
Dead End Job sends you into a madcap, Ren & Stimpy-esque world to bust up ghosts. It’s a procedurally generated, couch co-op, twin-stick shooter that straps a vacuum pack to your back and puts a plasma blaster in your hand. For you, it’s just another day in the office.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.69−90% | 140reviews | 73% | — | $4.1K |
| $16.99 | 78ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
para pasar el rato 7/10 ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠸⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠄⠄⢰⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠁⠄⠄⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⣿ ⣿⠄⠄⠄⠄⠄⣿⠛⠋⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣠⣿ ⣿⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⣿ ⣿⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣴⣿ ⣿⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢈⣿ ⣿⠄⠄⣴⣶⡄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠰⣿⣿ ⣿⣤⣤⣭⣯⣤⣿⣿⣿⣷⣶⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
While the game can be a fun little rogue-like, losing literally everything by dying to something you cannot see is not fun. And the upgrade system is vague. Some "upgrades" will actively destroy your run. Try it for a dollar but skip it otherwise.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Italian, Arabic, Dutch, Korean, Portuguese - Brazil +2 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game wish there was something to spend earned money on otherwise a decent time killer.
以撒玩法,莫名的上瘾 ,而且才3块钱 好评!
it's pretty alright. not a lot of depth or variety to what's on offer, but it's a decent time. are there better games in the genre? sure, i guess, but the style and ease of play makes up for it, instead of having 25 different progression systems that hide a weaker core gameplay loop.
Dead End Job, developed by Ant Workshop Ltd and published by Headup, is an indie action-adventure game that cleverly blends quirky humor with straightforward gameplay. At its core, the game casts players as a rookie ghost exterminator named Bob, tasked with cleansing a city overrun by supernatural pests. The premise itself is delightfully absurd—imagine ghost hunting mixed with light twin-stick shooter mechanics and a touch of RPG progression. The game’s charm largely comes from its offbeat tone and cartoony art style, which transform what could be a repetitive premise into a surprisingly enjoyable romp through haunted urban environments. Visually, Dead End Job sports a vibrant, cel-shaded aesthetic that gives it a comic book feel. The environments range from dingy basements and cluttered offices to eerie mansions and spooky sewers, all rendered with a playful attention to detail. Characters and ghosts are designed with a sense of whimsy rather than horror, which helps keep the mood lighthearted. The animations are smooth, and effects like ghostly wisps, explosions, and weapon fire add a satisfying layer of polish to the core gameplay loop. While not groundbreaking graphically, the style suits the game’s comedic tone perfectly and supports the fast-paced action without overwhelming the player. Gameplay centers on twin-stick shooting with an emphasis on clearing waves of ghosts using a variety of weapons and gadgets. Bob starts off with a basic proton gun but quickly gains access to upgrades and special weapons, including grenades and powerful abilities that help manage increasingly chaotic enemy hordes. The controls are responsive and intuitive, making combat fluid and accessible even for players unfamiliar with the genre. Enemies come in different shapes and with varied attack patterns, keeping combat engaging as the difficulty ramps up. Alongside shooting, players must also manage limited ammunition and health, which adds a subtle layer of strategy to the relentless ghost-swatting. The game offers a decent amount of variety across its missions. Levels are generally linear but sprinkled with hidden collectibles, optional challenges, and environmental hazards that encourage exploration and replayability. Some levels incorporate light puzzle elements or require specific tactics, such as using the environment to trap ghosts or prioritizing targets strategically. Additionally, the upgrade system rewards players who invest time in grinding by enhancing Bob’s weapons and abilities, which in turn opens new ways to tackle tougher enemies. While the gameplay loop is simple, it remains engaging thanks to these incremental improvements and steady pacing. Narratively, Dead End Job doesn’t aim for deep storytelling, but its script and voice acting inject a lot of personality and humor into the proceedings. Bob’s sarcastic remarks and the amusing interactions with his skeptical boss add a sitcom-like vibe that elevates the experience beyond pure action. The story unfolds gradually through mission briefings and in-game dialogue, mixing ghost hunting clichés with tongue-in-cheek references and lighthearted banter. While