
Explore endless dungeons, discover monsters and beat them all in a game of 21. Collect weapons, defenses and the carcasses of your enemies while playing a fresh and interesting take on BlackJack.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Hungarian, French, Italian, German, Indonesian, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
21点地牢Roguelike,太吃运气了,非酋表示玩不了几层就死了( ′︵‵)
블랙잭과 던전 크롤러 장르를 결합한 캐주얼한 게임....인데..... 던전을 한 층 한 층 내려가면서 몬스터들을 블랙잭으로 죽이고, 무기를 줍고, 방패도 주워서 공격을 막고, 포션 적당히 마시다가 캐릭터가 죽기 전까지 계속 생존하면 되는 게임이다. 말만 들으면 뭔가 몬스터들을 죽이는 전략성 + 블랙잭을 통한 운빨이 합쳐진 밸런스 잡힌 게임 같아 보이는데, 실제로 해보면 그렇지 않다. 그 이유는 : 1. 던전 크롤러의 재미를 하나도 살리지 못함 이 장르 게임을 많이 안 해보고 그나마 기억이 나는 게임이 픽셀 던전인데, 픽셀 던전의 경우는 몬스터들의 위치 및 공격 방향에 따른 차이, 좁은 통로와 시야의 개념을 통해 어느 위치에서 적절히 공격을 해야 하는가? 라는 결정이 굉장히 중요했다. 반면에, 이 게임의 경우는 몬스터가 어느 방향에서 공격해 와도 큰 차이가 생기지 않으며, 몬스터의 이속이 주인공과 같기 때문에 따돌리기도 복도 1바퀴를 돌아서 따돌리면 쉽다. (단, 당연히 몬스터가 바로 1발짝 뒤에 있으면 못 따돌린다.) 괴물들의 특징도 대부분 체력과 공격력 수치 장난만 치거나, 혹은 내가 패배하면 화상, 독, 무기파괴 (!) 등 부정적인 효과만 지니기 때문에 이론상으로는 이기기만 하면 보통 괴물들과 다를 게 없는 심심한 특징들만 지닌다. 그렇다면 몬스터를 공격하는 게 재밌느냐 하면... 2. 운빨만 남는 보통 전투 몬스터와 부딪히면 블랙잭 형식의 전투가 시작된다. 카드를 뽑아서 21이 되면 크리티컬 데미지로 공격력 2배의 공격을 가하고, 그렇지 않으면 숫자가 높은 쪽이 공격을 성공한다. 둘 다 숫자가 같으면 비기고, 전투를 다시 시작할 수 있다. 즉, 까놓고 말해서 그냥 블랙잭 하는 것과 다를 바가 없다. 물론 캐릭터를 레벨업하면 카드가 뒤집혀져 있을 확률이 높아지고, 뽑을 수 있는 카드의 경우의 수가 많아지는 등 전투에서 유리해지지만, 결국 이렇게 레벨이 올라도 전투는 운빨에서 벗어나지 않고 재미없는 카드 뒤집기에서 벗어나지 않는다. 차라리 솔리테어는 카드 콤보를 계속 이어나가야 해서 생각을 어느 정도 요구하게 되는데, 이건 "쫄리냐 안 쫄리냐?" 의 전투 형식이라 게임이 끝날 때까지 전투가 요구하는 전략성이 증가하지 않는다. 3. 결국은 엔딩이 없는, 무한으로 계속되는 던전 크롤러 명확한 엔딩이나 최종보스가 없고 그냥 층을 계속 내려가면서 죽을 때까지 진행하는 거라 뭔가 드라마틱한 보스전을 기대한다면 실망할 것이다. 그리고 솔직히 말해서, 그러한 목표가 없기 때문에 게임이 굉장히 심심하다. 예전에 평가했었던 Radical Dungeon Sweeper 의 경우도 목표가 없었지만, 적어도 그 게임은 지뢰찾기에다가 턴 제한 등등 전략적인 요소를 넣어 놔서 게임이 극후반부에 가서야 심심하다는 생각이 들었다. 반면에, 이 게임은 처음부터 끝까지 전투가 뇌 비우고 하는 단순한 전투여서 2~3판만 해봐도 게임을 하면 할수록 반복적이라는 느낌만 받는다. 결론적으로, 시도는 좋았지만 실제 게임은 지루해서 추천하고 싶지 않은 게임이다. 카드게임과 전투요소를 결합한 게임을 찾는다면, 차라리 솔리테어의 운빨과 전략성을 적절히 살린 Solitairica를 해보는 걸 추천한다. 여담) 도전과제는 대부분 노가다를 해야 얻을 수 있는 도전과제들이라, 100% 하기 매우 귀찮은 게임이다 :/
Not very fun. The blackjack aspect is very barebones and lacks any of the gambling elements to it, and the game itself feels too... forgiving? You die once, you get a free restart. Then if you die for real, you can just... go back to the floor you died on instantly. Weapon variety is very lacking, and there's no class selection. Certain weapons do extra damage if you are a specific class, but since there is no way to select one it doesn't really matter at all. Since you can basically always see the cards you draw, it just becomes a counting game rather than something with risk/reward. It just feels like an alpha to a game, not a full release. There's an idea here, but i wouldn't play this for more than the thirty minutes it took to get the gist of it and do a few attempts.
