
Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a good game.
I regularly come back to this one because it's simple and short, but still engaging.
Great for a tough puzzle game, very easy to pick up and put down whenever. While some of the achievements are OUTRAGEOUSLY difficult, they are super rewarding. I originally played this game on console, before buying another copy on PC. Don't let the difficulty get to you, once you learn how it works, it becomes manageable. One of my fav games OOT.
[h1]8/10[/h1]
It's a fun and unique puzzle game with a nice aesthetic.
I really enjoyed the overall feel of this game, and the puzzles have a good range from easy to difficult Also the lore is intriguing
I didn't like it. Clunky gameplay, only 30 fps no real options menu. I think this game was on PlayStation plus a long time ago on the ps4 maybe. It should've stayed their.
Road Not Taken surprised me. At first, I expected something lightweight or forgettable, but it quickly revealed a deeper emotional and mechanical core. The puzzle system is clever, the visual style is striking, and the small narrative beats—especially around rescuing children and the emotional toll it takes—resonate more than I expected. I’m early in, but I want to go deeper. This feels like a game that earns its emotional weight slowly, and I’m ready to see where the road leads.
If you enjoy figuring things out without a proper tutorial, then this is a decent game.
I just didn't find it fun. The mechanic of picking things up and throwing them doesn't really interest me, and getting procedurally screwed over wasn't so much a challenge that made me go, "Ah, I bet I can overcome this with better prep!" as it was, "Damn, I can't get this puzzle to a solution without dying because I was too unlucky." It's one thing in roguelikes if I die because I made a mistake, but in this one, I sometimes died just because there was a puzzle that needed large shrubbery pieces from a room two screens away, and there was a black ghost between, and trying to get the giant shrubbery to the right place became so tedious... I might try and unlock another achievement or two just so this doesn't drag my average down, but I genuinely wasn't having fun with the game after a couple hours, and I'll only play it more so I at least have a slightly better percentage.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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