
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
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About
Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets.
Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone.
Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run.
Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone.
Enjoy a rich, story-driven adventure across 3 acts, with endless replayability.
Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be.
Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew.
After each run, upgrade your crew’s skills to increase their effectiveness.
Damage persists across runs, requiring you to swap out crew members to allow them time to heal.
Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover.
Encounters feature diverse pirate factions and enemy types—choose your battles wisely.
Your crew will engage enemies on ships and land alike.
Visit shops to heal, upgrade crew, buy cannons, and repair your ship.
You can extort shops for loot, but it’ll lead to a fight.
Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights.
Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships.
Both your ship and the enemy's have distinct buffs that can be destroyed.
Crew members can be targeted and killed during battle, so defend your ship and crew before boarding.
Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before.
The boarding phase involves hand-to-hand combat where your crew faces off against enemies.
Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage.
Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes.
Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle.
Summon 3 sea monsters to assist in the boarding phase:
The Kraken crushes nearby enemies.
The Mermaid disrupts and pushes enemies in any direction.
The Giant Snail drops a deadly spiked obstacle on the deck.
Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle.
Items and upgrades reset between each run:
Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities.
Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set.
Ship modules reset as well.
Each run permanently increases your progress:
Unlock skill trees for crew members and Captain Cutter.
Acquire ship and port facility upgrades in the Pirate Cave (HUB).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Товарищи- разработчики, мне игра хоть и нравится, но БАГИ. Противник Скат со сниженным бонусом к урону, почему то наносит урон второй атакой. Второй косяк серьёзный. Персонаж, который был жив в конце рейда на 2/6 в бухте оказался ранен на 6/6. НЕ ПОНЯЛ прикол. Куча мелких тупняков, когда способности или не кастуются, или кастуются, но без эффекта. Кошмарите, народ.
An excellent little game I recommend to any turn based game devotees. While not a simulation of pirate war it has the spirit of the age and the upgrade system is a fine one that lets you build a true pirate crew.
All'inizio questo gioco sembrava potermi piacere, ma purtroppo si è rivelato una grossa delusione a lungo andare. Il problema principale di Rogue Waters è una ripetitività imbarazzante. All’inizio le meccaniche di posizionamento e le spinte sembrano fresche, ma dopo una decina di ore capisci che il loop di gioco è sempre, costantemente lo stesso. Le battaglie navali a cannonate diventano un obbligo noioso e una perdita di tempo prima del vero combattimento. I combattimenti a terra soffrono della totale mancanza di varietà: gli schemi sono sempre identici, le mappe si assomigliano tutte e la rigenerazione procedurale non salva dei pattern che si ripetono allo sfinimento. Ti ritrovi a fare le stesse identiche mosse run dopo run, contro nemici che cambiano d'aspetto ma non di sostanza, solo per far salire dei numeri di una progressione piatta. Ma la goccia che fa traboccare il vaso è il finale, che non è assolutamente un vero finale. Fai una fatica immensa per completare i tre atti, riesci finalmente a sconfiggere Blackbone sperando in una conclusione degna o in una svolta narrativa, e invece ti becchi dei miseri titoli di coda. Nessuna vera chiusura, nessuna risposta. Il gioco si limita a dirti "bravo, ora ricomincia da capo a una difficoltà più alta". Non è un vero endgame, è solo pigrizia degli sviluppatori che spacciano il riciclo dei contenuti e l'aumento artificiale dei danni dei nemici come "nuova sfida". Prendetelo solo a forte sconto.
Köszönöm szépen a fejlesztőktől a kulcsot, összeségében az első pár óra nehézkes haladása után az utolsó 8 órában legyőztem párszor a fő ellenséget, eléggé könnyű volt, bár nem heroic nehézségen mentem végig rajta, csak hardon, de van még benne bőven feljebb ha valakinek nagyon könnyű lenne :) Van benne sok felszerelés, kellően elegendő karakter választék ami végett többör is újra lehessen kezdeni a játékot a roguelite elemek végett, csak ajánlani tudom :)
왤케 어렵냐 ㅡ,ㅡ;;;
後期調高難度還是很簡單 遊戲核心很有潛力 喜歡這款的話推薦同開發團隊對的新作Nightmare Frontier
ta weno, le dan color con que ta fome, se nota a leguas que es roguelike, si no te gustan los roguelike pa que lo juegas xd era
108我觉得应该很难评价 但是我4块钱买的 好评好评
开始很带劲,然后就还行吧----真没劲----没意思-----无聊-----卸载-----(快乐的过程很短暂)
Nota 10.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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