
Embark on a quest of revenge against the dark lord Ulag'Bol in this dungeon-crawling deckbuilder! Choose your class and starting deck, then delve into a three-act roguelike adventure. Collect powerful cards and equipment to unlock devastating synergies and defeat Ulag'Bol and claim your freedom!
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About

The dark warlock Ulag'Bol, slumbering for a millennium, has finally awakened. He has manipulated and corrupted countless thralls in his relentless pursuit of power. Those who dared to oppose him were met with a terrible fate: banishment to his underground prison crypt – a fate that now awaits the heroes of this very tale.


Choose your champion from among three imprisoned heroes:
The Knight: A paragon of loyalty and valor, specializing in all forms of traditional combat.
The Thief: A master of stealth and deceit, specializing in quick strikes, potent poisons, and alchemical ingenuity.
The Mage: A wielder of potent magic, commanding the elements with arcane knowledge and devastating spells.
Each hero possesses a unique set of cards and equipment, unlocking distinct playstyles for every run. Furthermore, each hero offers multiple starting decks to tailor your strategy to your preferred approach.




Your quest for vengeance unfolds through the Dungeon Deck. At the start of each act, a unique Dungeon Deck is assembled, filled with challenging enemy encounters and intriguing events. After each confrontation, you'll face a crucial decision: choose from three randomly drawn dungeon cards.
Will you fight an enemy to hone your skills and reap valuable rewards? Or will you seek out the merchant, eager to acquire new equipment and bolster your arsenal for the battles ahead?
Mastering the art of choosing the right dungeon card at the right time is paramount to overcoming the formidable Ulag'Bol and achieving your ultimate revenge.


Challenge Modes
Unlock exciting new challenges after successful runs! These modes offer unique twists and increased difficulty, pushing your skills to the limit. Prove your strength and master the game with progressively harder challenges.
Unlockable Cards
Earn powerful new cards for each class with every playthrough! These cards unlock fresh strategic possibilities, allowing you to refine existing builds or experiment with innovative deck compositions."
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Rather simple deckbuilder that goes straight to the point. The point being, killing you as much as possible. The game feels very difficult even from the get-go. But then it clicked - once you understand how to play around the dungeon cards and learn enemy types, the game opens up and kills you a bit less. To briefly explain the dungeon cards - each turn a trio of dungeon cards are presented - including, events, enemies, rest sites etc. The player selects one, and the other two are discarded. But more importantly, using mulligan makes one card return to the dungeon deck, replacing it by a new card. This is critical, because you want to smartly manipulate the dungeon deck as when it runs out, the boss arrives and they are no pushover. I found this simple new mechanic fun to interact with and a refreshing alternative from the usual map with nodes layout. The card play and decbuilding itself works well. There are some interesting combos, but nothing too crazy. The relics are plentiful and diverse, but again don't create OP combos which is a bit unfortunate. There are 3 classes in the game, each with their own deck of cards that feels very distinct. However the Mage especially feels very weak. The game in general does have some balance problems - some cards just feel underpowered but on the other hand, some enemies when encountered as the first fight can almost kill you. Status effects like static and burn feel very weak compared to bleed and poison. The game does feel difficult even at the base challenge level which may turn some players away, but those willing to persevere might enjoy the small but challenging deckbuilder that introduces a somewhat different feel to the usual games of the genre. [h1][b]The positive[/b] [/h1] + The dungeon deck is a refreshing alternative to the usual map layout. + Decent deckbuilding options with 3 different classes to choose from. [h1][b]The neutral[/b][/h1] * Very reliant on memorizing enemy types. * No resolution options. * Mouse cursor feels heavy. [h1][b]The negative[/b][/h1] - At times feels very punishing if you don't get offered the right cards/items - Slow animations - Crashes and bugs. It's easy to get back into the game without major progress loss, but I had it happen in 50% of my games. [h1][b]Conclusion:[/b] [/h1] Compact deckbuilder with decent card play that can be very challenging at first. The dungeon deck opens new and small tactical decisions, but overall balance and polish could be further improved. Recommended. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
This game rules hard. So many classes and different deck builds to try out. The gameplay is challenging but fair, and pulling off a broken combo is such an amazing feeling. The challenge levels are INSANE. Once I got past the first couple, I kept getting WRECKED! I need a strategy vid ASAP. Highly recommended! If you're a fan of STS or Monster Train, would recommend giving Prisoners of Ulag'Bol a shot! Plus for the price you'll get your money's worth
Prisoners of Ulag'Bol is a combat card game with rogue-like elements. You choose from one of three classes (two start locked) and some pre-built deck options and work your way through a series of random encounters. To complete a run you will need to face a boss encounter which can be fairly varied. Deck building options are fairly simple and each deck tends to have fairly clear goals. You can mix it up a bit by visiting merchant and getting some items to change up your strategy some, but ultimately the runs are fairly short to mid in length so if you started with a spike deck you're probably going to finish with a spike deck. Though you do sometimes get chances to make interesting combos or lean into a second direction. The graphics are charming large blocky pixels. Some of the monsters could do with a little more fidelity, and they feel stretched in size when you meet them in the dungeon. However, they're still pretty charming. Animation is incredibly retro to match the pixel style graphics. There are some nice quality of life features such as being able to see the monster's attacks queued up before they happen, though influencing that queue beyond blocking or placing a status effect is a little difficult. It is possible to loss a run in advance. After a few games you will work out when this is. Typically if your health gets too low in a run, then it's time to abandon. It would be nice if there was some way to come back from this, but the runs are short enough that it isn't too punishing. The strategy is quite light, making this more of a lunch time game for people that don't have time for a run of Monster Train or Slay the Spire. Through play, I had one crash but it's otherwise very stable. The crash didn't seem to be repeatable. The game could do with a few new classes, and perhaps some way to influence the "table" of encounter cards you get. However, for a solo developed indie game it's decent. Throw the developer some cash if you want to support an indie. Suggestions for the dev: - More classes would be nice - Having some control over the encounters such as being able to choose a support deck would add some strategy - Currently if you take a little too much damage you need to abandon your run, it would be useful if there was a few more opportunities to get some health back (maybe camp fires give 10 - 20 extra HP?)
It needs too much attention for me to recommend. Some good polishing with play tester input would drastically improve the gameplay and play experience.
Really love the aesthetic of the game, the difficulty curve feels pretty good. All around a good time, the only problem I've run across so far is the mage's shock deck has a lot of cards that don't work. Plasma ball gives the enemies block, a couple cards don't do the damage and static like they say, one or two frost cards acted like that as well. Other than that, pretty fun.
You have to double click everything. Eeeeeverything. It gets super irritating very quickly.
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