
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets.
Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone.
Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run.
Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone.
Enjoy a rich, story-driven adventure across 3 acts, with endless replayability.
Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be.
Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew.
After each run, upgrade your crew’s skills to increase their effectiveness.
Damage persists across runs, requiring you to swap out crew members to allow them time to heal.
Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover.
Encounters feature diverse pirate factions and enemy types—choose your battles wisely.
Your crew will engage enemies on ships and land alike.
Visit shops to heal, upgrade crew, buy cannons, and repair your ship.
You can extort shops for loot, but it’ll lead to a fight.
Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights.
Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships.
Both your ship and the enemy's have distinct buffs that can be destroyed.
Crew members can be targeted and killed during battle, so defend your ship and crew before boarding.
Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before.
The boarding phase involves hand-to-hand combat where your crew faces off against enemies.
Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage.
Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes.
Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle.
Summon 3 sea monsters to assist in the boarding phase:
The Kraken crushes nearby enemies.
The Mermaid disrupts and pushes enemies in any direction.
The Giant Snail drops a deadly spiked obstacle on the deck.
Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle.
Items and upgrades reset between each run:
Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities.
Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set.
Ship modules reset as well.
Each run permanently increases your progress:
Unlock skill trees for crew members and Captain Cutter.
Acquire ship and port facility upgrades in the Pirate Cave (HUB).
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 74% | — | $819.1K |
| $9.89−67% | 269ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
People mention game breaking bugs. Didn't get any of those, but did get the bugs that hard crash your PC
如果正常通过剧情就能完成十之八九成就那无疑是好玩的,可惜我打完剧情了只完成了一半不到() 刷等级之类的没耐心做了,直接SAM启动解锁成就 不过2块钱不到买的游戏要什么自行车呢
All'inizio questo gioco sembrava potermi piacere, ma purtroppo si è rivelato una grossa delusione a lungo andare. Il problema principale di Rogue Waters è una ripetitività imbarazzante. All’inizio le meccaniche di posizionamento e le spinte sembrano fresche, ma dopo una decina di ore capisci che il loop di gioco è sempre, costantemente lo stesso. Le battaglie navali a cannonate diventano un obbligo noioso e una perdita di tempo prima del vero combattimento. I combattimenti a terra soffrono della totale mancanza di varietà: gli schemi sono sempre identici, le mappe si assomigliano tutte e la rigenerazione procedurale non salva dei pattern che si ripetono allo sfinimento. Ti ritrovi a fare le stesse identiche mosse run dopo run, contro nemici che cambiano d'aspetto ma non di sostanza, solo per far salire dei numeri di una progressione piatta. Ma la goccia che fa traboccare il vaso è il finale, che non è assolutamente un vero finale. Fai una fatica immensa per completare i tre atti, riesci finalmente a sconfiggere Blackbone sperando in una conclusione degna o in una svolta narrativa, e invece ti becchi dei miseri titoli di coda. Nessuna vera chiusura, nessuna risposta. Il gioco si limita a dirti "bravo, ora ricomincia da capo a una difficoltà più alta". Non è un vero endgame, è solo pigrizia degli sviluppatori che spacciano il riciclo dei contenuti e l'aumento artificiale dei danni dei nemici come "nuova sfida". Prendetelo solo a forte sconto.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 133ratings |
| 78% |
| — |
| not modelled |
| $9.89−67% | 35ratings | 78% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the idea, but it's impossible to play. At a ponit I can only controle the mates not the carecters.
——记录:《Rogue Waters / 恶棍水域》,May 2026 Humble Choice月包,2026/05/06入。 ——海盗题材回合制战术肉鸽,主打「远程海战炮击 + 甲板接舷战」双阶段战斗,搭配船员养成、永久升级与三幕复仇剧情。核心战斗机制有新意、战术深度充足,海盗氛围纯正,是近年肉鸽品类里完成度不错的题材向作品。 ——综合评分:7.4/10 ——背景&剧情 玩家扮演海盗船长卡特,曾是传奇海盗黑骨船长的得力副手。在一场背叛中,卡特被黑骨夺走一切、沉入深海,却因海洋守护者的古老预言获得了不死之身。 重生之后,卡特集结杂牌船员、驾着破船重返诅咒海域,在程序生成的危险航路上一路追查黑骨的踪迹,揭开海牧人预言的真相,最终向不死的宿敌完成复仇。 剧情分为三幕推进,沿途穿插船员个人故事、岛屿奇遇与神话伏笔,整体是标准的海盗复仇爽文路子,没有过于复杂的反转,但叙事完整度在肉鸽游戏里属于中上水平。沿途的选择会影响船员好感、资源获取与分支事件,一定程度上丰富了单局的变数。 ——玩法&特色 1.船员养成与职业系统:开局可从 6 种职业中招募船员,分别对应战士、枪手、医师、炮手、斥候、水手长,各有专属技能树与定位。每局冒险中船员会随机获得不同天赋,局外可在海盗洞穴基地解锁永久升级,强化职业基础属性与通用技能。特别的是,船员伤害会跨局继承,重伤的船员下一局无法直接出战,需要轮换替补休整,强制要求玩家培养多套阵容,不能靠一队莽到底。 2.肉鸽探索&事件抉择:每局航行都是程序生成的海域地图,沿途分布着敌舰、宝藏岛、神秘事件、商人港口与 BOSS 据点。选择不同航线会遇到完全不同的遭遇,可能捡到强力装备、触发船员剧情、召唤神话海怪助阵,也可能遭遇风暴损失物资。 和多数肉鸽一样,死亡即清空本局所有临时资源,但会积累永久升级货币,让下一局开局更强,挫败感控制得比较适中。 3.海怪召唤与舰船升级:冒险途中可解锁克拉肯、塞壬等神话海怪,战斗中可召唤释放大范围必杀,视觉冲击力与战术价值兼备;舰船本身也可在局内局外双重升级,强化护甲、火力、速度与载货量,自由度比较充足。 4.双阶段战斗:最核心的特色设计,每场战斗都分为两个阶段。 第一阶段:海上炮战,双方舰船在海面走位对轰。 第二阶段:接舷网格战,敌舰血量降到阈值后触发接舷,视角切换为等距网格回合制战斗。 海战 + 接舷战的组合跳出了传统回合制战术的框架,远程削弱、近战收割的节奏富有层次。网格战中的推击、地形杀、技能组合有不少操作空间,不同职业搭配能玩出完全不同的打法,策略性在同价位肉鸽里属于第一梯队。 ——题材与玩法结合得比较好的战术肉鸽,双阶段战斗是最大亮点,海盗氛围与剧情完成度也超出预期。推荐喜欢回合制战术游戏、偏爱海盗题材的玩家。26/07/20
