
Dance of Cards is a tactical gambling RPG where you try to survive seven days of a deadly cruise by playing poker.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, Simplified Chinese, Japanese, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全体的に、ゲームを実際にプレイする人のことを考えていないと感じたゲームです。小説やアニメとして作るべき内容を無理やりゲームに持ってきたような感触があります。 最終戦までプレイしました。 良かった点 ・音楽が心地よいです。 悪かった点 ・物語の展開とポーカーに関連がないので、普通のRPGなら物語の雰囲気が戦闘にまで充満するところが、物語の雰囲気がぶった切られて突然ポーカーが始まる印象をプレイヤーに与えています。 ・[b] 最終戦の前に1つしかないセーブデータが完全に消去されるためそれ以降はやり直しができず、もし負ければまた最初からです。[/b]作者はこの展開によってゲームを「本物のギャンブル」にして、よりスリリングにしたいようですが、そもそもゲームをセーブ&ロードする理由は「負けたから」以外にたくさんあります。私は単純なキーボードの操作ミスで負けましたし、操作ミス以外にも外出や時間の都合でやめたいことがあっても、このゲームはそれらを一切考慮してくれません。単に「第四の壁を破ってやったぞ!」と自慢げになっているだけの自己満足作品と批判されても仕方ありません。 ・テキストの早送り機能がありません。やり直しも織り込み済みのゲームなら早送り機能はほとんど必須なのに、(一番上に書いたように)作者は実際のプレイヤーのことを考えていないので、2週目以降はZキーを連打することになります。 ・物語やキャラクターのレベルアップに関係ないトランプゲームをスキップできません。作者は(同上)。 ・[b] そして肝心のポーカーは退屈です[/b]。だらだらとハンドが続く締まりのないゲームです。最終戦に入るまではやり直しができますが、そもそもやり直しができるギャンブルはギャンブルではありません。結局良い手が多い展開が来るまでリセットすることになります。 総評 ・[h2] このゲームをまとめると、「JRPGというセーブ&ロードを前提とした物語重視のゲームでギャンブルを扱う」という難題に挑み、撃沈したゲームです。[/h2] ・あえてこのゲームの功績を挙げるとすれば、セーブ&ロードできるビデオゲームでギャンブルを扱うのは極めて難しいということを結果的に示したことです。やり直し(セーブ&ロード)できるようにすればギャンブルの面白さは消滅するし、かといってやり直し(セーブ&ロード)できないようにすれば極めてプレイヤーに不親切なゲームになります。このジレンマを教えてもらったゲームでした。
Kendine göre "özgün" bakış açısı getiren, bence oldukça yenilikçi bir oynanışa sahip masa, kart ve rol yapma-görsel roman tarzında bir oyun. İki boyutlu piksel grafiklerle işlenmiş oyun bir hikayeyi sürdürüyor ancak çoğunluğu pokerden oluşan çok çeşitli kumara dayanan masa oyunlarını denyimlemenizi sağlıyor (Hiç bilmiyorsanız size pokeri öğretecektir). Sadece bu oyunla kalmayıp çeşitli kart bulmacaları, rulet, blackjack veya 21 vb. birçok oyunu da oyunda oynayabiliyorsunuz. Oyunun hikayesinde genel olarak büyük kısmı poker üzerinden geçtiğini hatırlatmalıyım. Bu oyunu özel yapan şey ise bir hikayede ilerlerken çoğunlukla size bir boşluk alan tanıması ve yarı-özgürce hareket edebildiğiniz alanlar sağlaması; böylelikle istediğiniz oyunun oynandığı yere giderek o oyunu oynayabiliyorsunuz ve sadece kart oyunu kanunlarının dışında yeteneklerin eklenmesiyle daha fantastik bir oyun haline gelmesidir. Ör. "Bluff Shot" yeteneğini biri kullandığında eğer üzerine kullandığı kişi gerçekten blöf yapıyorsa diret olarak o elden çekilmesini sağlayan bir yetenek olduğu gibi, "switch" yeneteğiyle elinizdeki bir kartı herhangi birinin görmediğiniz veya görebildiğiniz bir kartıyla değiştirebilmenize olanak tanıyan yeteneklerin olması. Ayrıca bu örneklerdeki gibi birçok yetenek oyunda var. Siz oyunu oynadıkça ve kazandıkça genel bir tecrübe puanı kazanıyorsunuz ve bu yetenekleri açabilmenize olanak sağlıyor. Dolayısıyla küçük bir karakter kişiselleştirme mekanizmasını da içeren oyunda oyun esnasında sahip olduğunuz yeteneği kullanabilmek için "mana", "enerji" benzeri bir başka tecrübe puanı daha bulunuyor. Oyunun her turunda, her hareketinizde birer birer artan bu aktif oyundaki tecrübe puanı yeteneğinizin gerektirdiği kadarını topladığınızda bedeli karşılığında kullanabilmenizi sağlıyor. Yani yeteneklerinizi sürekli olarak kullanabildiğiniz bir oyun değil ve bu durum o özelliğinizi yine taktiksel olarak doğru zamanda kullanmanızı gerektiriyor. Oyunda normal oyunlarla ilerlerken karşınıza güçlü bosslar da çıkıyor. Hikaye devamlılığı için bu bossları yenmeniz gerekiyor ve bazısı gerçekten sizi zorlayabiliyor. Doğru taktiği keşfetmeniz ve ona göre oyununuzu oynamanız gerekiyor. Ayrıca ilerlemeli, hikayesi olan bir oyun olduğunda bir kayıt sistemi de bulunmakta. Genel olarak etkileyici bir oyun olduğunu söylemeliyim. Kart oyunlarına, bu tarz stratejilere, masa oyunlarına ve rol yapma-hikaye temelli bir oyun arıyorsanız kesinlikle size özgün ve benzeri az bulunan bir deneyim sunacaktır. Öneriyorum.
