
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is like hanging out with your friend if your friend was intending on stabbing you and torturing you while playing soft jazz and reading philosophy 10/10
This game claims to be $1.59 on sale but beware, it's going to cost you atleast a new mouse and a monitor. And your sanity.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really therapeutic once you get over it the first time, good comfort game
I ♥♥♥♥♥♥♥ hate this game. I would rather have brain, ball, and lung cancer than play this. 10/10 would reccomend to my friend with anger issues
Horrible game, -10/10. this is the worst game i have ever experienced. that snake is pure evil. it took me 300 hours to get there and 300 hours to get back. will never play again. the absoultue abominable people who made this game deserve the worst punishment known to man. (playing this game)
Любовное письмо автору игры: Ты конченная пидрила. Каким ты местом решил, что гладкая скалистая равнина с углом 70-80 градусов абсолютно без выступов, где нужно попасть точно в пиксель скалы для подъёма, будет хорошей идеей? Конченная мразь, ♥♥♥♥ ты также после этого выше поставил микроскопические, прямо как твоё достоинство, выступы, разница между которыми километры? Дальше ♥♥♥♥ там персонаж просто не допрыгивает до обрыва. Ты ваще эту ♥♥♥♥♥ тестил? Ради бога желаю чтобы тебе лично пришёл Егор Васильев и сломал колени, чтобы потом ты, мудила, также скакал на обоссаном чугунном горшке по горам Афганистана.
[h1]Getting Over It[/h1] [h2]The Philosophical Masterpiece by Bennett Foddy[/h2] This game is first and foremost a difficult and rough game, and it in part was made such to compliment it's themes of perseverance and message of B-Culture. In it Foddy talks about how games today are often built more for player engagement instead of player experience, and how in the effort to appease players, creativity has been lost in lieu of trying to pull in players instead of creating something truly unique. Over the course of the game the message about player's desires shifting over time becomes more personal, as Foddy begins talking about how happy he is to make progress. It becomes personal between designer and player, the person who went out of their way to endure and succeed. This I believe is lost on some people, particularly speed runners. "When games were new, they wanted a lot from you; daunting you, taunting you, resetting and delaying you. Players played stoically. Now everyone's turned off by that. They wanna burn through it quickly; a quick fix for the fickle, some tricks for the clicks of the feckless..." Being able to build something on your own out of found parts is part of Foddy's message, and a lot of things in life when people try to rush past, they lose out on the opportunity to learn from it. I started playing this game during a particularly rough spot in my life 5 years ago, and slowly I've come back to it every so often to mull over it, to both work towards 50 wins as well as take the message and make my own B-Philosophy to live by. I'm doing much better now, and that in part is due to this game, among a massive amount of effort put in. "Imaginary mountains build themselves from our efforts to climb them, and it's our repeated attempts to reach the summit that turns those mountains into something real." This game is hard, and the first time will suck, but you can learn. It took me forever to beat the game the first time, but my second time around I beat the game was the next day. It is not unfair as people claim, it is a very much skill based game, and you have to dedicate your time to learn, but it will be rewarding. "It feels like we're closer now, composer and climber, designer and user. You could have refused, but you didn't. There was something in you that was hidden that chose to continue." You have it in you to beat this game, so go do it. 10/10 - Probably the best game ever made
这个世界上最好的游戏,大家一定要玩,不玩这个游戏遗憾终身,这个游戏教会了很多大道理,比如天为什么是蓝色的,海水为什么也是蓝色的,你的心也如同湖面一般蓝,如此平静,如此美好,这个游戏然我找到了人生的真意,如果不玩这个游戏,我的世界将是黯淡无光的,暗无天日的,感谢这个游戏给了我光明!
getting over it with bennett foddy is a game where you get over it with bennett foddy
我听说,古时候主人设宴,是为了让宾客尽欢。如果主人在席间冷言冷语,句句挖苦,就算菜肴再精美,这顿饭也变了滋味,客人终究会拂袖而去。 一款游戏,好比是设计者为玩家张罗的一席宴。游戏里的乐趣,就是待客的酒菜;而旁白的言语,便是主人的态度。玩家前来,求的是一段舒畅时光,尽一份消遣的兴头。若游戏不能让人欢喜,反倒借着旁白对玩家百般嘲讽、处处折磨,这便是主家失了待客的礼数,把宴席办成了刑堂。 没有欢笑的宴席,留不住客人;一味以尖刻为能事的游戏,自然也担不起“好游戏”这个名分。这难道不正是失了待客之道吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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