the plot isn’t particularly complex or surprising, it complements the gameplay well and provides enough context to keep players invested in the unfolding supernatural chaos. One of the standout aspects of Dead End Job is its accessibility. The game is easy to pick up and play, with a user-friendly interface and straightforward objectives. The difficulty curve is gentle at first but becomes challenging enough to keep experienced players engaged. It also supports local co-op, allowing friends to team up and tackle ghosts together, which adds an extra layer of fun and replay value. However, the game’s simplicity can occasionally verge on repetitive, especially in longer play sessions, as mission structure and enemy encounters follow familiar patterns without major surprises. Technically, the game performs solidly across supported platforms. Load times are minimal, and the frame rate stays stable even during hectic firefights. The sound design complements the visuals effectively—weapon sounds are punchy, ghostly noises create an eerie yet playful atmosphere, and the background music maintains a lively, upbeat tone that matches the game’s comedic sensibility. The controls are customizable, and the overall polish is impressive for a smaller indie title. In conclusion, Dead End Job is a charming and entertaining indie title that offers a satisfying blend of action, humor, and light RPG elements. It’s not a deep or complex game, but its approachable gameplay, colorful art style, and comedic writing make it an enjoyable experience for players looking for something fun and unpretentious. Fans of twin-stick shooters and supernatural themes will find plenty to like here, especially if they appreciate a game that doesn’t take itself too seriously. While it may not reinvent the genre, Dead End Job stands out as a solid and spirited ghost-busting adventure that delivers on its promise of supernatural pest control with style and wit. Rating: 7/10
This is one of those games where I wish Steam had something besides Yes or No for if you recommend the game. Dead End Job is a semi-decent twin-stick shooter that has enough issues that I can't recommend it at full price. It would probably only be worth picking up massively on sale or in a bundle. One of the major issues with the game is that many items don't have descriptions telling you exactly what they do. Using them doesn't always give an obvious effect and some seem to only do something cosmetic. Some items seem to only do bad things to you. Despite this, you can only carry 2 items at a time and you can't drop them or swap them with items you find on the ground. You can only pick up items if you have a free slot. To make this worse, you can't choose to not pick up an item if you walk over it (although thankfully the pickup range is fairly small). This can make it annoying to deal with items that you don't want or that have negative effects, since if you accidentally walk over it and pick it up the only way to get rid of it is to activate the effect. This issue is made much worse by healing items. You can only use them when you're missing health. So if you have 2 healing items equipped, full health, and no immediate way to take damage you can't even choose to get rid of one to pick up another item you might want. This would have been so easily solved by adding a keybind to pick up and drop or swap items. Some of the other issues I dealt with were extremely cluttered small environments that greatly restricted player movement but ghosts could pass through. They a pain to navigate and sometimes made it impossible to avoid enemy attacks. Worse, enemy projectiles were drawn BEHIND the environment items like desks, chairs, and filing cabinets. This meant that in some bullet-hell-esque situations you wouldn't be able to see shots coming until they were right on top of you. Despite these issues the game was still mostly fun, but if you enjoy the twin-stick shooter genre there are far too many alternatives that will give you a much better value for your time and money. I will likely play more of this game at some point but I expect it won't be long before I get tired of the issues, move on to something else, and never return to Dead End Job. I'd probably give this game a 3 or 4 out of 10.
Comprei para jogar em 2 (Coop). O jogador 2 não se diverte. Não recomendo para jogar em 2.
JUEGAZO 😎👍💛🌟
感觉还挺意外的。我平常玩那些剧情和视觉小说比较多,然后感觉有点无聊了,突然想起来之前好像这个是花三块钱还是六块钱买了一个。然后有很长时间没玩然后我就来试了一下。然后房间里面的物品基本上都可以破坏,而且还带一点点小剧情。虽然评测和玩家不太多,但是却意外的非常爽感。叛逆别的游戏的时候偶尔过来打一下这种小游戏挺放松的。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $619.2K | 1.5K | 90% | $19.99 | |
| $437K | 4.9K | 97% | $4.99 | |
| $77K | 199 | 85% | $19.99 | |
| $5.3K | 94 | 74% | $2.99 | |
| $27K | 72 | 56% | $19.99 | |
| $8.9K | 29 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 109 | 92% | $1.99 | |
| $4.1K | 56 | 70% | $3.99 | |
| $4.1K | 61 | 100% | $2.99 | |
| $4.1K | 118 | 88% | $1.99 | |
| $4.1K | 191 | 86% | $1.01 | |
| $4.1K | 348 | 82% | $0.74 |