Great concept for a game that's poorly executed. The poker games are all no limit team holdem, with the player with the lowest chip count eliminated after four rounds. This would maybe make sense if it was limit poker, but as it is, all you need to do is dump all your chips to a team-mate, maybe win one hand, then fold until the round is over. As you might expect, this makes all the poker segments non-games. The minigames were fun, though.
I learned about this game through the Kaiji subreddit. I was interested to try out an indie game based around the series. After finishing a playthrough, I walked away with extremely mixed feelings. In many ways, I think this game successfully encapsulates the spirit of indie games, both the pros and cons. On the one hand, this game has an impressive amount of care and passion put into it. Despite the simple art style, the game goes above and beyond when it comes to the animation quality. It's got so many moments that made me think: "They didn't have to add all these animations, but doing so added more charm to the game." The game also didn't disappoint in the game mechanics aspect. As a game designed around gambling, it would have been easy for the dev to simply use the familiar mechanics of something like blackjack or poker and create a story-heavy experience with cookie-cutter gameplay. Instead, the game came up with its own flavor of poker to create an experience unique to this game, and they didn't stop there. One game acts as the "centerpiece" for the core of the gameplay, with additional smaller gambles also being involved. The variety on display is remarkable. The one aspect I wasn't expecting to leave an impression was the story. While the characters and world didn't grab me from the start, this was the type of story where I felt attached to everyone by the end, which is a good sign when dealing with a game where some of them might not make it to the end. The story does a decent job of raising the stakes over the course of the story and making you feel the weight of the lives of you and your loved ones in the gameplay. The game does a great job at making you think twice about going all in when running out of chips means your sister dies. Nothing about the game feels like it was tested through a focus group. It really does feel like the passion project of an individual making what they want to make. And that's where the game's biggest strengths and weaknesses lie. While the story and gameplay are completely unique, they can also be quite unrefined at times. Sometimes the game feels too easy while other times it feels frustratingly unfair. The game does not hold your hand when it comes to the explaining the finer mechanics of the game. It took me several games before I realized you could hit the sub-menu button to bring up a player's bio so you can read what the status effects and special skills do. I