
Hitchhike your way to freedom in this crazy procedurally generated road trip. No one's road is the same!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 10 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥♥. 10/10 game. goes unfornately hard when all the game ♥♥♥♥ is pretty much happening. loved the deep lore, how each and every character felt alive and unique, and how all the stories blended together in the end and throughout the game. 10/10, def game of the year material.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game
I very much enjoyed this game. It doesn't hide its own political belief with an overt political narrative. However it maintains smaller character narratives that stand on their own. The game also has an interesting mechanic where your 'playable character' is actually an expendable non descript teenager. This allows you to 'fail' certain situations or runs without it affecting the game loop. Your first playthrough of this is going to be very enjoyable and I highly recommend playing through it once. However once you've completed the game it is possible/likely that you will have missed certain scenes or not completed a characters full story, if you want to see it you're going to have to do another full playthrough. There's no way to select certain character interactions or how to achieve a certain interaction and there's no way to skip some lengthy scenes you've just experienced. This is the most annoying part of the game for me. I should also mention the lighting engine doesn't seem to work and light will disappear at certain angles of vision. This annoyed me at first but there's only a few scenes where it makes a noticeable difference.
Very good single player game, such a good game to just chill and play.
k
Är story baserade spel din typ av spel, så ska du absolut testa detta. Du får spela ca 7 ungdomar per spel-runda, med 3-7 kapitel vardera. En blandning av story-utforskande och en massa minispel för att ta dig framåt. Så var beredd på Quicktime events och klassisk peka-klicka-äventyr. Allt spelas i flera rundor innan efter texten rullar. Så man kan lätt rollspela som den djärva anarkisten en runda, medan man är den tysta nomaden en annan runda. En runda kanske du har maxat med pengar och kan köpa dig fram i livet? Det finns många olika scener att spela igenom per tillfälle, och allt är riktigt mot en gemensam story. Både om du försöker fixa alla achievements eller bara vill maxa ut all story så kräver nog spelet flera genomspelningar - men det är det värt för storyn och alla charmiga karaktärer man får möta.
incrivel
A great, atmospheric game—the best game I've played in the last year, not counting the fact that I've only been playing CS and Dota.
I'm going to get it out of the way at the start that I loved this game. It's a pile of really good ideas wrapped up in really good vibes. It's worth playing if you're into anything Telltale adjacent and the concept (random encounters played over several journeys made by different homeless teens) is SO rad. But the end product is WILDLY inconsistent in quality and execution. Every single metric by which one would review a video game is at any given moment oscillating between fantastic and terrible. Sometime the art style makes the visuals breathtaking. Other times characters stiffly wave their arms around like they're being operated by a bored marionetter. Sometimes the game hits these fantastic cozy road trip vibes, with great character moments with good voice acting and fun-if-silly activities packed between a tight and compelling political narrative - and other times it's awkward dialogue delivered with stiff performances toward flat emotional peaks and disappointingly milquetoast political messaging. Sometimes you're talking to characters you love that make the road feel like a home, and othertimes you're talking to Zoe. Sometimes the soundtrack is excellently placed and atmospheric, and sometimes Zoe hands you her headphones. Sometimes the game gives you a real sense of player agency, and other times Zoe is there Ultimately the concept and the execution does pull through into a genuinely great experience. it's whimsical, endearing, good hearted, and made honestly and with clear love from the creators. Through all the work the game does to draw you into having small moments of connection to its characters, the flaws become charming and colors get a little warmer. It's more than worth the price, time, and attention.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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