
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
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About
Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets.
Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone.
Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run.
Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone.
Enjoy a rich, story-driven adventure across 3 acts, with endless replayability.
Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be.
Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew.
After each run, upgrade your crew’s skills to increase their effectiveness.
Damage persists across runs, requiring you to swap out crew members to allow them time to heal.
Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover.
Encounters feature diverse pirate factions and enemy types—choose your battles wisely.
Your crew will engage enemies on ships and land alike.
Visit shops to heal, upgrade crew, buy cannons, and repair your ship.
You can extort shops for loot, but it’ll lead to a fight.
Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights.
Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships.
Both your ship and the enemy's have distinct buffs that can be destroyed.
Crew members can be targeted and killed during battle, so defend your ship and crew before boarding.
Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before.
The boarding phase involves hand-to-hand combat where your crew faces off against enemies.
Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage.
Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes.
Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle.
Summon 3 sea monsters to assist in the boarding phase:
The Kraken crushes nearby enemies.
The Mermaid disrupts and pushes enemies in any direction.
The Giant Snail drops a deadly spiked obstacle on the deck.
Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle.
Items and upgrades reset between each run:
Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities.
Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set.
Ship modules reset as well.
Each run permanently increases your progress:
Unlock skill trees for crew members and Captain Cutter.
Acquire ship and port facility upgrades in the Pirate Cave (HUB).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the idea, but it's impossible to play. At a ponit I can only controle the mates not the carecters.
Всегда мечтал быть таким.
Un excellent T-RPG. Le gameplay est très plaisant une fois bien assimilé et les niveaux de difficulté les plus élevés offrent un challenge vraiment très appréciable (une IA qui exploite pleinement nos erreurs). L'ambiance "piraterie" est bien présente et l'écriture me parait tout à fait cohérente avec le thème. Quelques points négatifs cependant: - Les premières heures sont assez frustrantes car c'est extremement compliqué pour gagner un run sans avoir amélioré son bateau ( on conserve une partie de l'xp et l'argent malgré un run perdu) - Cela manque un peu de variétés en ce qui concerne les ennemis et les environnements - Sur les 12 capacités par personnage ,on ne peut en débloquer que 10, après avoir atteint le niveau maximum (ce qui est vraiment dommage) -Quelques bugs d'interface ,mais qui ont été corrigés récemment pour la plupart. Je me suis néanmoins régalé avec ce jeu et j'espère que le dlc qui doit sortir prochainement, apportera du contenu intéressant. Les avis négatifs avec moins de 5h de jeu ne sont pas crédibles. Un bon 15/20 pour moi.
Nice game overall, and a surprisingly good tactics game. Tactics level partially equivalent to XCOM or Phoenix Point; interesting mechanics and skillsets. The Rogue-restart mechanics avoids getting too crazy overpowered, thus keeping the starting units and skills still relevant in endgame. Quite short overall, finished in 50h gameplay, but interesting fun along the way.
玩的还可以,但是有几个主要缺陷: 1.护甲。这游戏的护甲强到离谱,只要叠到2护甲那就基本无伤,所以流派极为单一,叠护甲起来就完事儿了。我第二次打海盗王BOOS的时候没在船战那里打加护甲的配件,结果全死完就剩一个厨子跟BOSS斗智斗勇,由于厨子还自带啃咬加血,打了半天两人纹丝不动 2.船养成系统一坨。船升级的奖励基本无,到后期还是很牢,炮就一个玻璃大炮能用,配件几乎没几个可以用的 ,还是得看局里能不能随机随到好炮。——我认为这是作者想要让玩家更有挑战性的对待每一局,但是花了很多钱买了炮却依旧很牢那这个系统做的就索然无味了 3.随机系统不好。看似线路随机、敌人随机、可以自由的选择搭配配件,但是其实模式极其固定,基本开局的第一个敌人就能决定这把牢不牢,后面的选择基本没有,这在一个类Rouge游戏里面是致命的 4.卡顿。我不明白为什么这个游戏偶尔的帧数会突然变低,在遇到船和开战的时候。但是我的配置是主流的4060机型,按理说小体量游戏不会卡的,只能说优化不太行 其余方面还行,大约11h通关(前面真的很坐牢,得刷几关买炮不然真的打不过),总而言之在小体量游戏还行,但是毛病颇多。
神作
RTS is one of my favourite, I got this game when I bought random steam keys online and it lands on my preference
Top Spiel, hat mir viel Spaß bereitet. Mit viel Liebe designed. Weiter so
不是,我存档呢?
The idea of the game is a lot like the other roguelites out there, like darkest dungeon ect... This game is not for me, but I had a lot of fun playing what I did, and figuring it out. The game play is pretty easy to master, the tutorials are quite thorough, and there is a nice aspect of it being a different theme (pirates instead of medieval). The game currently has quite a few bugs, like stunned people unable to be directly targeted, some game continuation issues when you choose an action among others (those are the two that were most common for me), and I would like the tooltips of the skills to be a little more explanative of what happens for the skill, like "Aim" obvious what it does but what effect will be upon your character, and what can interrupt it Overall, if you like darkest dungeon, give this a shake if you want. It is nice, easy to master in my opinion, but repetitive. These kinds of games arent for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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