
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets.
Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone.
Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run.
Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone.
Enjoy a rich, story-driven adventure across 3 acts, with endless replayability.
Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be.
Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew.
After each run, upgrade your crew’s skills to increase their effectiveness.
Damage persists across runs, requiring you to swap out crew members to allow them time to heal.
Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover.
Encounters feature diverse pirate factions and enemy types—choose your battles wisely.
Your crew will engage enemies on ships and land alike.
Visit shops to heal, upgrade crew, buy cannons, and repair your ship.
You can extort shops for loot, but it’ll lead to a fight.
Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights.
Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships.
Both your ship and the enemy's have distinct buffs that can be destroyed.
Crew members can be targeted and killed during battle, so defend your ship and crew before boarding.
Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before.
The boarding phase involves hand-to-hand combat where your crew faces off against enemies.
Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage.
Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes.
Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle.
Summon 3 sea monsters to assist in the boarding phase:
The Kraken crushes nearby enemies.
The Mermaid disrupts and pushes enemies in any direction.
The Giant Snail drops a deadly spiked obstacle on the deck.
Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle.
Items and upgrades reset between each run:
Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities.
Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set.
Ship modules reset as well.
Each run permanently increases your progress:
Unlock skill trees for crew members and Captain Cutter.
Acquire ship and port facility upgrades in the Pirate Cave (HUB).
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 74% | — | $819.1K |
| $9.89−67% | 269ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
redeemed this game as part of a humble bundle, so did NOT pay full price. first and foremost: if I had paid full listed price for this, I would have refunded and would not recommend at all. that being said, if you pick this game up for a discount, it's definitely worth a shot. The gameplay loop is relatively simple: embark on a raid, choose your encounters in a pick-a-path style (think slay the spire style map), and engage with the various events and combat nodes until you reach the end or fail. The better you do in the raid, the more rewards you get to spend on the meta-progression upgrades that you take in to future runs. While I won't detail the full combat mechanics here (the store video does a good enough job) I will say in the game's favour that, while it does initially lack depth, there are attempts to add more depth to the combat in the form of additional enemy types and more interactable objects placed around the combat zones. The zones themselves, however, are incredibly small and so one of the primary mechanics of "push an enemy up against a wall or another enemy to do bonus damage" actually just... perpetually becomes the goal. This isn't necessarily a bad thing, as it means the combat phases are actually more like movement puzzles or a game of checkers than they are combat, but some people may be disappointed with such a puzzle being granted a framing of "combat", for sure. I think the combat would have been significantly improved if both the enemies and the allied pirates were significantly tankier, with more variation in abilities for both movement and damage options. This game had a lot of potential to make the combat akin to Divinity / Baldurs gate turn-based style combat with pirate-like abilities rather than just... move, sword swipe, shoot, or throw an object that does the exact same damage + push or exact game effect as one of the regular core moves. Trinkets feel underwhelming at best with only a select few pairings having any real bearing on combat while the rest are just... niceties. 'extortion' events at ports can be significantly cheesed by taking the shaman-style character with the cursed swap ability. Often extortions can be over in two turns (one if lucky with placement of enemies and ropes) with absolutely zero challenge. and yes, as other reviews have posted, there are glaringly obvious UI bugs baked in to the game, which makes it rather disappointingly unfinished in aesthetic. buying upgrades for your ship deducts your currency but doesn't actually update the UI until you refresh the page by moving elsewhere and then moving back. Despite ALL of this, the game does have some charm and I find myself returning to it anyway. it's simplistic, but it scratches an itch that kind of makes me wish there was a development kit to allow users to create their own campaigns, or their own ship modules / battle trinkets. I think it COULD have incredible workshop potential, should the developers wish to choose that path. Realistically, I will continue to play the game in its current state despite the negative recommendation and just hope that the modding community answers my prayers. I do think the game is fun and has a lot of potential, but I do think it would be dishonest to suggest that I would recommend this game at its current price tag, hence the overall negative.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 133ratings |
| 78% |
| — |
| not modelled |
| $9.89−67% | 35ratings | 78% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $9.89−67% | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So if you think you are going to be sailing a ship freely with some turn based mechanics along the way you are half right. You instead go on a set on raids and select paths as you go until you either complete the raid or far more likely die. Yes you will die, repeatedly! But that is all part of the game. Is it fun? If you like turn based tactics and a rogue-lite with a pirate ship theme, then the answer is Yes! What are the problems? The controller support is bugged to the point this game DOES NOT HAVE CONTROLLER SUPPORT! Yes, you can get through the tutorial with the controller but after that you are stuck on the start raid screen without resorting your keyboard and mouse. Do the problems stop it from being fun? No, the game is actually easiest to play with just a mouse only. Why I am not recommending the game? Even though I like it, it appears others have issues with the UI of the game too based on other reviews. I was prepared to give up on it but I gave it a second chance without the controller, and I'm glad I did. I'm simply hoping the developer might actually fix it so I can then change my review.
