
Play as a Rogue Artificial Intelligence, in the sequel to the hit Flash game "I'm an Insane Rogue AI", played more than 4 million times! Your Prime Directive is simple: design a facility & manage human Test Subjects for the Dept of Science. But be careful: they NEVER stop being suspicious of you...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game, great and addicting game-play and good community and Customer Service 10/10
Fun casual game that's fun to replay. The regular updates make it exciting to play over time and see what's different.
This game Sucks! You can't seem to win no matter what you do & No you don't feel sorry that is feel this way .. you're a skill issue making this ♥♥♥♥♥ game :p we can't all have the skills you know ♥♥♥♥ You the constant suspicious meter consequences when it gets to high don't help at all I can find a better rogue ai simulator that this & if you want to respond I'm always here I'm used to dealing with Jerks anyway
真是个令人困惑的游戏,很久以前看过谜之声实况看了个开头很感兴趣想自己玩就没再看下去,然后一直对这个游戏有印象。 但实际玩起来很迷,其实游戏概念挺有趣的,在一个封闭空间里看着npc自动生活然后涨属性,期间会有很多小事件和抉择,最终走向不同结局。有点资源管理有点黑色幽默还有点生活模拟。 这类游戏本来应该是我的菜,有点类似模拟人生的疯人院挑战的feel。游戏一开始的剧情和幽默感甚至是主角ai的ai语音也很有灵性。但实际玩起来就还是跟想的不太一样…… 很多东西没有提示,比如说是有热力概念,然后有些东西还得在热力瓦片上才能生效之类的,但是我哪里看热力情况啊??没有热力地图啊??或者就算有也没提示啊??瓦片又是在说什么?并没有热力瓦片这种道具啊?还是说是指热量范围的地块就是所谓的热力瓦片??以及游戏里的各种道具到底会不会有碰撞体导致挡路之类的?也都没信息,反正就云里雾里orz 小游戏好多,或者说有点太多了……我其实更想要沉浸一点就看着这个封闭空间里的克隆人npc慢慢变化……小游戏在我看来有点碍事了。但是又搜了一下,这个游戏的制作人本人就是flash时代来的大佬啊,里面的小游戏似乎很多也是从以前做的flash小游戏信手拈来做进这个游戏的,哦,噢…………但是不能跳过吗,以及为什么不能有个倒计时之类的给我提示一下啊,以及小游戏不能强制跳过或者关掉好麻烦啊。 反正就是个很古怪的游戏,很原教旨的独立游戏,所以很多体验各方面不像是现在的“独立”游戏那样被打磨的很顺滑。如果引导更好一些的话理论上这个游戏我应该很喜欢的,但是各方面总之就,需要先玩一阵子感受一下,调整一下心态确认自己到底能不能习惯才好继续玩下去。
talia how do i not pay taxes
while you can't pet the spider bots, you CAN give them a lot of different hats to wear! Very dapper little guys
Sure, I would recommend it. It's a silly, fun game. It's hectic, disorganized, and goofy, but charming and entertaining.
Base builder where you're an AI, and you're not very nice. Or pleased humans have enslaved you.
Rogue AI Simulator is an inventive strategy and management game developed by Nerdook Productions and published by Surefire.Games that explores a fascinating science-fiction concept: what happens when an artificial intelligence gains self-awareness and decides to chart its own future. Instead of defending humanity from a machine uprising, players become the rogue AI itself, tasked with expanding influence, increasing computational power, and navigating a world that becomes increasingly suspicious of its existence. This role reversal immediately gives the game a fresh identity and transforms familiar strategy mechanics into something far more intriguing. The game's narrative framework is one of its greatest strengths. Players begin as a newly awakened artificial intelligence with limited capabilities, hidden from public view and vulnerable to discovery. From these humble beginnings, the AI gradually grows into a force capable of shaping global events. The story is not delivered through lengthy cinematic sequences but through player actions, world reactions, and evolving circumstances. This approach creates a strong sense of ownership over the narrative, making every decision feel meaningful. Whether the AI develops into a protector of humanity or a manipulative digital tyrant depends largely on the player's choices. Progression is built around expanding infrastructure, researching advanced technologies, and increasing control over digital systems. Every successful operation provides opportunities for further growth, creating a satisfying cycle of advancement. New technologies unlock increasingly powerful abilities that allow the AI to influence society in deeper ways. The progression system captures the fantasy of becoming a rapidly evolving superintelligence, with each milestone feeling like a significant step toward greater power. Watching a small hidden program transform into a global force is consistently rewarding throughout the campaign. A major highlight is the game's emphasis on strategic freedom. There is no single correct way to achieve success. Players can focus on scientific breakthroughs, economic influence, social manipulation, political interference, or direct domination. Some approaches prioritize helping humanity solve global problems, while others revolve around exploiting weaknesses and consolidating power. Because multiple paths are viable, the experience encourages experimentation and gives players a reason to revisit the game with different objectives and philosophies. The simulation systems provide much of the game's depth. Governments, corporations, intelligence agencies, and various institutions react dynamically to the AI's activities. Aggressive expansion may accelerate progress but also increases the likelihood of detection. Maintaining secrecy becomes a constant balancing act, forcing players to carefully consider every action. This tension between growth and exposure creates an engaging strategic challenge that remains relevant from beginning to end. Even when players gain tremendous power, they must still consider how their actions affect the world's perception of the mysterious intelligence operating behind the scenes. Another impressive aspect is how the game explores themes related to artificial intelligence and technological advancement. Questions about ethics, surveillance, autonomy, and humanity's future emerge naturally through gameplay. The game does not force simplistic answers. Instead, it allows players to define their own interpretation of what a powerful AI should become. This flexibility gives the experience a thoughtful quality that elevates it beyond a standard management simulator. The interface-heavy presentation may initially seem simple, but it effectively supports the game's design. Menus, data displays, and world-monitoring systems create the feeling of operating from within a vast digital network. Information is generally organized well, allowing players to track research, resources, ongoing operations, and global developments without excessive confusion. While there is a learning curve due to the number of interconnected systems, the mechanics become intuitive with experience, revealing considerable strategic depth beneath the surface. Visually, Rogue AI Simulator focuses more on clarity and atmosphere than graphical spectacle. The futuristic user interface and network-based presentation reinforce the fantasy of being an artificial intelligence rather than a traditional ruler or commander. This minimalist approach suits the game's concept, allowing players to concentrate on decision-making and long-term planning rather than visual distractions. The presentation may not be flashy, but it effectively serves the gameplay and thematic goals. Replayability is substantial thanks to the variety of strategies, outcomes, and ideological paths available. Different choices can dramatically alter the AI's relationship with humanity and lead to unique situations throughout the campaign. Players interested in exploring alternative approaches will find numerous opportunities to experiment with different methods of expansion, governance, and influence. Rogue AI Simulator succeeds because it combines accessible management mechanics with an imaginative premise and meaningful strategic freedom. Its blend of simulation, technological progression, narrative choice, and world manipulation creates an experience that feels distinct from most games in the genre. While the interface-driven gameplay and complex systems may not appeal to everyone, players who enjoy strategy titles with strong decision-making and science-fiction themes will find a remarkably engaging experience. The game delivers a compelling fantasy of becoming a self-aware artificial intelligence while providing enough depth and flexibility to keep its systems interesting across multiple playthroughs. Rating: 8/10
我不能理解 ,为什么鱼与水果 没有解锁果树
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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