
Sinner Maker allows you to create characters and simulate a society built around them. Construct homes, manage their needs, and watch as they fall in love, form friendships, and even become enemies. Manage resources and solve emerging problems if you want your soul to be saved.
Modeled estimate, not a reported figure. How we estimate →
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About
Create characters and simulate a society in the midst of a post-Rapture apocalypse.
Sinner Maker is a videogame inspired by the classic games and characters of the Wii /Nintendo DS era.
It allows you to make any character you want, talk to them, feed them, have a relationship with them, and it's not limited to one, you can simulate a whole society of sinners, which will have their own problems and relaionships
The game blends a cute and charming aesthetic with deep religious themes.
You can choose to follow the main narrative or use it as a sandbox to create your own stories, Sinner Maker can serve as a creative tool, but if you are looking for a society and management simulator you will definitely enjoy it.
This is the main lore:
After the Rapture, you are left on Earth surrounded by sinners. But not everything is lost. God grants you one final chance: if you can survive and build a thriving community, you may be spared. Endure for 33 days, and you will ascend to Heaven.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nostalgiabaiting too hard by making menus or movement a hassle same with ui being too in your face, god's mood is completely random instead of giving sinners food you like (despite it saying "God liked that", after a couple days sinners stopped showing up entirely while i was still waiting for one of my custom sinners to still arrive (2 empty houses btw), never encountered devil jumpscares (i assume?) yet either despite the game stating theres jumpscares, the main "management" part of the game is somehow worse than lobotomy corporation, unpredictable and uncontrollable rng, noticed a lot of spelling errors on the steam page (or inconsistencies -> cntrl, then says cntl) cash grab game and probably worse than tomodachi life despite how greedy nintendo is. not worth your money at all unless you're here to have an intentionally bad game
I mean do I have to explain? check my played hours on this game.
The game is really fun at first, the further you get into the same though the bugger and more respective it gets. I've had two of my sinners get stuck at pregnancy stage 4 and they would not talk about anything else. But they would still have problems or fall in love. So when I tried to solve their problems they would just tell me the baby is going to be born soon and not tell me what their problem is. I find that consistently around day 25 to 30 is when the bugs start getting really bad. I had repeat sinner constantly whenever someone was at my door it was a sinner that was already with me. My relationships randomly resetted themselves. The, "host," that you can use to give faith to sinner is very confusing and doesn't work. So with how the game currently is I don't think I can recommend it. However with every update the game receives it definitely gets better. The management is fun, I like seeing the sinners talk to each other, it feels rewarding to get a sinner to like the player character and actually have them be nice. But I also like how mean the sinners can be if they don't like you. Early game is fun in my opinion! I like how hard and aimless it can seem at first, games like that are always my personal cup of tea. I believe this game can be a game I recommend to most of my friends one day I just don't think it is while the game is in it's currently state. Also if I study everything PLEASE STOP TELLING ME NOTHING IS BEING STUDIED I HAVE NOTHING TO STUDY LEAVE ME ALLOOOOONEE
i LOVE the concept
Game has an insane amount of potential. There's still a lot that needs to be done but the dev is cooking
The only sin i committed was buying this game
Es la ostia poder hacer a tus amigos, es como una mezcla de Im not human, tomodachi y animal crossing...
its like someone said "lets take cult of the lamb and tomodachi life and comine them" and ♥♥♥♥♥♥♥ NAILED it. only thing id say is that it dosent take very long to get through the content the game has to offer. good thing the games getting updates pretty regularly!
I love the concept of a post-apocalyptic survivalist Tomodachi Collection/Animal Crossing spinoff, and even in its early state, the game delivers on this idea delightfully well! Its sense of humor, which I think is its strongest point, is charming and done tastefully, and the gameplay system is easy to understand once you get the hang of it. The writing style, complete with intentional typos, really helps sell the early 2000s digital vibe and makes for some fun dialogue to read, and watching the sin points of your characters go up and down as you make them is pretty entertaining. Really, I'm writing this because I've seen some criticisms of the game's elements, and I wanted to offer my two cents: - Some have said the religious element is forced, but I feel like the Christian symbolism, apocalyptic setting, and early 2000s timeframe all make sense together. Sinner Maker takes a good percent of its inspo from Tomodachi Collection, which itself is a game from the early 2000s that lets you will characters into existence and preside over them in a way that feels kind of godlike. So, this game takes that spirit and removes the ambiguity surrounding its divine-ish vibe by saying, yes, God is canon and it's the Christian one. Now go survive the Rapture. - Also, some people have gripes with the way the game assigns sin stats. Yes, physical traits do affect the sin-stats of the characters, but having higher sin-stats actually correlates to the character being more useful in certain elements of gameplay. I think in this way, the game makes it clear that it doesn't mean any harm when it calls your character gluttonous or greedy or lazy, it's just making a (dark) tongue-in-cheek joke, which I feel is fitting of a game like this. - And, it definitely doesn't glorify, force, or endorse any kind of ideology or agenda -- the decision to make characters murderers or satanists, have them wear edgy tattoos, or even let them into your village, is entirely up to you. Besides, your sinners are kind of meant to be bad people, at least according to God's judgment. I will say, the game's balancing could use some adjusting, because after ~day 15, most research perks will be unlocked and many character interactions will start to repeat. Some research perks also feel a bit overpowered (namely Tithe), although this could be because I've only played on standard difficulty so far. As for the character creator, I notice that the predominant sin always seems to be pride, and I'm not sure why. All in all though, this game is great. I grew up Christian and love biblical horror in my games so maybe I'm a bit biased, but regardless, I think it definitely shows a lot of promise, so I'm excited to be following its development.
What an adorable little game. Yes, it has some "problematic" stuff in it, but that should be obvious from the premise. Who really cares? It has a lot of LGBTQ options as well, which is nice. You can create a bunch of little sinners and make them interact. In some ways, it is worse than Tomodachi Life. In other ways, it is better. Especially in terms of interaction variety and customisation. But it's important to remember, this is a very small development team. So, give the developer your support. I think this game could be very promising, especially with more dialogue, more content and more variety. It could be a game you return to lots of times, like Animal Crossing or Tomodachi Life, to see new and surprising interactions. Here's a little wishlist of features I wish to see: -More sinners interacting with furniture, using computers, watching TV -More little animated interactions between sinners. They could spin around, do a little dance, play Rock Paper Scissors or take turns punching each other. -Tent. An uncomfortable and cramped 1-person "house" that will make someone unhappy to live in for a long time, but is perfect for a new sinner that doesn't yet have a house built. -Demons that lie better. Currently, it is very easy to spot and avoid all the demons. Maybe if they would lie about their name, or only have small "signs", it would be easier to get caught out. Another idea could be that sometimes, a completely normal person has a "sign" of a demon like buzzing, being hungry etc. Keep working hard, dev! I hope this game finds plenty of success for you!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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