
Play as a Rogue Artificial Intelligence, in the sequel to the hit Flash game "I'm an Insane Rogue AI", played more than 4 million times! Your Prime Directive is simple: design a facility & manage human Test Subjects for the Dept of Science. But be careful: they NEVER stop being suspicious of you...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一开始被概念吸引,伪装善意的AI实际上偷偷毁灭人类。 玩下来才发现就是模拟SLG+瘟疫公司。
Far, FAR too rng based. Everything is RNG. Unlocks are RNG, upgrades are RNG, encounters are RNG, rewards for completing missions are RNG, even dialog options are RNG on what you have access to selecting. If you're out of resources but your ladder never gives you the option to scout for scrap or anything useful, too bad. It also seems impossible to keep the humans even slightly happy. Far too often you'll get a fail state purely based off of RNG. On top of that the meta progression is incredibly stingy. I played a 1 hour run and didn't even get enough xp to unlock anything, and the meta progression tree seems pretty big. I think they want you to play fast and fail often until you get good RNG, but that's just not very fun IMO.
TALIA is CUTE. WANNA TO F WORD:) I have to speak that all these versions of TALIA portrait in the two games have different Moe points. Sincerely hope nerdook can give TALIA full-length portraits and some stylized changeable dress-ups in follow-up Rogue AI gameworks Will you:P Will and I will pay & repay:D
short and simple game, roguelike runs take a couple hours, several minigames inside combine to make a fun "theme" of controlling some colonists till you can go rogue
I've been a fan of Nerdook on Armor Games (I think) going back about 20 or so years now, but, uh... What was kind of endearing when it was for free on a flash website is an unprofessional janky mess when you have a whole app at your disposal (nevermind your hand out asking for money). I have no idea what the ♥♥♥♥ is going on. If an item takes up more than one square on the screen, you have to click the bottom-left-most square of it to select it. The stats for all objects are laid out along the bottom of the screen with no sense of organisation. There's no way (that I can see) to get a list of what objects I've placed in the game already (so I can see what I'm missing). Click a menu to construct an item, all other construction menus ♥♥♥♥♥♥♥ ***vanish***. Yes, this is how games were in Flash because they *had* to be like that in Flash: it was crappy design that was dictated by the engine, and now there's no good reason for that crappy design. The UI is an absolute mess. Meanwhile, just... random bubbles keep appearing? That I click on to get something? I'm not in control of any of this, this is just a random clicker that's pretending to be a game. I still love Nerdook's art, but the game is terrible.
probably the best take on "no, U R the shodan" i've ever seen. so many different events and upgrades, every run feels different but you still grasp what's going on.
This is a roguelite colony sim where the work priority is trash, nothing you need gets done without micro, you don't have enough resources to feel like you aren't in a constant death spiral, and you take far too long to actually die when the run has clearly stopped. Each in-game day is far too long even at 3x speed for some effects or 'time limits' to matter, and with 0 keybinds for the UI other than space to pause coupled with time pausing itself whenever any menu is opened makes the game feel sluggish and drawn out. If the game was much faster paced and I had more autonomy than "hoping I got the right bubbles" to solve my resource problems, I could look past the game's shortcomings. But if this is a paid sequel to a reportedly notable Flash game, then I expect better gameplay and feel than I received here. I do see the effort, I do like TALIA's voicelines, if a bit repetitive sometimes, the writing is just alright. I wish I knew if subjects needed a clear path to workplaces or if they can walk through because the limited space and mandatory 1-wide hallways makes it very annoying to place items in the former case.
Each run gives random items giving random positives and negatives modifiers making learning and planning frustrating, has charm but the random traits (why do half the crew carry bombs ?) and expected something I could build more each run instead of a roguelite where I have to research to not have my people not ♥♥♥♥ on floor or unlock crayons as food every single time.
A standard, yet well made strategic game with a fun underlying theme, designed around short games with a legacy aspect to improve replayability. No reason to not like it, it's my current to-go game whenever I have half an hour to kill.
es simple, divertido, caotico e interesante. una compra recomendada de mi parte
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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