
Hitchhike your way to freedom in this crazy procedurally generated road trip. No one's road is the same!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 10 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Road 96 è stata una sorpresa enorme. Dopo quasi 6 ore posso dire che mi ha preso completamente. La cosa che mi ha colpito di più è il modo in cui riesce a intrecciare storie, personaggi e viaggi diversi facendo sembrare ogni percorso unico. Ogni volta parti senza sapere esattamente cosa succederà: puoi incontrare persone già viste, scoprire nuovi dettagli su di loro, prendere decisioni che sembrano piccole e ritrovarti poi con conseguenze totalmente diverse da quelle che immaginavi. Ed è proprio questo che rende ogni viaggio interessante. Ho già avuto run completamente opposte: in una sono riuscito a raggiungere il confine praticamente senza soldi, in un’altra avevo più di 200 dollari, ho scelto volontariamente una strada meno sicura per rendere il viaggio più avventuroso e sono finito arrestato. Il gioco riesce a trasformare questi eventi in parte della storia, non in semplici “game over”. La colonna sonora è semplicemente splendida e contribuisce tantissimo all’atmosfera da road trip. Anche la grafica, con il suo stile molto particolare, funziona benissimo e dà al gioco un’identità fortissima. Il gameplay è semplice ma mai noioso: esplorazione, dialoghi, piccoli eventi, scelte e situazioni imprevedibili si alternano continuamente. Non serve riempire il gioco di meccaniche inutili perché il vero motore è la curiosità di vedere cosa succede dopo. E soprattutto: i personaggi restano impressi. Quando ne incontri nuovamente uno, vuoi subito sapere come è cambiata la sua situazione e come continuerà la sua storia. Uno dei giochi narrativi più originali che abbia giocato recentemente. Se vi piacciono i giochi story-driven, le scelte, le storie intrecciate e le esperienze in cui ogni viaggio può prendere una direzione diversa, Road 96 è assolutamente da provare. Consigliatissimo. 10/10 per atmosfera, idea e capacità di coinvolgere.
The art style is really unique and the gameplay is super creative. You don’t play as the main character anymore—instead, you play as one NPC after another helping the real protagonist. Jarod is actually kinda terrifying :( The two robbers are pretty cute though. It makes me glad I wasn’t born in a country like that. The optimization is just okay. Overall, it’s worth a play, especially for people who can chill and take their time with it.
SIMPLESMENTE INCRIVEL
love the story 8/10
prova gerekli
Very good very nice if youre into politics and story games i think you'd like this
Hab kein verglich, weil es mein erstes Storygame ist, aber es ist super!!
Great game with great story, this type of game with late summer feeling. Characters are good too and each one has a different story to them. You play a story of different teens each run, 6 teens in total, the game is basically about corrupted goverment, it's either you flee the country or vote for someone on the election day, but beware of your choises matter. This games artstyle remind me of firewatch in some way but it's like firewatch where choises matter. I liked this game a lot, just a chill game with a good warm vibe to it and great soundtracks aswell.
Что-то по типу жизни в северной Корее.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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