
Robothorium is a cyberpunk dungeon crawler with turn-based fights, where all your choices will have a direct impact on your revolution against Humankind. Deep Strategy, Crafting, Party Based management, Talents and so much more in this roguelike!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Italian, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sadly, it quickly becomes dull and uninteresting. The modding system and inventory management feels unintuitive and can be a real pain even after a single hour of playtime.
Очень сырой продукт, бои повторяются, разнообразия по минимуму. Проходите мимо данного проекта.
👍 cool stuff
Unfortunately, the game feels very bland, throws a ton of non-interesting mechanics at you from the very beginning, and features extremely boring combat.
画风太普通了,有种4399的感觉 好玩是好玩,但肉鸽要素太少,没有爽感
Eu gostei no intel
schwer, aber ein gutes Strategie Spiel. Rundenbasiert!
我tmd当初是不是因为真没啥好玩的可玩所以玩的津津有味的
Awesome game! Great challenging turn based fun! Twitch integration is sweet! Totally worth it! https://youtu.be/A6-4zfmRy2Q
First of all, this game is repetitive as ♥♥♥♥. Sure, enemies have different skills, apply debuffs on you and buff themselves or allies but all in all it's very basic and doesn't differ much between different types of enemies, except for bosses with their own somewhat unique skills and Goliaths that are different from common enemies and are slightly different to each other but built around the same concept. Since many people compared it to The Darkest Dungeon, I remember the horrors of it too well, so I started on normal. Blasted through the game with 2 guards and repair in the frontline and 2 zerkers in the backline. Only lost a repair bot once in 2 Goliaths fight, never lost a battle. I farmed side missions for a while, leveling my robots to 13-14 against lvl8 opponents, then went on with the story, so I assumed it wasn't challenging due to me being overleveled. After finishing the story on normal in 13 hrs (first 8.8 uniterrupted, despite the repetitiveness), decided to give it a go with dumb combos on hard, spent another 6 hours now building 5 repair-bots, currently at lvl 12-13. Is it fun? Not really. Is it any different from the previous playthrough with damage-dealers and tanks? I mean, yes, in a way that now they just don't lose any HP and their shields are regenerated passively, but it doesn't change the gameplay. Unless your unstoppable party meets an immovable object that you can't autoattack to death due to it's shielding. Then you have to surrender and pick another side mission (well, i'm still pretty early in the campaign with 5 repairobots but I'd assume you can't overdamage The Council with it). The story is okay-ish, but nothing special. You can make random choices and it will only change the dialogues but not the gameplay. Also, you are introduced to the leaders of different movements with totally forgettable names in early missions, then go sideways for a bit, get back to the story and it asks you whether you want to send the info to one or the other. Hell if I remembered who any of them are. Same with the choices during a mission. For instance, you've encountered a scout drone and you can destroy it, deactivate or hack. Chances are different for each of them, so are the concequences. The thing is you have no idea what these consequences are until you check them manually. Overall, I'd recommend trying it on sale (got it for 80% off and had a blast) but don't expect much, it's very basic and underdeveloped. No clue how people may compare it to the darkest dungeon.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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