
A rogue-like river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.3Kreviews | 76% | — | $2.6M |
| $19.99 | 1.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has a lot of charme, potential and is overall a fun idea for both a survival and a rogue game, but there are so many weird design choices and nitpicks, that make me want to quit every 15 minutes. Why do i need a steel knife to craft a rudimentary bow? People 10.000 years ago were able to do that with just sticks and stones... Speaking of sticks, you cant even craft a makeshift wooden spear to defend against wolves even a little bit. And why the hell does a boar hunt me across the whole map like i am its only food source or i have insulted its mother? Wolves literally spawning out of the ground. I was running away from one and right under my feet two more just materialized and mauled me to death. Interestingly, you can direct the wildlife into each other, like snakes attacking wolves. But that mechanic is absolutely useless, because five seconds later the next wolf just spawns. I then tried to poison the wolves myself, but ten islands later i still havent found a meat source like a rabbit which i could poison and throw to the wolves. So the second i saw wolves (which were ever present in region 3) i just resorted to run away and abandon this island. Which were almost all islands. Why, why, WHY cant i craft inside shelter? You can only enter shelter in order to sleep and keep warm. But sitting inside a house and crafting something is an alien idea, apparently. Localization and translation for German are atrocious, with lots of tiping errors and sentences formated in a way, in which they are cut off in the middle. Some dialogue with NPCs also just doesnt make any sense in the translation. To top my frustration of, i clipped through the floor two times in 4 hours gameplay. Not even dying. My character just disappeared, lol. Had to quit the game and reload the island, collecting everything AGAIN. Also the craft menue was unresponsive one time. I was able to run around and collect stuff, but to craft something i had to use my mouse and click the items with it, because i couldnt cycle through the craft menue anymore and only interact with the topmost item. This game is more than 10years old and somehow feels like an early access title with the numerous oversights i have experienced. Slightly disappointing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $2.25−85% | 167ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's charming and the music is great (tho the UI is pretty terrible), but there's really nothing to ground you in this game. After about twenty minutes I just stopped caring. I don't need a deep story, but an attempt to invest the player in this world other than a simple "here ya go" would've been nice.
Sempre tive uma memória vaga sobre esse jogo e, depois de muito tempo, finalmente resolvi jogar. E sinceramente, a proposta dele como roguelike de sobrevivência funciona muito bem. A trilha sonora é fenomenal e consegue passar perfeitamente o clima melancólico do jogo. Os gráficos em estilo “low poly” também combinam demais com a identidade dele, deixando os ambientes, personagens e criaturas bem marcantes. Infelizmente os elogios param por aí pois o jogo tem problemas notórios. O HUD não é muito intuitivo e a movimentação às vezes parece travada ou estranha. O controle da jangada também pode ser bem frustrante, principalmente porque em vários momentos parece que ela simplesmente não responde direito. Os inimigos aparecem bastante nas ilhas e durante a noite, e o combate acaba sendo limitado, já que armadilhas são a sua única defesa eficiente. Além disso, conforme você avança, os recursos ficam cada vez mais escassos enquanto o jogo joga doença, frio, fome, chuva, cobra, formiga e lobo em cima de você ao mesmo tempo sem você nem conseguir respirar direito kkkkk. Mesmo com esses problemas, The Flame in the Flood continua sendo uma experiência de sobrevivência única e muito interessante. Vale bastante a pena jogar pelo menos uma vez, ainda mais quando entra em promoção. (fica por 10 conto) Desde já deixo avisado: platinar esse jogo é sofrimento puro kkkkk. Recomendo bastante o jogo. Nota: 7,0/10
Дико хардкорний виживач від творців біошока під крилом відьмака. Він захоплює дух атмосферою та музикою, але люто душить з точки зору геймплею. Перший острів, щоб назбирати лут? Лови кабана, який іклами ламає тобі кістки. Хочеш у перші дні покращити інвентар, щоб тягати більше мотлоху для крафту? Який ще інвентар? Лови купу проблем, які жеруть усе місце в сумці, або ти до великого рюкзака просто не доживеш. Я його апнув, коли пройшов приблизно 70% гри... Проблема гри у затягнутому та однотипному геймплеї. Розумію, що це зроблено для створення того самого відчуття, коли нарешті вибираєшся з пекла й добираєшся до точки порятунку, але через це взагалі не хочеться перепроходити. Не хочеться перепроходити забіг у рогалику, Карл! Сюжету як такого немає. Світ затопило, і песик підбиває тебе шукати місце порятунку. Лише в кінцівці зрозумів, що це щось на кшталт Road 96. Гра на любителя.
It is not possible to change the movement keys. That's a shame.
I Tried to like this game but way to many wolves and rain consistantly I admit this is a rogelite but its not forgiving even at the start. I enjoyed the first few spots with no boars or wolves but by the third one bang bore then three wolves then died then started over then made it to the fourth spot oh joy more wolves, game needs bailence and sliders or custom options for enemies
Great game! I like the relaxing experience of the calm gameplay with the amazing chill-out soundtrack.
This game is dictated too much by RNG. Feels weird to say, but something definitely feels off in the balance and even on the base difficulty it can be extremely hard to find what you need. If you light high scarcity survival games, this could be a good one, but it just wasn't clicking for me. Mostly ended my sessions upset rather than wanting to come back for more
Забавный выживач на плоту, где необходимо сплавляться по реке, по дороге собирая материалы, расходники, делать остановки, охотится, ночевать. Игра не вызывает прям трудностей, но местами немножко душноватая (особенно в плане охоты и сооружения ловушек). При этом очень важно следит за своими жизненными показателями (болезни, холод, голод, жажда), но также важны хп у самого плота (можно его разбить и просто утонуть. Есть сюжетный режим и отдельно свободная игра. Но при этом история скорее номинальная и звезд с неба не хватает. А вот музыка и аудиодизайн безумно приятные, альбом сразу же отправился мне в спотифай. В общем прикольная индюшка, звезд с неба не хватает, но если зашла тематика сплава, выживания - могу советовать. Сам игру получил очень давно бесплатно, поэтому смотрите сами стоит ли её покупать из своих соображений.
小时候玩的学习版,后来补了票。以现在的眼光看,游戏性并不高——大量重复的小岛屿探索,到中期就吃喝不愁了;故事也很简单,一人一狗往目的地漂流,中间只有零散的NPC对话,构不成什么支线。美术有些特点,整体玩下来平淡中夹着些许孤独感。可以说是一部末日版《少女与狗不怎么奇幻的漂流》。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 14 | 100% | $19.99 | |
| $72.2K | 196 | 77% | $14.99 | |
| — | 167 | 78% | $2.25 | |
| $58.8M | 123.8K | 89% | $19.99 | |
| $609K | 1.5K | 78% | $14.99 | |
| $520.9K | 2.2K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5K | 90% | $39.99 | |
| $2.6M | 5.3K | 90% | $19.99 | |
| $2.6M | 9.5K | 89% | $24.99 | |
| $2.6M | 10.2K | 94% | $10.99 | |
| $2.6M | 4K | 85% | $19.99 | |
| $2.6M | 10K | 97% | $9.99 |