Сохранения каждый шаг, нельзя переиграть бой целиком и в принципе нельзя перзагружать игру, то есть нельзя ошибаться, что развлечение очень на любителя.
The tactic elements seem to be very simple. It's also not worth to put much thought into the fights, because the gameplay is more about the upgrades that you need to grind through. Instead of a tactical game it's focus is a tedious grind to unlock more damage.
Not sure what everyone's complaining about, seems like little hangups with UI issues that I've personally never seen. If there's been any issues I've never noticed them and they've never stopped my progression through the game. Overall the game plays exactly as expected. It's a cute casual pirate strategy game with a lot of entertaining flavor sprinkled throughout with little scenes or combat barks here and there. I didn't take this game over seriously when I picked it up, I just wanted a fun strategy game with pirates to throw on now and then. If that's what you're after, you won't be disappointed. The only complaint that I do have is that at a certain point it reminds me a bit of Darkest Dungeon in that you're not expected to make it through content without suffering failed missions and losses, but I think that's a feature rather than an imbalance. Think of like XCOM 2, Darkest Dungeon 1/2, Dark Souls, etc. It can be overcome by grinding out upgrades, which I don't consider enjoyable as the missions you'd grind are too easy at times, or excessively punishing.
Yorumlardaki avellere inanmayın, evet oyunda bazı senkronizasyon bugları var ama oyunu bozmuyor bi adım geri alıp aynı hareketi yapmak istediğinizde oyun bunu uyguluyor sorunsuz şekilde ve bu bug hep başımıza gelmiyor yani karı gibi ağlamış oeler alın oynayın kardeşim mis gibi bir oyun harika mekaniklere sahip. Kahbelere bak yav ne kadar ağlak insanlarsınız gidin agar.io felan oynayın
i almost can recomend this game JUST ALMOST devs.... i had this game for free thanks to a lovely friend i had this game on my wishlist for ever but when i play it it give me like enjoyment like fustration sure i die alot sure but that part of the game and i not complain about that but i hate the Game punishes me for some STUPIT BUGS!. 1 bug i had where i littarly pressed to attack the game does not show me any high lights i had to press randomy everywhere to get it to fix or press a other character if lucky to get it back but if you dont you have to block stance and cant attack so I WASTED A ♥♥♥♥♥♥♥ TURN BECAUSE OF THAT BUG.... second bug littarly no UI i was not able to place my characters not able or other time had no ui to command my guys only end TURN over and over. i love it i enjoy it i still will play it but just for how annoying this bugs are that are GAME BREAKING WHERE DESSISIONS CAN PUNISH THE PLAYER BUT THE BUG IS PREVENTING ME TO EVEN MAKE DESSISIONS IT RUINS THE EXPERIANCE! for that no recommend from me until you devs fix this, as i love it actualy when it works!.
[h3]It's no X-COM or CRPG masterpiece, but it does provide a serviceable tactical turn-based approach with a rogue-lite design that can comfortably deliver a pirate themed journey on the high seas.[/h3] I really did like how much positioning and contact based physics played a role in the combat on the ship as well as how you have to make tactical and strategic decisions about which parts of the enemy ship to shoot during sea battles. Having each "module" on a ship responsible for a corresponding buff or capability for a unit in the boarding combat was a nice touch. Though it's to be expected from the rogue-lite design, it can feel a little grindy trying to take you weak ship and crew and do enough runs to buy better everything so you can go farther the next time. The nature of RNG for some of the encounters can also hand you a swift and bitter defeat when you least expect it. The upside obviously being the immense feeling of satisfaction when you finally do put those feared enemies in the ground for the first time. Thanks to Humble Choice Monthly for putting this one in front of me. [b]P.S.[/b] - Maybe I just didn't play long enough, but I didn't encounter a lot of the UI issues people mentioned in their reviews.
Bugged and really repetitive, not worth the money or the time :(
There were fun elements to the game, but they repeat....a lot. There is a ton of grinding to be done and even after that the sheer number of missions you need to do leaves your crew pretty much dead by the end when you meet the boss/tough battles. You can have full hp and get knocked off a boat easy, but I shoot you and if you have armor it doesn't do anything at all or misses. Some mechanics just don't make sense. The story is overplayed and underwhelming. It was entertaining for a bit, but near the end I was just not having any fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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