
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
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About
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
Failed businesses no longer just cease to exist--they sink beneath the earth, and their employees are cursed to wander the halls for eternity as monsters. It’s your duty to put these monsters out of their misery and repossess their assets--so that your boss can afford a new car, or something.
Battle through the remains of failed startups themed off of gig workers, dating sites, and cryptocurrency. Uncover the true motives of your employer, a carbonated drink startup known as Fizzle, and their parent company, a subscription box manufacturer with an army of helpful shipping drones. Make friends with your co-workers! Hire a freelance goblin! Date a slime! Invest in crypto! Set a rideshare on fire!
In the dungeons of Going Under, almost everything can be used as a weapon, from laptops to brooms to body pillows. Proper weapons can be found as well, but even they can break at a moment’s notice if you aren’t careful. Playing cautiously and picking the right weapon for the situation are musts if you intend on surviving your internship.
And you thought your boss was a monster. At the bottom of the dungeons lurk the founders of the cursed startups, getting rich off of investments while their employees fight amongst themselves. Defeat them and return to the surface with their enchanted relics to empower the company you work for.
As you explore, you’ll encounter powerful Skills that change the way you play. Learn them at the Cafe and they’ll show up in future runs. Use a Skill often enough, and you’ll get it “endorsed” and available to start your expeditions with. Combine multiple Skills for crazy synergies, and you’ll be cleaning house in no time.
Complete Tasks for your co-workers to gain Clout with them and unlock their unique bonuses. Learn more about Neo-Cascadia, the origins of Fizzle, and how the drone shipping empire known as Cubicle came to dominate the city. Can you save your company and yourself from going under for good?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
先说最直观的登录,字很小,分辨率很低,可能是故意做成这种效果的,但是就是会让你感觉糊糊的,然后一直在波动。挺好玩的设定的,甚至你可以随手抄起你同事的电脑键盘去打怪物。但是为什么女主要是两个球去构成她主要的躯干呢,看旁边的男性这不是会做人体吗?为什么女的和男的要差别那么大,女生就是短上衣,男生甚至光是上衣我看见的就已经穿了两件,连这种人体都要去突出她的大胸大屁股细腰。。。那个建模真的太雷霆了,你但凡男的也是抓住特点搞什么倒三角人体我都不会说什么(女和人的区别。。)而且开始的男的作为上司,也是很典型的威胁,威逼利诱那种(可能制作组觉得很有趣吧。。。
I work as a web developer. The writing of this game was so incredible I told a bunch of people. One of which I know finished it. I just sent him the following message that I think encapsulates my thoughts well. I might take going under off my want to finish list. I tried so hard not role playing a QA tester and I was succeeding. Now I'm half way through the last dungeon on a decent run and to the best of my knowledge of how I can interact with the game I'm stuck in a wall. I can't say I don't like the gameplay but I also can't say I like it either. I wanted to atleast get the 3 relics because the writing, art style, creativity etc is incredible. This game was made for people like us! However I think it might be time to say it missed its mark for me and move on.
Finished a casual playthrough (beating the final boss and getting the endcard + credits) in around 10 hours. Runs great on Steam Deck. I feel like this game was not appreciated in its time. It's not a king of the Rougelike genre but it is a solid little game. The weapon system is fun and I wish the "choose your first item" mechanic appeared in more of these smaller roguelikes, it prevents resetting from getting a bad first item. I am a big proponent of the Narrative Rougelike™️ and I think Going Under delivers witty writing with a handful of archetypal characters. The critique of the tech industry and startup culture as a literal dungeon speaks to me as someone who had a parent in the industry in the 2000s and 2010s. Ray's character is *extremely* true to life, the startup bro personality is not exaggerated. Considering the price this game goes on sale (as I'm writing this it's literally $1.99), you should pick it up. It's challenging enough to hold your attention, the jokes usually land, the Rougelike mechanics are fun. Plus, it doesn't overstay it's welcome, it's the perfect length to have fun with but not have to slog.
