see the devs create a sequel that offers a bit more variety in dungeons, enemy type, and maybe even a roguelight mode that really mixes things up. I have no idea if this is something that the devs have interest in, but I would definitely like to try something like that out. -Once you have completed the game, there isn't a ton of things to do. It's the perfect price for what is offered, but don't expect the amount of content and variety as bigger games in this genre offer. Consensus: -Middle of the Road Game (Tier 4 and makes up 25% of my reviews). I had a good time w/ RogueSlide, but it kind of crashed into a wall near the end. I had a few winning runs w/ a couple of the characters, I unlocked all of the characters, and I tried out the Daily Run mode. Don't get me wrong, this is a fun game, but I'm not sure it has a ton of staying power. It's an easy recommendation at $5 for those that enjoy puzzlers or turn based games.
Cute little game. Would be disappointing if the developer was asking more money, but I think the price is appropriate for what you'll get out of it. It's a neat mechanic, but doesn't have a whole lot of depth. Those saying the game is hard probably just haven't had it click yet. Once it does, it's actually a pretty easy game. I think I beat a run on my third try and now win more often than I lose. Surviving the normal enemies is pretty trivial once you work out the basic strategy, and the boss isn't hard either, so the most likely way to die is if the exit appears in an awkward spot and you can't get to it before too many of the invincible baddies spawn. Or if you're playing too quick in the Volcano and accidentally send yourself into the lava. I'd like to see a game like this but with more complex enemy powers and environmental hazards that force you to break away from the basic strategy. The dragons in the volcano are a good example, but the game needs more things like that.
It's like [i]Dark Souls[/i] meets [i]2048[/i].
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