
Penkura is a sci-fi base-building survival game where you construct a colony from a top-down command system, explore an alien world in first person, and use programmable bots to gather resources, build, repair, and keep your base alive.
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Penkura seamlessly blends a top-down base building system with immersive first-person survival exploration. Easy to grasp yet challenging to master, the game employs classic death mechanics that strip you of equipment upon demise. To overcome this, players can craft custom robotic companions, essential for base construction, resource gathering, and safeguarding settlements.

It encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming experts in areas entirely of their choosing. The intention is that, when the co-op is unveiled, players will find that the interaction of their unique skill sets with those of their peers creates capable and rewarding team gameplay.

Penkura offers a range of buildings, machines, bots, and items to construct using the "MMC" (Molecular Matter Converter) or "CCC" (Command Control Communication) for a top-down perspective to build your base. Take control of your bots to explore or perform repairs from the safety of your base. Unleash the potential of the CCC!
Dive into the immersive world of Penkura's campaign mode, offering rich adventures. While currently under development. In co-op mode, you'll have the ability to construct massive stations and explore additional maps outside of adventure mode for added challenges as you tackle the new world together.


Deep beneath Antarctic ice, a Polish research team uncovers an ancient temple, a portal to a captivating new world.
As Earth faces overpopulation and devastation, Project "Gemini" initiates the migration of humanity to this promising planet. For 41 years, pioneers traverse the singularity, until contact is mysteriously severed.
Now, as a mercenary, you embark on a perilous journey through the unstable gateway,
tasked with survival and uncovering the secrets of the unknown world beyond.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have really enjoyed playing this game and I believe it has the potential to be a great game. However their is not enough content and its development is way to slow. I dont think it should have been released as an Early Access game. Would have made a great Free / $5 Demo. I know its only a small Dev team and they are active in the chats and doing the best they can. Keep up the good work Devs. Im nearly 60 years old, and at this rate i will be pushing up Daisys before 1.0 come out. Which sucks cause I would really like to see this finnished.
I thought Penkura was a bit rough when I tried it a while ago and ended up refunding it. It turns out that I bought it during a very brief period when it was unstable and saving wasn't possible. That got fixed a few hours after I refunded. (Facepalm.) I bought it again and it seems like a really interesting game. It's still in development, but what's implement so far is pretty neat. It could use a little rebalancing, but for this stage in development it's fine as it is. I made what I thought was a bug report earlier using the in-game bug reporting system (in-game bug reporting is always appreciated). However, this game has something I've never seen before: in-game replies from the devs! I got a short note back quite quickly explaining that what I experienced wasn't a bug and telling me what I hadn't understood properly. That was awesome! Looking forward to seeing where this game takes me as it continues development.
After posting a negative review the dev contacted me and asked about the issue I was having. I was very impressed with his response. It wasn’t more than a couple hours from when I posted till he got in touch with me. If more devs were like this person there would be a lot more great games out there. I strongly recommend this game if for no other reason then we should support devs like this.
This game is way more polished than I excpected: its more polished than 2025 AAA games are at released. Yes; I know that is a low bar but its still impressive. The writing is good, the systems good, the art direction consistant. The gun handling is better than any other hybrid survival open world building game that I can remember. I've only had one noticeable bug in the game so far, which was a bunch of batteries jumping off a shelf when I opened a door: hardly a game breaking issue.
Great ideas, there's enough gameplay to convince you that this is/will be a good game, development is slow but steady so I don't regret buying in EA. I wish development was faster, but as the saying goes: "A delayed game is eventually good, but a rushed game will be forever bad". Looking forward for this game when it gets 1.0.
First, I had fun with what I could do. It's not a bad start to a game. The problem is it feels like a little bit more than a demo. If you were locked in the first area before access to the rail car then I would say it is just a demo. It's not a bad start to a game and runs well, there's features I think are cool, like you don't have to pull up a menu screen to see certain progress bars, like in the crafting devices, but the story isn't even half finished (I hope that's just the beginning anyway, no more than 1/3rd of the way surely). The story IS compelling, but there's also nothing to it. You get a few message entries that hook you, some audio that intrigues you, but it goes nowhere at the moment, and I'm sure I would change this when the rest of the story comes out if it goes the way the rest of the game has, but it's been 6 (5.5 as writing this) years since it was "released" on early access. I hate to know what it would have been like in 2019, being sold even for $10-13 (I got it at $13). Buy this if you would like to finance this dev's pet project but it's like buying a "project car" that has a frame, some of the electrical, a transmission, and nothing else, with the promise that you'll get the engine "soon" and maybe if it feels right they'll add the tires, seats, horn, and all the other bits eventually maybe. Do I regret the buy? nah it wasn't too expensive, and the dev apparently hasn't abandoned it yet. Would I have bought it knowing how much of the story was in it? no, it's like the first two chapters of a 10 chapter book. I'm not trying to bash the dev's ability, there's more game than I could make, certainly, but I can't recommend others to buy it expecting at least a story with no QOL, it's more like QOL and no story, I think, actually
I love it! They don't hold your hand. You have to go figure it out on your own. Once you get the basic survival stuff sorted, the rest is mining, crafting, building, and exploration. There is so much room to grow as this game develops. You'll probably die from forgetting to eat or running out of power to keep your suit charged before one of the bugs gets you. Its hard to put down once you get into it. I found out the hard way you cant just destroy a building and rebuild the same exact building somewhere else. That would be nice for quality of life when you accidentally install a door off-center and cant get out of the module because you're out of materials. Currently you get back anywhere from 50% to 95% of mats when deconstructing any building. Not sure if it's random or preset. I figured my way out of the situation I put myself in anyway so it's not the end of the world. High hopes for the future of Penkura!
Fun to play but confusing learning curve. But concept is great!
I knew this game would probably be entertaining, and I also knew what I was signing up for initially, having done my research on the game and keeping an eye on it for the last while. Only two biomes thus far, limited quest content, unfinished game design, etc. But oh my, what's there is good. For starters, this game has mostly, if not entirely, original assets. You won't find another game with the same aesthetic as this one, because this game's dev handled it himself. As for what you do in the game, it borrows from a handleful of genres for the gameplay elements, in just enough ways and just the right kind of combo. At it's heart, this is a survival game. You need to sleep, eat, and drink. You also need to watch your oxygen levels when venturing from a secured shelter, as the game's environment (a moon orbiting a gas giant) hosts an inhospitable atmosphere. You build a base using a combination of prefabs and freeform building, and the base needs to be adequately powered and supplied with a substance called hydrogel, which is what you need for a range of things, such as biofuel converters and farming plants as well as keeping up oxygen levels inside the base. So far, power sources include wind turbines and solar arrays, while hydrogel can be harvested from the local atmostphere or produced in huge quantities in a specialized facility, which costs a damn fortune to build, I must say. Appropriate, though. There are several types of biofuel (six, I think) that can be harvested from plants in varying quantities depending on the plant, as well as biowaste, which is used as fertilizer. Every plant has varying amounts of either three or four of the biofuel types. The types stay the same no matter what stage of growth a plant is at, but the amounts change, and sometimes a maturing plant has a lot more to harvest than a mature variety of the same plant. Biofuels are used in complex crafting, from ammo to mods to nutribars and nutriboxes. A keen eyed player won't fail to notice that the base display shows a tab for base defense, and another display shows that the base has the capacity to be shielded. Right now, these things are not in the game, but I think they will flesh out an already very fun gameplay loop, once added.
i really like this game. good to see updates Rolling in. will go back and play again soon
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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