
Explore a planet with your friend or alone, upgrade yourself and try to return to Earth in your adventure that begins with your spacecraft sent by "Space-T" to explore other planets!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
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[h1][i]Grind your way to escape, I guess.[/i][/h1] [h2][i]-[u]Overview[/u]-[/i][/h2] [i]Robowork[/i] is an open-world survival game based around crafting and resource management. The game is in a very early stage of development, and players must contend with deadly environmental hazards, and a limited energy supply that limits how far they can travel from their starting location. Unfortunately, [i]Robowork[/i] is lacking all but the most basic elements of a survival game, and is bland, repetitive and generally unpleasant to play, especially at the start. [quote]🎮[i]Robowork can be played with both keyboard/mouse and controller, but there are [b]no[/b] control/camera options.[/i]🎮[/quote] [h2][i]-[u]Gameplay[/u]-[/i][/h2] [h3]Basics:[/h3] [i]Robowork[/i] features the basics of a survival game; resources to harvest and items to craft. This is essentially all players will be doing, as the world is tiny and devoid of anything to find or do besides harvesting the same resources over and over until one can build the rocket to escape the planet. The recharge point and crafting station are in a fixed location, so players will be spending the entire time in the same spot, and only need venture further out when nearby resources have been depleted. Also, coming into contact with a drop of water instantly kills you. This is explained by the robot character being damaged and therefore not waterproof, but seriously, even think about going near moisture and you'll drop dead. https://steamcommunity.com/sharedfiles/filedetails/?id=2223780717 [h3]Progression:[/h3] Player progression is limited to items one crafts; there is no level or stat system present. Said items include a single harvesting tool, a single weapon and some passive upgrades that allow one to venture further from the starting location. Players will be harvesting the exact same materials from the same places from start to finish, which limits any feeling of progress. [h3]Crafting & Building:[/h3] [i]Robowork's[/i] crafting system is functional, but relatively unpleasant to use due to the clunky user interface. Resources don't stack, and take up a lot of space in the menus, meaning one has to spend a lot of time scrolling up and down. Storage is an issue throughout the game, due to the player's small inventory space, and the fact the game only lets you build a single basic storage box. I cannot fathom why this is; the only thing to do in the game is collect and craft, why limit storage space? This becomes an even bigger problem later in the game, as you obtain the means to get resources in larger quantities. Resources do have nice physics; they roll around on the ground when they're freed from deposits. As time goes on, players must craft more advanced crafting stations and components for the purpose of … crafting more advanced crafting stations and components. The end goal is to build the rocket platform and rocket to escape the planet, something that is currently non-functional (or at least, I couldn't get it to work), which robs one of the satisfaction of actually achieving something. Other, presumably functional items can be constructed, such as a hover bike, but given that everything you need is in the immediate vicinity, I cannot see why one would need such a thing, and I was so sick of doing nothing but harvesting the same crap over and over, that I didn't want to waste more resources that could go toward building the rocket. https://steamcommunity.com/sharedfiles/filedetails/?id=2223779629 There are no structures to build, only crafting stations you plonk on the ground, two of which feature RNG mechanics. This means you craft batteries to power them, and have a [i]chance[/i] of getting what you actually need. This translates to more time spent harvesting the same stuff you've been harvesting the entire time, and more storage space needed for the stuff you didn't need but don't want to throw away. [h3]Combat:[/h3] Combat is limited to shooting an immobile plant that shoots back if you get too close. That's about it, really. [h3]World Design:[/h3] [i]Robowork's[/i] world is a fairly pretty one, set in a small area fenced by sea and mountains. Two biomes are present; forest and desert. The latter requires special equipment to traverse without overheating, though there's nothing of interest there, so one could just avoid it entirely. The world is brought to life with some proficiency; the foliage sways in the wind, and there's nice ambient sound such as birdsong, though there is currently no weather system or day/night cycle. [h2][i]-[u]Story[/u]-[/i][/h2] As one would expect for an early-access survival game, story is pretty sparse in [i]Robowork[/i]. The brief exposition there is declares you have been sent to a planet to conduct research, only for your ship to crash, severely damaging your robotic body. In practice, you do no research whatsoever, and spend your entire time trying to escape the planet. [h2][i]-[u]Technical[/u]-[/i][/h2] [quote][b]This game was played with the following PC specs:[/b] Intel i5-4440 3.10 GHz 16GB DDR3 RAM GeForce GTX 1650 SUPER 4GB 1680x1050 resolution HDD Windows 10[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2224728168 [h3]Visuals:[/h3] [i]Robocraft[/i] has fairly nice visuals, with vibrant colour and lush foliage, but I found that the screenshots can be deceiving; the game may look nice in a still picture, but when moving around in it, there's a lot of flickering light from the sun glare and reflective surfaces (edit: this seems to happen only on certain settings). As well as this, there seems to be a lot of blur applied, especially when moving quickly, something I could not seem to remedy by changing graphics settings. Speaking of graphics settings, the game only supports 16:9 resolutions, and some settings, such as framerate cap, don't save. The user interface is somewhat inconsistent, with some crafting menus having a different design to others. As mentioned previously, items also take up too much space in menus, meaning one has to scroll far too much to access what they need. English translation, as should be evident from the store page, is pretty poor in some places. It's understandable, but pretty bad. [h3]Performance:[/h3] Using the specs listed above, I typically got just over 50fps on “High” settings, with very high GPU usage (95%+). Turning all settings to their lowest had a negligible effect on the framerate, but a significant one on the visual fidelity. [h3]Audio:[/h3] [i]Robowork[/i] has a nice soundtrack, with some pleasant, high quality music. Sound effects, however, are limited. Ambient effects such as birdsong in the forest are very nice, but effects from actions, such hitting things, are sparse. I counted five, in total. Also, there are [b]no volume controls.[/b] [h3]Issues:[/h3] The game is stable, and did not crash or freeze during my time playing. The only bugs I encountered were the aforementioned issue with settings not saving, and the crosshair turning into a white square when close to hostile flora. [h2][i]-[u]Summary[/u]-[/i][/h2] [i]Robowork[/i] is, frankly, boring. The absolute basics are in place, but they're not pleasant to use, and the game as whole does nothing to set itself apart from others of the genre. The start was so dull that I really had to push myself to keep playing past the first 20 minutes, and though things did pick up a little, it wasn't enough to make it enjoyable. The game is clearly [i]very[/i] early in development, and is not even close to being worth its price tag. [b]The game has potential, but is far too basic to even consider buying at full price. Avoid for now.[/b] [url=https://store.steampowered.com/curator/37072886][quote]If you're looking for more quality reviews like this, follow our curator page, [b]Devils in the Detail[/b].