almost missed the fact that the game has equipment stores that let you change your party's equipment. If I hadn't bought one by accident, I would have been playing at a much bigger disadvantage since the upgrades are so useful. This is the kind of game I would recommend playing blind. I played the game blind myself and found it quite immersive to take the gambling seriously. Since I didn't know what was going to happen, it made the character deaths and survival that much more significant. If you're interested in a unique experience, I would recommend simply playing the game yourself and not reading the following spoiler text. The pros definitely outweigh the bad. [spoiler]Most of my mixed feelings come from the game's ending. I have to commend the writer for making such a truly contemptible villain and stealing away your protagonist privilege to face them in a brutally unfair death match. By removing your ability to save, you are given one chance to play a perfect round of poker against an opponent stronger than anyone you've faced up to that point. Usually the best strategy is to stack up all your chips into a single player, but anyone that runs out of chips here instantly dies. Never have I felt a game more effectively convey despair and hopelessness than in that final battle, though perhaps other players managed to get the true Kaiji experience of watching that despair turn into hope. Even though it is wholly unsatisfying to have the game end unfinished in defeat, in some ways it feels like playing another playthrough would ruin the story. I think the bad ending where the villain wins helped me to understand what the story was trying to convey. When you lose to the final boss, it's hard not to feel like you were cheated by the game. But then you remember that the entire game is about cheating at poker. Whether the game cheated or you cheated, it doesn't change the fact that you lost. Though it is perhaps a cynical lesson to take away, pointing out the unfairness of your situation doesn't save you from it. There is no power in pity if your opponent doesn't pity you. Just as they say in Kaiji, the only way to survive is to win.[/spoiler]
おススメ度:★☆☆☆☆(1/5) 戦闘がポーカーの風変りなRPGを期待して購入しました。 実際のところ若干のスキル(イカサマ)が使えるポーカーを ひたすら繰り返すだけの退屈な内容だった。 主人公はWizardryよろしく、なんの説明もなく唐突に放り出される。 どうやらしがないポーカー狂いのマジシャンのようだ。 プレイヤーの意思とは全く関係なく 次の行き先を強制されそれに付き従うだけみたいな内容なので 置いてけぼりな勢いについていくのがしんどかった。 日本語に対応しているが、バリバリの機械翻訳で支離滅裂な文章になってしまっており 先述の理由と合わせてストーリーを追う気が一切なくなってしまった。
[h2] Очень плохие 10 негритят [/h2] Как карточная игра - вполне добротно, в сам покер добавляются способности персонажей которые порой могут очень сильно поменять ход игры. Но как сюжетная игра - полный провал (и это больше относится к финальной части игры, повествование до финала держит в интересе), такого "рояля в кустах", да с такими подвязками нужно еще постараться найти. Карты были занимательны, а[url=https://www.youtube.com/watch?v=DUrLB-8EBFs] история [/url]... Берегите свое время, потому что игра к нему относится наплевательски.
Literally the third game of poker, you face an opponent with an infinite, no-cost power that forces you to fold if you have a weak hand. However, the game considers any possible hand a weak hand, forcing you to literally lose absolutely every single round instantly without being able to play the video game you bought. Amazing.
