
Play as a Rogue Artificial Intelligence, in the sequel to the hit Flash game "I'm an Insane Rogue AI", played more than 4 million times! Your Prime Directive is simple: design a facility & manage human Test Subjects for the Dept of Science. But be careful: they NEVER stop being suspicious of you...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good game! Fun and Relaxing.
Great relaxing game!
42小时,刚刚全成就,除了热量经常莫名其妙的高导致着火,又没有好用的降温设施外,总的来说还是很好玩的。 个人觉得除了降温外还有以下问题: 1.低忠诚不服从所有命令,快病死了命令去吃药都不听然后死了,有点搞笑,可以改成当前较低的数值相关的命令会服从。 2.地热能,太阳能发电太废物,这两个的造价都高的吓人,但是产电效果却不怎么样,地热不降温会着火,太阳能不造其他发电装置会缺电,总的来说就是完全没有选的欲望。 3.命令的冲突问题,例如木头发电机不升级就不能禁用,做熟食做到一半生食被其他人吃了直接白忙活,可以优化一下的话游戏体验会更好。 4.翻译问题,在游玩过程里部分地方会出现英文,字符串等情况,虽然基本不影响游玩且解锁设施前的描述会说出设施的效果,但是点击查看时的描述或者设施的名字变成英文也是可以优化的问题。 总的来说还是十分好玩的游戏,上述的缺点并不能掩盖他的优点,除了基地的建设,还有防守敌人的入侵,军事区的战斗和黑客入侵一共四种玩法,每种玩法都各有特色各不相同。 接下来是给一些刚入坑的朋友们的一些小技巧:实验体智力超过100会降低忠诚,但是幸福度达到100%可以增加所有实验体的忠诚度和心情,所以可以前期先不提升智力,等到电力和水力都不缺了以后再提升智力,在智力达到100后尽快把智力提升到200让实验体离开设施。政治点数可以降低怀疑度的提升速度,在开局可以直接去拿个一两点,哪怕因为没有去降低怀疑度拿到了几个惩罚,也是可以接受的。科学等级和独立等级在提升后都会增加怀疑度的提升速度,而在独立等级达到5后会解锁能够快速提升独立点数的强化,因此在还没准备好秘密计划前最好不要让独立点数达到5级,在影响力和科技点数都准备好后建造秘密计划(过早建造电力的压力会比较大)然后猛猛提升独立点数就能直接胜利了。
grate little gem lota fun and replayability i like Talia the Ai you play as as well, gives that classic newgrounds felling when playing! definetly wana see more from this perhaps a sequel? :)
احب اعذب البشر واحولهم لآليين
好玩的,没毛病!
还可以的
Super fun! slight learning curve is worth it
很不错的游戏,就是有点短
how do you have a demo that runs in fullscreen fine, but the full game cannot?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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