[h1] ★★★★ [/h1]
Going Under is a short but memorable indie gem. You play as an unpaid intern exploring monster-filled underground offices, using office junk as weapons. It’s absurd, creative, and surprisingly satisfying. The roguelite combat is flexible and fair. Almost anything can become a weapon, but items break easily, forcing you to constantly adapt on the fly. The dungeons are themed around parodies of dating apps, crypto startups, and the gig economy, all presented in a bright and colorful art style that contrasts perfectly with the game’s dark humor. If you enjoy Hades, this is an easy recommendation. Just be prepared to laugh and cringe at how accurately it mocks modern work culture. Rating: 7/10 (I would’ve rated it higher if the game hadn’t crashed on my PC 4 times, forcing me to redo entire runs each time.)
A good little roguelike and little is unfortunately a bit abundant in this regard. The characters and story are quite nice as well as the whole game just dunking on tech startups makes the whole thing very charming. The art style is very cute and gets a lot out of what inspired it being the drab lifeless corporate art style which actually has become less prevelant in recent years, which I'm still uncertain whether or not dates it. Combat can be quite fun with it getting frantic when you break all the weapons in your hands, quite a fun use of durable weapons but sadly conflicts with my brains neurochemistry that dictates I must save the good item/potion for a time that never comes quite badly despite the fact I think a lot of the game is meant to prevent that I find myself dying/taking hits instead of using what is at my disposal. The roguelike elements are pretty damn good too with you getting unique skill when can lead to some weirdly builds such as just do the limp bizkit and roll at your enemy or just throw junk at them. Sadly the map layouts don't deliver on this stellar format presented, the layout of a dungeon quickly becomes familiar as for the most part all of them will play the same with little deviation and once you complete three you will then have to replay those same three again. Not to mention quests that will have you going back into these dungeons. Unfortunately once you reach this point of a rather repetitive loop you will find the games charm might be all that's keeping you as opposed to the gameplay which starts getting rather samey along this point. Do all the dungeons a second time, fight the final dungeon with a rather hard final boss, close out the game with a short and sweet ending and roses. It's still good despite my complaints but I see why the game has a rather low completion ratem not to mention the fact the game has a rather harsh difficulty curve. All in all good just a touch repetitive.
“In the midst of winter, I found there was, within me, an invincible summer.” — Albert Camus This game was very difficult to 100%. The achievements are straightforward, but oh my, are they grindy. There are quite a few that you will get just by playing the game normally, but the Rolodex achievement and Imposter Mode take run after run after run until you just cannot run anymore. I am a slave to my own achievement hunting, so I endured and finished it in around 40 hours. However, I must make one thing clear: I thought you had to get every skill for the Rolodex achievement, and I probably spent about 5 extra hours doing that before finding out you do not have to. That being said, the game itself was really fun to play and had a super original and interesting story. It was enjoyable getting to know all of the characters and seeing how they interact with each other, along with the kick-ass protagonist. The game is filled with little details that keep your attention, such as business cards with funny descriptions for each person, random dialogue scenes, and small jokes scattered throughout. It was also very difficult. Maybe that is user error, but I struggled like a mf trying to beat some of the bosses and specific dungeons — cough cough Styx cough. That might actually be a good thing, though, because the difficulty made finally beating them feel satisfying. There are also tons of different playstyles you can try depending on the skills you end up with and the mentor you choose. There is a lot going on in this game, but most of it works together to keep your attention locked in. My largest complaint is solely the Rolodex achievement. It is one thing to have to collect that many business cards when you only run into one to three cards per dungeon run, but the cards themselves were so janky to actually land on the person you were aiming for. There were countless times where I was locked onto the person, attacked or threw the card, and it just completely missed. This was especially annoying with rarer characters, because you could finally get to the point where you see them and then lose the chance because the card just did not cooperate. I would recommend working on the Rolodex throughout the story instead of saving it all for the end, then cleaning up whatever you missed afterward. Overall, I would recommend Going Under to anyone looking for a funny, original, and (perhaps for people of my skill level) challenging roguelite. Especially for its price, there is a lot here to enjoy — just be prepared for the 100% grind to test even the most corporate girl bosses.
Straight forward and simple while still being engaging, feels and looks like most games from this developer's catalog which is mad applause considering this is their first game and not the most polished compared to Another Crab's Treasure or PEAK but it holds it's own weight amongst them.
Incredible, addicting, creative, fun, silly game. I love the ridiculous startup corporate jargon and millennial startup art style. Highly recommended if you like some grindy fun. I wish a game like this was more appreciated and popular so it would receive more updates all this time later. But ultimately I'm just grateful I ever found out about it.
evil joblin union vs. chad styx coin enjoyer
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