
Hitchhike your way to freedom in this crazy procedurally generated road trip. No one's road is the same!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 10 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
incredible game incredible story
sehr gutes spiel. Ändert die Perspektive auf das Leben.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥ АТМОСФЕРА ВСЕМ СОВЕТУЮ
w chuj nie doceniona gierka z wieloma opcjami jest dobrze napisana widać że nie które animacje i grafika nie są na najwyższym poziomie ale fajne jest to że po każdej trasie spotykasz te same postacie które zależnie od twoich wyborów mówią o tobie inaczej a także z każdą trasą odkrywamy te podajże 6 postaci coraz bardziej i są naprawde dobrze napisane
Fine story, cool music and you can run away from Poland... I mean Petria.
Игра просто прекрасна Тут отличная графика Прикольно зделали с выбором действий которые еще позже немного могут повлиять на сюжет Персонажи тоже довольно неплохо зделаны. У каждого персонажа своя история они все по своему Уникальны. Они все Разкрываются по мере прохождения А также Здесь Каждый сюжетный поворот уникальный он не подлежит Повторению Эта игра просто Шедевр. И Здесь просто прекрасные Виды Особенно С Вершин. Игра Полностью Заслуживает оценку 10 из 10
хоть некоторые персонажи кринжовые и некоторые сценарии глупые и нереалистичные, эта игра очень необычная с очень даже хорошим и интересным сюжетом.
因夏特而由負評轉好評. 可玩可不玩的程度. 遊戲背景是逃離這個政權, 而不是一般的公路之旅, 要噴遊戲過度政治得先搞清楚這一點 內容是以"要過XX天直到大選之日"為主(大概兩三個月), 一個主角完整跑玩只會度過1x~2x天, 所以如果想看到結局就得再跑下去. 我自己是七趟旅程才打到結局大選日 當然每一次路線會碰到的事件都不太相同, 每一次的主角也會看到NPC的不同面向、跟逐漸了解真正的故事背景 其他人說的二周目開始覺得重複感很重, 主要也是因為結局要求花費時間長度太長, 而NPC又只有固定幾位, 所以即便每次碰到的人跟內容都不同, 也會覺得有重複感 另外一點是我覺得除了幾個真正的大抉擇外(如:有沒有救到特定NPC), 主人公對話選項雖然好像表達了不同立場, 但實際上應該不影響結局? 尤其是以一個劇情走向已經固定的腳本來說, 就滿可惜. 就像即便你一路上都覺得事情不用做到那麼過火, 但基本上就是會發生, 所以其實好像怎樣都好啦??? 而關於遊戲內想表達的想法: 雖然但是, 兄弟爬山各自努力啦, be water.
Road 96 no es simplemente un juego; es toda una experiencia. Te hará reír, te pondrá en tensión y, en más de una ocasión, te dejará meditando sobre las decisiones que tomaste. Es una obra maestra del mundo indie que cualquier amante de las buenas historias debería experimentar al menos una vez. ¡Que disfrutes del viaje!
为什么要放smells like teen spirit..为什么要让zoe在夜空下轻哼Bella ciao...我要泪目了...反叛啊,路上遇见的被抓的青年,四处张贴的政治海报,在破烂的大巴上陶腾着设备的alex和女警官无可奈何,欲说还休的样子在那轻柔的旋律下都有了意义。 选择冒险走山路的那一刻,我战战兢兢看着精力条,看见那些木板条,留下的旅行包,简陋的帐篷都诉说着同一种故事:逃亡之路漫漫,多数人却倒在了最后一步。当最后登顶的那一刻,风拂过,方觉的一切都是值得的。 大爱公路游戏,我的人生游戏之一。(擦泪) (之前凌晨通关n周目写的,前言不搭后语,见谅)9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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