Enjoying this little roguelite quite a bit, very easy to play casually, would love a mobile version of this as well as "Splits" if you draw two of the same card might make battles a little more interesting.
[i]"If I have to use only one word to describe RogueJack, I'd say it's a very intriguing game!"[/i] [b]RogueJack: Roguelike Blackjack[/b] delivers exactly as advertised - a roguelike game with a gameplay that's centered around blackjack - and what a fun and unique experience it is! Because it's blackjack and not some super-complicated CCG-style gameplay, this game is incredibly easy to grasp, even if you have not played blackjack before. Personally, I'm not exactly the sort of gamer who would spend time playing blackjack when I'm bored - I have plenty other games to occupy my time - and even I have found the game very easy to ease into. The dungeon-crawling aspect here is pretty typical. The goal in this game is to descend to the next level, whether or not you killed a single enemy or open a loot chest along the way is entirely irrelevant. Sometimes though, the game would throw a curve ball at you in the form of a locked trapdoor. You're then expected to slay enemies until you get to the one with the key - it's random so you couldn't tell who has the key. When found, the key will automatically unlock the trapdoor and you can move on to the next floor. Despite being mere blackjack, I was honestly surprised that there are so many different ways the developers managed to spice the gameplay up. Different enemies, for instance, have different styles of play (i.e. whether it'll still hit when it already has 16) and some may even cause additional damage like the poison effect or steal money from you with every hit. I also like that the game offers some form of continuation even after death. In this game, if you die once, you'll get free immediate, on-the-spot respawn if you want. Once both chances at life are up, you will then be respawned on the first floor. However, there's a teleport that you can use to travel to the level you died on where you can then head over to your corpse to recover some exp and coins. You will lose your equipment (weapon and shield, if any) and any visibility boosts though. Oh, a quick tip - visibility really helps the further you descend as the dungeon can get really, really dark and you'll be navigating the place by following walls most of the time. This helps to make the case for replaying the game from level 1 rather than using the teleport, but I'm lazy so yeah, teleport it is :) [h1]Watch me play![/h1] Did pretty alright I think :) Managed to get to Floor 18 after a few tries. https://www.youtube.com/watch?v=apc9fjLCdmg So, TLDR? [h1]Pros[/h1] + Simple-to-grasp gameplay where luck plays a pretty huge role - it's blackjack after all. Though, there ARE some typical blackjack strategies that you can use, such as not pushing your luck when you already have 17 and above (About 70%+ chance of you getting a card that will make you go bust). + Balanced AI. It's also good that not all enemies will initiate combat so it is possible to avoid combat and head straight for the stairs to the next level + Interesting mechanics on your end (skills) and on the enemy's end, despite the gameplay being the same ol' blackjack. + Allows some form of continuation even after death + Can run on a potato PC - Insanely-low computer requirements even for a RPGmaker(-like?) game + Lots of replayability, thanks to its roguelike element. Of course, you will need to have a love for blackjack as well. + The low price tag makes the game a very worthwhile purchase! + Nostalgic music and retro graphics + Seems to support controllers as well? I played using good ol' keyboard and mouse [h1]Cons/Feedback[/h1] - The gameplay, being blackjack and all, is very luck-based. Sometimes, despite your best efforts, you will simply get a string of bad cards. - I get the pop-up, "Error", whenever I pick up a health potion. Happens multiple times throughout my playthrough but here's an example: [url=https://youtu.be/apc9fjLCdmg?t=2351]@39.11[/url] - Although it's interesting to encounter new enemies, I think it might be nice