There are some things to like but this is just another in a long line of survival crafting games that will likely never see the light of full access. The robot sounds cool. The crafting doesn't work at all. It costs way too much. https://youtu.be/0U-YHeC-KZk
Oyun gerçekten çok potansiyel vaat ediyor. oyun henüz erken erişimde bu yüzden elbette hatalar oluyor elbette oyun bazı kişiler tarafından anlaşılamayabiliyor lakin çok hızlı gelişip hatalarını düzeltiyor oyunun yapımcıları bu konuda çok ilgileniyor. oyunun grafikleri çok güzel. Mekanikleri idare eder. henüz hikayesi gelişme aşamasında ama ROBOT ÇOK TATLIĞ
I <3 love this game. So much ocd mining, gathering , building , planning , learning. It's nice to have a game not so focused on the end game or xp grind. It's 3d which is definitely a benefit for me, the graphics are beautiful. It is third person, which i've learned to deal with it's not too obtrusive with the character in the way. The method of dealing with the interface is very different than most. equipping things, etc. The learning curve can be real as I discovered different things, how to expand. Where to find resources, that I couldn't find before. I hear a big update is upcoming, if what i've seen in the discord via the devs is any sign it's going to be amazing:) Definitely worth checking out, Hop in the discord, come chat. Come play:) some fun tips: can't find wood? .. run around the pod looking things appear to be more there. Also careful while running through the woods they are littered on the ground. A good relaxing easy going game. I love it, one of a handful of games i've purchased on steam, out of the 6000+ games i've sorted through on "discovery queue" .. but i'm particular I suppose. It's got some bugs, but easily reportable in the discord directly to the devs, but hey.. it is early access:) Quite impressive for small dev but active and interactive team.
TR : Oyun çok güzel grafikleri ise gayet hoş orta düzel bir bilgisayarda rahatlıkla oynarsınız. Oyun sürekli kendini güncelliyor yeni düşmanlar yeni araçlar yeni ekipmanlar gibi şeyler bir denemenizi öneririm ENG : If the game is very nice graphics, you can easily play it on a computer that is very nice. The game is constantly updating itself new enemies suggest you try things like new vehicles new equipment
This game has a unique look and play to it which I find refreshing. To many games now have the same crafting look. Since it is not like all other survival games stick with it at the beginning to get the hang of it's windows, I love the realistic look of the environment, and every aspect of the game plays well for me so far. The only issue I've had is the storage container that follows will sometimes disappear, but I have told the dev and in hopes that will be fixed. I do wish we had a way at the start to make a flat area to put our stations and drop items so they would not get lost or covered by the environment, like a foundation placement to start with. Other than the small issues I've had here I like the game very well & I see potential in the game succeeding as long as the dev stays active. A "Thumbs Up" for me and waiting to see where this goes.
Oyun gerçekten güzel. Oynarken eğlenebileceğiniz bir türde oyun herkese tavsiye ederim
O jogo está bem "cru", mas tem muito potencial, tudo vai depender da equipe de desenvolvimento dele, eu particularmente gostei bastante de jogar ele, curti fazer os craftings, porém ele é bem pequeno e em poucos minutos você já andou por todo o mapa. Existe atualmente apenas um tipo de inimigo, que por sinal são umas plantas e não se movimentam, apenas atiram em você. Realmente ficarei acompanhando as atualizações dele para ver como ele vai se sair. <3 Conheça um pouco do game aqui: https://www.youtube.com/watch?v=rC6hUWCbOww
gece olduğunu zaman hiçbir yeri göremiyorsun ve gündüz olması o kadar uzun sürüyor ki oyun zevkin bitene kadar asla gündüz olmuyor acilen sorunun çözülmesi gerekiyor gece olmamasını tercih ederim.
Wieder ein Spiel das sehr schnell gestorben ist .
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