
Rogue Tiles merges tower defense with roguelike elements, offering a dynamic experience where you shape the expanding path. Unlock, build, upgrade, and defend against waves of enemies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Huge bug that prevents game from being enjoyable: If the tower window pops up over another tower, and you go to 'upgrade' it will deselect. Making it extremely difficult to upgrade certain towers. No thanks.
Grabbed it on sale and I think it is ok for a few bucks. Nice Towerdefense game heavily inspired by Rogue Tower. It misses a few comfort functions and some quality of life improvements, but it is still playable. Don't excpect much, about 2 hours in I got 100% achievements. Has some cool tower ideas. Skill tree isn't that huge. Recommended on sale.
the towers take too long to shoot so u just end up dying
Rubbish carbon copy of Rogue Tower, but completely unbalanced, polished, or designed. All of the jank, none of the charm. Get Rogue Tower instead.
knockoff of Rogue Tower. Thought it might add something new but it is somehow an unfinished clone with a lot of bugs and ux issues
Despite the similarities with RT, there are enough differences to make this its own game. Good skill tree. Unique take on the standard tower line up. A sonic tower as an example. No game is ever the same. Recommended!
Le meilleur jeu défensif que j'ai jamais joué de ma vie, je ne m'attendais pas à ce qu'il soit aussi bon....
Rogue Tiles blends tower defense and strategy mechanics perfectly, keeping gameplay exciting and diverse. Experimenting with various towers is delightful. The developer's responsiveness and attention to player feedback make the game even better. Highly recommended!
As a huge TD fan, I could say that expanding/shaping map the way you would please is totally breakthrough for this genre, haven't seen any developer approaching from this aspect before. Another huge plus for me was the balanced talent tree, grinding feels so sweet after struggling a bit. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣶⣿⣿⣶⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⡼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢧⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠢⣤⣀⡀⠀⠀⠀⢿⣧⣄⡉⠻⢿⣿⣿⡿⠟⢉⣠⣼⡿⠀⠀⠀⠀⣀⣤⠔⠀ ⠀⠀⠈⢻⣿⣶⠀⣷⠀⠉⠛⠿⠶⡴⢿⡿⢦⠶⠿⠛⠉⠀⣾⠀⣶⣿⡟⠁⠀⠀ ⠀⠀⠀⠀⠻⣿⡆⠘⡇⠘⠷⠠⠦⠀⣾⣷⠀⠴⠄⠾⠃⢸⠃⢰⣿⠟⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠋⢠⣾⣥⣴⣶⣶⣆⠘⣿⣿⠃⣰⣶⣶⣦⣬⣷⡄⠙⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢋⠛⠻⠿⣿⠟⢹⣆⠸⠇⣰⡏⠻⣿⠿⠟⠛⡙⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⢧⡀⠠⠄⠀⠈⠛⠀⠀⠛⠁⠀⠠⠄⢀⡼⠁⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⢻⣦⡀⠃⠀⣿⡆⢰⣿⠀⠘⢀⣴⡟⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣿⣦⡀⠘⠇⠸⠃⢀⣴⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢿⣿⣷⣄⣠⣾⣿⡿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⠟⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ˗ˏˋ ♡ ˎˊ˗ ⠀⠀ZUG ZUG GANG⠀⠀⠀⠀˗ˏˋ ♡ ˎˊ˗ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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