It's a fun SRPG with a minigame which determines some difficulty of the SRPG action with a slay the spire map to go down as a roguelike. Pros: Refreshing SRPG action with movement. You hit your opponent into things and it deals damage that ignores armor. This is a newer mechanic to me which is why I found this game refreshing and primarily why I recommend it. Diffiiculty isn't too bad either, though admittedly I have not tried the harder difficulties. (Max Heroic 2, like Ascension 2.) I also enjoyed the pirate immersion. Cons: Another game where you choose your words but I haven't seen an impact on the story line. Buggy. sometimes you have to undo to get your attack button to work. Or sometimes you'll get some movement you undid after trying to do the undo. One time my PC crashed and I lost my save data, so I recommend backing it up. I have also searched the internet and I am not the only one with this issue. I believe this is found in C:\Users\<username>\AppData\LocalLow\Ice Code Games\RogueWaters or wherever you have your steam stuff located. Honestly probably closer to a 20 hour playtime for the story, since I basically played this game twice. Personal grievances: all or most seagulls is stupid. They just all go for your weakest link, and the only counterplay is to just kill them all. Either nerf the seagulls or don't do all seagulls. I don't like volley cannons since they have the possibility of doing 0 damage. Happens to me way to often. I wish it was like hit x adjacent targets for 1 damage or random targets for 1 damage. Kinda wish I could've had everyone max at the end of story. (I did any high stakes missions when they appeared before I beat the story), but it does add to replayability giving you a reason to keep playing if you really like the game. Not sure if the wound system is necessary, It does give me reason to play other classes, but I'd rather just more space to let me play them, though I understand it is difficult to scale game balancing and the amount of people you can bring. But getting your team wounded and adding lower level teammates does not change the recommended difficulty. I like that it recommends a difficulty. I think it probably scales on unlocks. Apparently the gamae also shows DLC resources that aren't available yet which is quite an odd design choice. Hopefully the DLC adds a lot!
Honestly didnt look at the tags and though it was a pirate crpg. Turns out its a roguelite. It's pretty fun for what it is, but i dont see myself playing more now that i beat the story. Devs doubt you'll see this but making a crpg with pirates might not be a bad idea. And let us romance shiv or the musketeer.
My review is based on 30 hours of play and completion of the game on standard settings. You command a sailing ship with cannon for artillery. In some ways it is reminicent of pirates off the coasts of North and South America during the 1700s - early 1800s. All battles are turned based and follow a similar pattern. Your ship battles another ship in one-to-one cannon combat. After three rounds of this, your boarding party (usually 4) boards the other ship attempting to kill off the crew or overkill the crew to the point where the "fear meter" fills up and the enemy surrenders. At the end of a linked series of encounters your ship battles a port with the same combat sequence. You can gradually equip your starting ship with better crew, cannon, and boosts. There are a limited number of slots for all three modifiers to your ship. As a turned based 1700s era ship combat game it is pretty entertaining. The game played flawlessly without any freezes, crashes, long delays or any other programming error. The downsides of the game are the insane plot and repetitive combat/dialogue. Your Captain has a prologue encounter where he gets killed. He comes back as an undead with a spirt guide seeking assistance from various sea monsters. Yes, it is that weird. The dialogue was so repetitive that I muted it. The plot was so weird that I stopped reading the dialogue. This is a fun, small scale, turned based tactical combat game. The plot is nuts and if you are like me you will eventually mute the dialogue and ignore the nutty plot.
I quite like the game but wtf is with all the loading screens? Why has a s so simple game so many loading screens.
It's a darn shame. I really liked this game! I liked the loop, the difficulty and the progression but it has too many game breaking bugs. The worst one at the moment is that Stunned ENEMIES cannot be targeted. You effectivley just gave a mob imminity until its next turn. At higher difficulty levels armour is a huge problem to get through and half of the items that help mitigate it don't work. They just assume nothing is a valid target. Until the developers actually fix all of the stuff they broke stay the hell away from this one.
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Where this game's players are, estimated from review languages.
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