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《卡牌之舞》虽然名字里带有卡牌,但更适合与RPG Maker系的游戏做比对,游戏设置了一个很经典的死亡游戏背景,所有人聚集到一艘船上,每天有人因游戏而死亡,背后当然有策划者的“一片苦心”…… 此处不多剧透,不过本作的文本量也不多,如果以RPG的角度看甚至可以说是很少的(&演出呢看出来是尽力在做了)。单纯为了享受剧情的话,单薄的人物配上略显古板的设定和反转或许难令人满意。 将目光放回卡牌身上,这才是占据游戏大部分时长的部分,本作以德州扑克为基底,辅以超能力实现“开挂打牌”。或许乍一听有些小丑牌意味,但与仅借用德州牌型的小丑牌完全不同。问题在于本作的目标既然不是冲分而只是打牌,超能力的应用就有些尴尬了。 玩家面对的是AI,且游戏采用几局后就淘汰末位的方式防止游戏拖过长,反映到玩家策略上,玩家只需要在TP足够时运用超能力骗出一大波筹码,之后一直弃牌就足以获胜。 交换一牌、单牌变A之类的超能力固然带来了新的策略,但也使得德扑本身的乐趣被大大削弱。 这里还需要说到另一个系统,即压力和恐惧,根据性格,一些牌手会在加注时减少压力,压力过大会恐惧、控制不住自己等等。也就是说玩家在一些时候(比如被敌人用技能加压力)须按着设定好的步骤来。 如果连进退都不能把握,还打什么德扑呢?在这里,玩家打的接近GTO未必能得到好处,愚蠢的AI让根据手牌大小下不同的注真的成为优解。 &反正稳健型AI都会limp嘛,这真的有反映不同德扑风格吗?这只能说明对面是纯纯的鱼啊,虽然他可能通过高点数的运气值或技能强势翻盘…… 如果说卡牌部分勉强算是有好有坏的创新,那么其它的小游戏则是纯粹的凑数,不过是运气检测器换了多种包装,玩家已经在降智版德扑消耗了足够时间,还要在这种环节浪费人生(毕竟是运气,多少会来点SL啦),我甚至有那么一瞬间怀念了传统RPG的回合制战斗。 总的来说,如果你还会被单纯的死亡游戏吸引,如果你完全不了解德扑,但享受小丑牌式的凑大牌(尽管节奏慢得多),本作可以一试。值得一提的,本作还有联机模式,或许这才是超能力德扑最适合发展的地方,只不过匹配不到人,平衡估计也没怎么考虑过吧,主角技能太超模了。 [code] 点击关注[url=https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
[H1] デスゲームとテキサスホールデムの合体やいかに [/H1] JRPGとポーカー(テキサスホールデム)の融合・・・と言いたいところではあるが、まあ正直なところ、あまり上手く機能していないようだ。 ややシュールなストーリー展開が持ち味だと思うのだが、翻訳文が機械翻訳並みに硬く、話が頭に入ってこない。 戦闘の代わりにポーカーの勝負が始まるくだりも唐突で、仲間になるプレーヤーが目まぐるしく入れ替わるのも没入感を損なう。 ポーカー部分には期待していたのだが、各プレーヤーには魔法のような特殊スキルがあり、ハンドを交換したり相手のスタックを奪うなどの強力なアクションが可能。 ゆえにドローの確率やポットサイズの計算以前に大味なスキルに振り回されることが多く、細かい戦術を駆使することができない。 スキルそのものの存在がダメというのではなく、効果とコストのバランスや、プレーヤーの戦術とのシナジーが上手く効いていない印象だ。 また、多人数テーブルでは4ラウンドごとに最下位のプレーヤーがエリミネーションされていくため、序盤でトップに立ったら、あとはすべてのハンドをフォールドするという戦術が成立してしまう。 腕に覚えがあるプレーヤーほど、このギャップに落胆するのではないだろうか。 加えてストレスの要素があり、プレイの結果や相手のスキル発動により高ストレス状態になると、チェックやフォールドにペナルティがかかってしまうルールがある。 いかにもRPG的といえばその通りなのだけど、まっとうなポーカーゲームを期待していると、大きく肩透かしを食うことになる。 それなりに遊べるのでサムズアップしておくが、ポーカープレーヤーとして求めているものではなかった。 [table] [tr] [th]言語依存度[/th] [th]なし(日本語対応)[/th] [/tr] [tr] [td]難易度[/td] [td]★★★☆☆[/td] [/tr] [tr] [td]戦術度[/td] [td]★★★☆☆[/td] [/tr] [/table]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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