to have a Pokedex of sort (like a collection) where players can collect all the cards (enemy, weapon, and skill) that they get/encounter. - Character class is assigned to you based on your level. I think being able to switch classes might add another layer of strategy to the gameplay and it just feels like a missed opportunity. Might also be a good idea to show, in words, what class the character is currently on. [h1]Overall[/h1] I actually quite liked RogueJack to be honest! Yes, the gameplay is pretty much luck-based and despite its many interesting mechanics, I do think that the novelty might wear off at some point. However, it is definitely a rather well-made, fun and unique roguelike that's cheap enough to buy even at full price, easy enough to get into (blackjack is a really simple game to grasp), and RogueJack can also run on any potato PC due to its incredibly low system requirements. So, because of all of that, I would recommend buying and playing RogueJack. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
I bought this game 3 times (App Store, Google Play, Steam). I really like the design of the game. BUT CAN YOU DEVELOPER PLEASE FIX THE BUGs? Player stuck, Joystick wont work(the sound fx played, but no effect on game when choose to pass the card) and lost saving data(on all platform).
RogueJack is a really unique spin on the Roguelike genre. At first, the blackjack-based combat may seem random, but as you level up and find new items there's a surprising amount of depth. This game isn't the biggest of games with the most content, but it's overall a fun little experience. Also, the song this game plays through most of the gameplay is so good
It's a unique and relaxing traditional roguelike with mechanics based on a card game of blackjack. Even if one ignores this gimmick, this game offers simple gameplay with intuitive controls yet with an increasingly diverse range of enemies you will have to fight each level with a nostalgic MIDI soundtrack. Recommendable for those who likes both dungeon-crawling roguelikes and blackjack as well as people who are curious what Balatro would have been like if it were more like DIablo,
[h1]Cute, simple, to the point roguelike[/h1] [b][i]Roguejack[/i][/b] is and does what it says on the tin: A Rogue-like dungeon crawler (actually like Rogue!) with Blackjack-like mechanics. The premise couldn't be simpler: you attack a monster as if both of you were playing Blackjack: highest number that doesn't go over 21 wins. Hitting 21 does critical damage and a Blackjack (Ace + Face card) is a one-hit kill. In this regard, the game is amazing for doing gone thing extremely well. The inherent randomness of the cards is alleviated by knowledge of the enemies: once you fight one, you can know how they behave (what's their "stop" score, weaknesses, whether they win or lose in a tie...) and you can gauge your chances that way. The game is still partly ruled by chance, but attentive players can progress. The game's faults are more technical in nature. The game itself is a bit... slow. Not in FPS, mind you, but in that you can move faster than the GUI reacts. Also, for a game that lends itself to playing exclusively on keyboard, not all key prompts are there (you can play with a controller, but it's a bit overkill for me). [strike]At the moment of writing, the game soft-crashes on death, but it saves correctly (minor bug, but game-restarting bug nonetheless)[/strike] [u]The Dev Team has replied and mentioned the bug is fixed now :D[/u] If you're looking for a coffee break game, this is a good choice. The game has a pseudo-progression system where you can teleport to the deepest floor reached and look for your old corpse to recover gold and XP (you can also reset that, or make a complete run from floor 1 if you so desire). It's a small game that does one thing well. Get it for bite-sized runs.
Mixing dungeon crawler and Blackjack is an interesting idea. It turns out not really fun though, and this is not something that I'd imagine someone spending more than 30 minutes on.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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