
Burst Hero is a pixel roguelike shooting survival game. You can choose heroes with different abilities and use various weapons to resist a steady stream of enemies. In the battle, you can customize your build by weapons bullets and cards. Each battle will have different experiences and challenges.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 106reviews | 88% | — | $3.7K |
| $9.99 | 81ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次给差评,游戏还可以,就是角色升级后解锁的被动技能竟然还要三选一,yysy有些12级的技能真不如3级的,你不让玩家爽,玩家就不让你爽
在四驾无人机面前我大兵显得有些平庸了,如果精英蚂蚱移动跳跃的时候它的四肢可以舒展一点点就更好了哈哈,正反馈还是很强的,即使一直玩下去也不会觉得累,音乐宛如动感地带,感受这节奏,DJ drop the beat! ---------------- 音乐太带感了,哈哈哈哈,每次启动之后身体就忍不住跟着节奏摇晃起来,虽然不是新发布的作品,不过作者还有在更新,甚是欣慰,(●'◡'●)
多做些创新,祝福你,独立游戏人
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Spanish - Latin America*, Traditional Chinese*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
| $9.99 |
| 44ratings |
| 76% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一开始游戏,音乐就制造了动感的氛围,尝试了三个角色,每个都有自己鲜明的特点,尤其喜欢骑士的加特林,后坐力手感很棒,目前还不算玩的很深入,不过总体体验十分良好,也吸收了许多游戏设计方面的长处,开发者人也很nice,狠狠支持就完事儿乐!
喜欢我地图陷阱+精英刷脸瞬秒2血英雄吗? --------- (美术)物有所值, 但整体缺乏爽点 --------- 没有自动射击.没有自动瞄准,没有位移手段; 受击反馈差,无敌时间极短; 有碰撞伤害,有碰撞体积; 有地图伤害,有隐形敌人; 有后坐力,有重量减移速,有秘之尿分叉弹道; 各稀有度被动技能公占8个栏位 子弹特效遮挡视野,但并没有透明度调整; 拾取范围局外拉满,捡金币依旧让人难受; 同类产品中极度缺乏深度的构筑池; 蝎子精的漂移龙车和地狱精英的贴脸减速+持续伤害 --------- 耐玩不等于难度高 你一个甜品级小游戏,至少开头得先让人爽一下吧 不然谁会为你投入时间? 后面有的是机会提高难度提高挑战性. 现在这情况..只能说一句支持国产了
移动、射击的手感很棒,低难度没意思,难度20才是完全版,才是最有趣的,刺激,上瘾。在低难度下看似没太大分别的各种小怪、武器、弹药,在高难度时才各显神通,表现出各自独特的特性,作者用心了,游戏果然要有点难度才好玩。
不足之处挺多了,尤其是缺少一个可以直接爽的开挂模式。
局内局外都是纯数值成长 没啥机制,玩两局就无聊了,不如去联机平台找张魔兽地图玩
唯一想吐槽的是敌人蜜汁碰撞掉血,人物不加速还可以观察敌人动态,一旦加速就跟溜冰一样蜜汁瞎撞。要么调整游戏色调,整个干净清爽的肉鸽射击爽游,要么调整AI近身加速冲撞的问题。还有100%加速被敌人打掉血的几率比100%瞎几把往敌人身上冲掉血的几率要小很多!游戏本身是个肉鸽爽游,可我却玩起来一点都不爽!
这是一款很有趣的游戏,上手难度适中,武器和子弹的搭配非常奇妙!有些实用性一般的武器比如范围扩散性射击的麦克风不管怎么搭配子弹都有死角且射速不尽人意,但是如果搭配上美队的盾还有十字弹再加上子弹巨大化的强化和子弹巨大化的灾祸卡就有出乎意料的效果。还有加特林也是,设计准度很差,但是配上葡萄或者爆炸子弹就会弥补上这个缺点并且伤害不俗,我最喜欢的还是加特林配蜜蜂,能自动追踪的高射速蜜蜂简直是完美的搭配。除了武器和子弹,游戏里的卡牌强化也很好,后面抽到的卡牌里有发展性的强化,比如无限子弹夹还有音叉那种范围伤害触发后永久强化以及无人机每分钟永久强化等都很有趣,为游戏后期发展提供了很强力的选择!除了卡牌游戏人物也充满了惊喜!工匠对武器伤害和弹夹容量的强化让他滚雪球一样的强,阿宅对枪的强化让游戏充满了期待!还有些人物的挖宝和随机事件以及抽取强化等都让游戏有了额外的刺激性和趣味性,然我第一次玩就不小心玩到了凌晨三点,第二天还是意犹未尽删除存档重新再玩一次!作为一个国产独立开发,并非大成本的游戏我感觉做的已经远远超出期待,个人感觉比之前玩过的土豆兄弟还有趣,可惜就是知名度稍微低了些!但是我感觉未来他一定会大火的,他的质量和趣味性还在不断增加,游戏最重要的不是成本而是创意和心意,从这点来说这是一款很不错绝对值得一玩的游戏!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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